If you are going to purchase any weapons/shields etc. for your zoid, please post on the message board saying that that you are and include the price of the item.
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Missiles, Rockets, Bombs, Etc. |
4 Pod Missile Launcher - $5,000 6 Pod Missile Launcher - $10,000 12 Pod Missile Launcher - $35,000 Rocket Launcher(5 rockets) - $10,000 4x Homing Missiles - $15,000 4x Heat Seeking Missiles - $12,000 8x Red Tipped Stinger Missiles - $18,000 Twin TVM Long Range Ballistic Missiles - $80,000(isn't effected by missile radar or enhanced radar) Scatter Rockets - $50,000(shoots 10 rockets into the air and comes down on close by mutiple enemy targets. 15-40% damage depending on how many targets and number of missile hit) Spike Missiles(5 shots) - $45,000(missiles that explode above enemy throwing large metal spikes down at opponent. About 5-15% per missile depending on opponent's defense stats and isn't effected by missile radar) Burning Big Bang Missiles - $200,000 (Isn't effected by missile radar and particially enhanced radar. When used, your zoid will overheat and you must take off the armor or your zoid will freeze unless you have High Output Coolers)(does 80% damage depending on stats of opponent) Cluster Missiles - $15,000. Breaks up into 4 seperate missiles and can attack multiple zoids. 4 Cluster Missiles come in each launcher. Smart Bombs(25 bombs) - $15,000(for flying zoids only) Shock Bombs(flying only) - $30,000 Drop a bomb at shocks the zoid dose 15%-30% depends on were you hit; rare chance of freezing the zoid. Grenade Launcher - $10,000 (4 tubes; 2 grenades per tube) about 5% damage a shot. 80mm Mortar Launcher - $20,000. 4 Shots. about 10-15% damage a shot. Splitting Missile Lancher - $25,000 6 missiles (Your zoid spilts into two and fires 2 missles per zoid. damage=30%) Dual Rocket Pods - $60,000. 10 shots. 5% damage a rocket. (Isn't effected by missile radar.) Surge Torpedoes(Flying or Water) - $50,000 (stops zoid for one turn and does 15% dammage, must have voltage chip for it not take effect) Primo Grenades- $55,000 Two tubes with 3 grenades in each tube. (6 total grenades). Can only fire 2 at a time. Larger than most grenades, the Primo Grenades pack masive damage and can cause weapons do not work. Charged Plasma Missiles - 85,000 (10 Missiles) These missiles only do 10-15% depending on defence. But the charged plasma around each missile blocks it from being detected by both the Missile Radar and the Enchanced Radar. Sidewinder Missiles - (4 Missiles)-$40,000 A dual missile launcher that fires two rockets upward to the left and right of your zoid. These missiles make a "C" path meaning its fires from your sides and hits the opponents sides. Does 10-15 total each shot. If opponent has missile radar or enchanced radar he/she gets a total dmg of 5% from the shockwave of missiles striking eachother. ((Fires 2 at a time, only can fire once per turn)) Quad Mortar Launcher - $135,000 (4 Shots, fires all 4 shots at same time causeing 40-55% depending on defence) Cruise Missile - $300,000. 1 shot, 75% damage. (only one per zoid, if opponent has enchanced radar then the damage is redused to 30%) (Missile Radar has no effect on this missile) Dual Rocket Box - $14,000 (4 Rockets, fires 2 at a time) Concealed 10-shot Rocket Pod - $25,000 Magazine-Fed Sholder Mount Missile Launcher - $18,000 (6 Missiles, 1 per shoulder) Dual Air-to-Air Rockets - $10,000 (4 shots, fires 2 at a time) (Flying Zoids Only) Dual Land-to-Air Missiles - $20,000 (4 shots, fires 2 at a time, Always hit regardless of radar) (Land, Water Zoids Only)
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Blades, Claws, Teeth, Etc. |
