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Fighter

Fighters are trained in the use of all weapons and armor. They disdain magic unless it makes there weapna nd armor more powerful. They train hard and use their strength to overwhelm their enemy.
Fighters primary attribute is strength.

*HP are Hit Points. This how much damage you can take before being defeated. Level and constitution dictate how many hit points you have.

*Hit Bonus is added to your roll to increase your chances of hitting.

*AC is armor class. AC dictates how hard it is for an attack to hit. This does not apply to most spells.

*Number of Attacks states how many attacks per round you get. Attacks divide by a / denote number of attacks in that number of rounds. Example: 3/2 means 3 attacks in 2 rounds. As such you can either take 2 attacks 1st round and 1 attack 2nd round, or 1 attack 1st round and 2 attacks 2nd round. 5/2 is 2 attacks one round and 3 attacks another round...you can not do 4 and 1.

Level    HP    Hit Bonus   AC   Number of Attacks
1        30    +0          20   1
2        35    +0          19   1
3        40    +1          18   1
4        45    +1          17   3/2
5        55    +2          16   3/2
6        65    +3          15   3/2
7        75    +3          14   3/2
8        85    +4          13   3/2
9        95    +4          12   2
10       105   +5          11   2
11       120   +5          10   2
12       135   +6          9    2
13       150   +6          8    2
14       165   +8          7    5/2
15       185   +8          6    5/2
16       205   +9          5    5/2
17       225   +9          4    5/2
18       245   +11         3    5/2
19       265   +11         2    3
20       290   +13         1    3