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                  WEAPONS AND EQUIPMENT

 

                                             Ranged

   Weapon

Diff

      Dmg

Range (ft.)

RoF

     Pistols

 

 

 

 

Blaster Pistol

 5

         3

     30

2

Ion Blaster

 5

  1 (+3 Vs. Droids)

     20

2

Disruptor Pistol*

 6

         3

     25

1

Heavy Blaster

 6

         4

     30

2

Sonic Pistol†

 5

  2 (+2 Diff, 3 Rnds)

     10

1

Flechette Pistol‡

 6

         3

     10

1

Holdout Blaster

 5

     2+1 Auto

     15

1

Holdout Dart Shooter

 5

         1 (+ Per Dart)

      5

1

      Rifles

 

 

 

 

Blaster Rifle

 6

         4

     45

2

Ion Rifle

 6

  2 (+5 Vs. Droids)

     30

2

Disruptor Rifle*

 6

         4

     35

1

Blaster Carbine

 6

         4

     35

3

Sonic Rifle†

 6

 4 (+2 Diff, 4 Rnds)

     20

1

Bowcaster

 7

         5

     45

1

Flame Projector [Carbine]@+

 7

 4 (Sets Fire on 10)

     10

1

     Heavy Weapons

 

 

 

 

Blaster Cannon

 7

          7

     50

1

Light Repeating Blaster~

 7

          4

     40

2/1

Heavy Repeating Blaster~

 8

          6

     40

2/1

Flechette Launcher‡

 7

          5

     20

4

Flame Projector [Rifle]@+

 8

 6 (Sets Fire on 10)

     15

1

Missile Tube@

 7

         10

    100

1

 

* Disruption Weapons Ignore Energy Shielding

† Sonic Weapons Cause Loss Of Coordination, Resulting In Increased Difficulties

‡Flechette Weapons Shred Armor Relatively Quickly, Reducing Armor by 1

~Repeating Weapons May Fire 2 Shots As A Singular Action

@Weapon Deals Aggravated Damage

+Weapon Deals Damage Over Time

^Weapon Can Deliver Pharmacueticals or Charges

 

                                                          

 

 

 

                                              Melee

Weapon

Diff

Dmg (Str+__)

Notes

Stun Baton

 5

       Stun

+2 Suxx To Stun

Knife

 5

        +1L 

 

Short Sword

 6

        +2L

 

Vibroblade

 5

        +2L

 

Long Sword

 6

        +3L

 

Vibro Sword

 6

        +3L

 

Quarterstaff

 6

        +1B

-1/-2 For 2 Attacks/Rnd.

Double Sword

 7

        +2L

-1/-2 For 2 Attacks/Rnd.

Vibro Double Sword

 7

        +3L

-1/-2 For 2 Attacks/Rnd.

Vibro Axe

 7

        +4L

 

Gaffi Stick [Gaderffi]*

 7

+2B/+1L/+2L

Weight/Spear/Axe

Training Lightsaber

 5

        Str/B

No Dmg, Slight Burns

Short Lightsaber~

 5

        +2A

 

Lightsaber~

 6

        +3A

 

Double Bladed Lightsaber~

 7

        +3A

-1/-2 For 2 Attacks/Rnd.

 

*Contains Multiple Attack Options And Thus Multiple Dmg Stats

~Lightsabers Deal Aggravated Dmg, And Have No Blade Weight

 

                                            Grenades

Type

    Dmg

Notes

Smoke

       0

15 Cubic Feet/ 2 Rnds. [+2 Per Diffs]

Frag‡

       8L

Scatter/Flechette/Splash [1m Rad.]

Ion

       2B

+8 Dmg Vs. Droids [1m Rad.]

Sonic†

       3B

+3 Diff, 4 Rnds.

Concussion

       0

Stun, 2 Rnds.

Adhesive

       0

Holds [Str 4/ -1/Rnd. After First]

Poison+

       1L

Dmg Per Rnd./4 Rnd. Duration

Plasma@+

       6A

Sets Fire On 9-10

Cryoban

       4B

Holds [Str 6/ 2 Rnds.]

Thermal Detonator@*

      15A

10m Radius

† Sonic Weapons Cause Loss Of Coordination, Resulting In Increased Difficulties

‡Flechette Weapons Shred Armor Relatively Quickly, Reducing Armor by 1

@Weapon Deals Aggravated Damage

+Weapon Deals Damage Over Time

* Weapon Ignores Energy Shielding