Twin Electromagnetic Blades - $10,000 Wing Blades (Flying Only) - $15,000 Titanium Arm Blade(2 Legged Only) - $10,000 Array Blades - $25,000 Scissor Twin Blades - $30,000 Hardened Alloy Horn Drill - $60,000 Dual Back Chainsaw Blades - $15,000 Hardened Alloy Pincer - $20,000 Hydraulic Jaws - $30,000 Hardened Alloy Claws - $20,000 Electric 60mm Drill Tail - $65,000 Dual Horn Blades - $10,000 Sickle Horn - $20,000 Hardened Alloy Jaws - $25,000 Tail Sickle Blades - $15,000 Dual Shock Claws - $45,000 Jaw Clamp - $65,000(Does 35% damage for two turns but you must say that you are still clamped onto the zoid with them to take effect the second turn. Also, enemy zoid cannot move until the attack is finished.--Available for level 7 and 8 only) Hardened Alloy Forearm "Claws" - $20,000 Strike Lazor Claw - $40,000 Retractable Claws - $55,000 (it can choose to pull enemy in, when pulled in, attacks to the enemy do 10% more damage) Electromagnetic Tail Blade - $35,000 Seven Blade Attack - $60,000 Buster Claw - $40,000 Double Back Chainsaw - $25,000 Spine Buster - $15,000 (Flying Only) Hyper Claws - $15,000 Seven Claw Attack - $50,000 Charged Particle Blades - $80,000 (can also use as cannon and fire mini charged particle cannon) Tail Blade - $10,000 Charged Particle Tail Spikes - $85,000(seperate from the cannon and blades) Hyper Fang - $15,000 Forehead Spear - $25,000 Duel Shuriken Assault Launchers(40 each) - $45,000 (may be equipped to wings if you have them) Charged Particle Claws - $95,000(Can charge a serge of Charged Particle energy to increase damage) Twin Electromagnetic Beam Scythes - $20,000 ( 2 legged only) Killer Crush Claws - $75,000 (A pair of the strongest claws around, specialy made for two legged zoids only) Partical Crush Horn - $60,000 Raised Tail Blades - $25,000 Hydraulic Pincer Jaws - $35,000 Dual Scythe Cutters - $15,000 (2 Legged Only) Tail Razor - $20,000 (Flying Zoids Only) Saber Teeth - $45,000 Hardened Alloy Wing Cutters - $55,000 (Flying Only) Retractable Forehead Spike - $45,000 Dual Pincer Claws - $35,000 Twin Electrocharged Drilling Horns - $95,000 (Normaly found on Mad Thunder) Twin shock blades-$150,000 (dual bladed swords that hold an electrical charge to shock an opponent while sliceing them in two,can be used to fire cpl if you dont have pcs.) 70mm Laser cannon horns - $30,000 a set laster cannons that double as horns to decive opponents.doing around 20% damage from both horns.[4 legged zoids only] Twin crasher horns -$ 40,000 2 massive titanium horns that protrude from the zoid`s head,mostly used for close range combat,damage ranges from 30% to 70% depending on the zoid`s size and speed. [4 legged zoids only] Hardened Alloy Pincers - $20,000 Titanium alloy battle tusks - $200,000 two broad curved tusks made of titanium alloy,able to pierce through armor and basic shields. [2 per zoid,elephander only]
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Defensive Equipment |
Laser Shield - $10,000 Electromagnetic Shield - $20,000 Plasma Shield - $25,000 Smoke Generator - $40,000(opponent can't see you) Hardened Alloy Armor - $70,000 Missile Radar - $20,000(makes your zoid able to dodge all missiles that has been fired at the zoid) Stealth Shield - $50,000 (opponent can't see you for 3 turns unless they have thermal scanner. Shield is only active until opponent manages to malfunction it) Piercing Screen - $35,000 (a very bright light that blind enemy for 2 turns. Can only be used twice in battle) Armor Reinforcement - $35,000 Titanium Arm Shield - $20,000 each Thermal Scanner - $20,000(can see in smoke and stealth) Thermal Radiater - $45,000(stops you from freezing from the Ice Strike) Megaton Shield - $50,000 (lasts 10% longer than any regular shield it simulates a 12 in thick peice of titaniumm, covers whole zoid) Recoil Shield - $65,000(The enemy suffers 20% damage when they attack the shield-once activated lasts 4 turns - only available to levels 7 and 8 covers whole zoid) Omega Shield - $80,000(lasts 50% longer than any regular shield covers whole zoid) Energy Shield - $185,000(lasts 50% longer than any other shield and surrounds the whole zoids --Available only for level 4 and up) Shield Blades - $30,000 (uses array blades as a shield) Heavy Armor - $175,000 (take away 10% for every damage done to your zoid) can only have 1 per zoid Charged Partica Shield - $60,000(surrounds the whole zoid) Weapon Reinforcement - $30,000 (helps your weapon not get damaged that much) Weapon Lockdown - $30,000 (makes it to were you weapon can not be bit off) Enhanced Radar - $140,000 (dodges all missiles, rockets, bombs, and can dodge some of the burning big bang missiles but gets half of the damage) Voltage Microchip - $50,000 (Is installed into a zoid and does not need to be activated in battle. Bolt ball does not take effect or electricity attacks if zoid has this) Solar Screen - $50,000 (Protects against Piercing Screen)
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Cannons, Guns, Etc. |
70mm Dual Laser Cannons - $5,000 30mm Nose Cannon- $30,000 20mm Nose Cannon- $20,000 (Weaker than the 30mm Nose Cannon) Plasma Cannon - $30,000 Double Barrel Back Cannon - $20,000 Single Barrel Cannon - $8,000 Dual Shot Impact Cannons - $10,000 Dual Shock Cannon - $40,000 Tail-Mounted 20mm Mini-Cannon - $25,000 Barrel Arm Gatling Gun - $15,000 Barrel Back Gatling Gun - $35,000 Quick Shot Laser Cannon - $7,500 Rapid Fire Machine Gun - $8,000 Tri-barrel Cannon - $40,000 Aquatic Cluster Cannon(Water type only) - $30,000 Bazooka Cannon - $25,000 Sniper Cannon - $10,000 17 Shot Back Cannon - $20,000 2x Arm Gatling Guns - $10,000 Forward-Facing Triple Impact Cannon - $60,000 20mm Wing Cannons - $25,000(each) Charged Particle Cannon or Mouth Mount Charged Particle Cannon - $80,000 360mm Cannon - $65,000 Twin AZ105mm Cannons - $40,000 Gatling Gun - $20,000 Dual Rear-Facing 7.62mm Machine Guns - $10,000 Long Range Buster Cannon - $50,000 150mm Mortar Cannon - $45,000 Gojulas Cannon - $65,000 Tri-Barrel Artillery Cannon - $45,000 Ion Cannon - $800,000 Very powerful cannon that does 90% damage minimum, the maximum damage is unknown. Can only be used twice in battle(Only accessible to Class 8 ) Vulcan Cannon - $30,000 Tail Cannon - $35,000 140mm Cannon - $60,000 80mm Cannon - $35,000 Rail Driver Cannon - $95,000 Shoots 1 magnetically charged shell causing opponent to be stunned for one turn and take 20% damage. Cuts through most shields and armors--If have voltage chip, the effect is negated. (Available for level 6 and up--Can only be used twice in battle) 60mm Hiblit Vulcan Cannon - $50,000 Dual Tail-Mounted AZ 120mm Cannon - $65,000 Twin Beam Cannon - $35,000 each Charged Plasma Cannon - $40,000 Quad Shock Cannon - $80,000 Laser Cannon - $20,000 120mm Cannon - $45,000 144mm Laser Cannon - $100,000. Can pierce almost any armor so it is extremely powerful. Around 40% damage every time fired. Can only be fired 2 times a battle. Mini Charged Particle Cannon - $30,000 Weaker and smaller than charged particle cannon. 75mm Artillery Cannon - $30,000 Rapid Fire Particle Cannon - $60,000 (Not nearly as powerful as the Charged Particle Cannon but can fire more then one shot a turn. Angel Beam Cannon - $90,000 Beam hits the whole zoid instead of one area. Attack may short curcuit accessories(weapons, boosters etc.) Pulse Cannon - $30,000 80mm Anti-Air Cannon - $40,000. Specialy designed for taking out air Zoids. About 10% to ground zoids and 20-25% to air zoids. 144mm Tail Sniper Cannon - $80,000. For long distances only. Quad Laser Cannon - $50,000. Side Particle Cannons - $30,000 per leg(different damage for each side) Double Barrel Plasma - $75,000 must be charged before fired Tail Plasma Blaster-$60,000 Homing Torpedoes 4 shots(Water type only) - $20,000 Quad Beam Cannon - $100,000 Buster Rifle - $50,000 AZ 130mm Long Range Rifle - $60,000 Sniper Rifle - $75,000 (more stronger than sniper cannon and always hits the opponent) Vegnacannon- $220,000 A beam cannon that has build in coolers to cool down the cannon when fired. Chance to peirce shields. Only one per zoid and when firing Vegnacannon its the only weapon that can be fired or your zoid will over heat 100%. Tetra Cannon- $95,000 An extremely heavy cannon that can only be used by large zoids. Plasma Spines- $95,000 15 spines that are mounted on the back of the of zoid... The main funtion of the spines is to fire a volly of laser beams into the air. can strike multipul targets but the damage is random. desided by rolling //roll-dice15-sides5... roll this for each opponent on field. Energy Buster- $230,000 This laser canon is charged with pure energy and has a high chance of causeing 85% over heat to opponents zoid.. can only be fired once. ((when fired the users zoid must cool down by skiping a turn)) Napalm Cannon - $75,000 (Effect is that normal damage is done, and overheats the zoid(not yours) by 25%--Can be used 3 times in battle--available for class C and up) Armagedon Turret - $195,000 (A huge pillar with 8 cannons on it that can strike how many opponents you wish, that do 5-10% random dmg. ((//roll-dice8-sides10)) and number under 5 still does 5% dmg.)(avalible for level 6 and up) Dual 20mm Stinger Cannons - $55,000 Dual AZ 88mm Cannons - $60,000 Mouth mount Flamethrower - $200,000: does 20% damage and causes the zoid to overheat next turn if they use any weapons.zoid fires a stream of chemicals that ignites when air is introduced to it.[pilot level 2+] Hypershot Cannon - $65,000 Twin Repeating Blaster Cannons - $35,000 Multi-Purpose Twin Dischargers - $85,000 Twin Forward-Facing Lightning Beam Cannons - $55,000 Super Cannon - $55,000 Twin Super Cannons - $105,000 140mm Cannon - $60,000 80mm Cannon - $35,000 Hyperbeam Cannon - $40,000 Heavy Hyperbeam Cannnon - $75,000 Quad Hybrid Cannons - $125,000 Radiation Cannon - $150,000, has a 50% chance of cutting through shields.judge rolls 1d100 1-50 the cannon dosnt pierce shield 51-100 the cannon does. Revolving prism cannon - $65,000 a pair of chest mounted cannons
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Boosters |
2x Boosters - $10,000 Jet Boosters - $25,000 Quad Ion Boosters - $85,000 Mach 1 - $10,000 (flying) Mach 2 - $15,000 (flying) Mach 3 - $25,000 (flying) Mach 4 - $40,000 (flying) Mach 8 - $80,000 (flying) Mach 16 - $100,000 (flying) Speed Thrusters - $7,500 each Speed Generator x10 - $100,000 6 booster jet pack - $400,000,a large jet pack with retactable thrusters,when used with hover talons it allows the genobreaker to fly.[genobreaker & genobreaker jet only.one per zoid]
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Special Items |
Anti-Matter Baster - $100,000 Fires a blob of anti-matter at the enemy's
weapon it and locks that weapon so it cant be used for 4 turns. Must have
weapon lockdown for it to not take effect. (Available for level 5 and
up) Elctromagnetic net launcher [small]: $200,000 (tail or chest mounted cannon that allows you to fire a small steel fiber net that paralyzes wild zoids and allows them to be transported with out damageing it.captures only small class zoids)[salvage missions only] Electromagnetic net launcher [medium]: $400,000 (chest or back mounted cannon that allows you to fire a medium sized,steel fiber net that paralyzes wild zoids and allows them to be transported with out damageing it.captures only medium class zoids)[salvage missions only] Electromagnetic net launcher [large]: $600,000 (back or chest mounted cannon that allows you to fire a large,steel fiber net that paralyzes wild zoids and allows them to be transported with out damageing it.captures only large class zoids) [salvage missions only] Sonic Boom - $35,000 Energy Expansion Spikes - $175,000 (Spikes go around zoids neck. Must output spikes first to work. Makes any chargable cannon 20% more damaging but you must charge the cannon for it to take effect) Tornado Blast - $95,000 (A tornado is created for 3 turns damaging opponent about 15-20%). All attacks done by opponent have chances of missing. Can be used once during battle.) Dark Time Unit - $85,000 (Makes battlefield night time, must have a thermal scanner to see in dark otherwise, you will have very high chances of missing the target) Hover Talons - $35,000(makes your zoid float 10yds off the ground) Bolt Ball Attack - $55,000(electric attack that damages enemy zoid about 15-20% each turn. Must wear off for it to not effect on zoid) Ice Strike - $45,000(when used, the enemy zoid is frozen for 2 turns, can only be used twice in a battle) Particle Intake Fan(Large, Medium, Small) - $175,000(Must have a charged particle cannon of any type, increases 20% of damage from the particle attack) Charged Shock Blasters - $80,000(Takes 1 turn to charge and paralyzes enemy for 2 turns and takes off 30-35% depending on the zoids stats; can only be used 2 times in a battle and must have volatage microchip for it to not have effect--Only available for level 7 and 8) High Output Coolers - $200,000 (can use as much as weapons you want without your zoid overheating) Double Cut(flying only) - $75,000(must have wing blades to do attack. Zoid's wing blades extend and cuts straight through opponent) Subterranean Spike - $85,000 (Fires a spike under ground that comes up and hits opponents zoid and is immobile for 1 turn when you fire it(Does not work if have enhanced radar--can only use twice in battle) Does 35% usually Tail Fin - $40,000 (lets any zoid swim) Wings [small]- $120,000 (lets small zoids fly) Wings [medium] - $120,000 (lets medium sized zoids fly] Wings [large] - $120,000 (lets large zoids fly] Demolition Chain - $90,000 (Fires a titanium chain that wraps around the Zoid on impact. The chain has 15 bombs on it, which detonate after the chain wraps. Each bomb does 1-3% dmg through rolling 15d3's with this AIM Chat Command: //roll-dice15-sides3. Add them all up and round to the nearest 5. There is a limit of one use per battle and you can only equip this weapon once per Zoid.) Particle conversion spines-$200,000 (a set of spines that lines the back of your zoid,the spines store particle energy from the air and converts it into a more powerful form of energy, particle conversion spines when used with cpl adds an extra 5% to it`s attack damage.) Charged Particle Lightning-$300,000 (a modified version of the charged particle cannon,energy is stored and compressed untill released in powerful lightning bolts,each bolt doing around 10% damage per bolt [usualy 6] can damage multiple targets,judge rolls 6d? [the ? is how ever many zoids this weapon is being used against] Footlocks - $150,000 (First seen on the Genosaur, can only be activated after Zoid has started to charge a cannon. Adds an extra 15% to the cannon's damage.) Charged Partical Conversion- $200,000 first used on the genobreaker, adds an extra 30% to charged partical cannon blasts Charge Disruptor - (Stops a weapon from charging and resets it back to dormant state - Can only be used twice in battle)-200,000 level 4 and over Magnetic Attraction - Brings the enemy zoid in closer for 30% more damage that turn. Does not work if enemy zoid is equipped with Magna Chip. Can only be used 3 times per battle - 250,000 Magna Chip - Destroys Magnetic Attraction's effect, does not need to be activated. - $200,000
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