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Okay this is rough so don’t get pissed.

                                             ~Z~

 

Character Creation Rules

-Attributes go 7/6/4 put into the magic three categories.  Some races get bonuses and minuses to singular categories so remember that.

-Ability points have been pooled together to make the spread more even and enjoyable.  Now you start with 25 points to align in the skills of your choice.  That’s right, no more picking columns!

-Starting Background points are 5.  The following list shows the existing backgrounds, but feel free to ask for a background you feel is important for your character.

            Resources

            Contacts

            Home Turf

            Mentor

            Fame

            Secret Identity

-Everyone’s Willpower starts at 5 unless specified in race bonuses.

-Merits and Flaws will be given to characters that have reasoning behind the merit/flaw.  Mostly leaving this one up too Role-playing people.

-Now everyone’s favorite, Freebies.  You start with 18 free points to align anywhere you desire.  The following list shows costs for freebies.

            Attributes-5 pts

            New Ability-3 pts

            Existing Ability-1 pt

            Backgrounds-1 pt, 2 pts to push to 4 and 5

            Willpower-1 pt

 

Races List

 As you may know, the Star Wars universe is chocked full of different and unique races.  This list shows the ones that we thought would be applicable, but if you would like to play a race not on this list let me know.

~Humans~ Humans are found all over the known galaxy.  Humans don’t have anything special about them but since they are so flexible they learn abilities from experience better than all other races.  Humans get -1 cost to all ability raisings with XP.

~Wookies~ Big, Furry, and strong to boot, these creatures are from the planet Kashyyyk.

Average height of 2 meters, this race is massively stronger than all other races because of their size and living conditions (ever been to the Shadowlands?!).  Because of this, Wookie characters get an additional 3 points to put into physical attributes and a +1 Intimidation score cause of their huge size and feared reverence.  However, because of their strength, Wookies have a hindrance at mental capacities.  They’re not bumbling idiots, so they only subtract 1 mental point from their starting mental total.  Wookies also have claws on their fingers, doing Str+1 lethal damage, but these claws are not used for combat they are tools.  Wookies who use their claws out of anger are considered insane and are referred to as “mad claws”.

~Rodians~ Human sized sentients with bug-like faces, Rodians hail from the planet Rodia.  They speak their own language and have very good eye sight, able to see well with the smallest amount of light.  Because of this, Rodian characters start with 2 perception, but their insectine appearance hinders their appearance score so it cannot exceed 3.

~Twi’lek~ Twi’lek can be found in most places in the galaxy, and they speak their own language.  Twi’lek look just like humans, if you don’t count the variants of skin color and the “head tails”.  Twi’lek have a variety of skin colors, green, blue, tan, or even purple.  Their head tails contain some of their brain tissue so don’t let them swing around a lot.  Twi’lek are also quite charismatic, giving them a +2 social bonus upon start.  They are also quite lithe, so they start with a 2 in Dex.

 ~Mandalorians~ Mandalorians resemble humans exactly, only they are much larger and more built for combat.  This destructive race comes from the planet Mandalore, and once waged ware on the Republic just for a good fight.  Mandalorians don’t get the nifty human ability of lowered XP cost, but they do start with an extra point in physical attributes and they get two points to put in talents on start.  They also start with 6 willpower instead of 5, but they’re knowledges cannot go over 2 at start even with freebies, but knowledges can be raised higher with XP. 

~Mira’Luka~ There is not much known about the Mira’Luka, except that they are born blind.  They resemble humans, but are usually much frailer because of their lack of eye sight.  They have adapted to this weakness however by using the force to see instead of eyes.  They pick up shape and size but they cannot read or differentiate from two minorly different object.  Because of this “force sight”, the Mira’Luka start with 2 in perception.  Quite a difficult loss, but they excel in force control.

~Defel~ These interesting creatures are about 4 feet tall and covered in course, black fur.  They have a cat-like build and two pointy ears along with their 3-finger hands and feet.  Their fingers and toes have sharp claws on the ends, doing Str+1 lethal damage.  Because of the Defel’s small and cat-like build, they receive a +1 physical point and a +1 stealth talent.  They also are quick and lithe so it’s easier for them to sneak, subtracting 1 difficulty from all stealth rolls, but because of their monstrous appearance they receive a -1 to social attributes at creation.

~Cathar~ The Cathar can be described as a cat-human, but they don’t have fur like the animal.  As a whole they are naturally good on their feet and quick to move if trouble shows itself.  Not seen as much as other races, most Cathar are sold into slavery for their looks.  Because of their build, Cathar start with 2 Dexterity, 2 Perception, and 1 Athletics.  They also have Str+1 claws on their fingers.

~Togorians~  The Togorians are a race of bipedal cats from the planet Togoria. Covered in thin layers of fur, they have faces resembling panthers or tigers. Standing as high as 3 meters tall, they possess great physical strength and agility, and the males are very capable hunters using primitive weapons. The female Togorians pursue technology and engineering, and are the scientists of the race. Both the males and females of the race have retractable claws which deal Str+1L damage. All Togorians have 2 extra Attribute points to spend in the Physical category, and Males have +1 Melee skill while Females have an extra point to spend in knowledges, to reflect the differences between the male and female societies of the Togorians.

 

~ABILITIES LIST~

 Okay, this list of abilities are all the ones that we thought would be applicable in this game.  I am however always open to new posibilities, so if you get an idea for an ability you would like let me know and we will see what we can do.

Talents:

Alertness

Awareness

Athletics

Brawl

Dodge

Empathy

Expression

Intimidation

Streetwise

Intuition- Requires Force Sensitivity

Leadership

Subterfuge

Primal Urge- Wookies + Togorians only

 

Skills:

Acrobatics

Animal Ken

Drive

Pilot

Etiquette

Fast Draw

Firearms

Meditation

Melee

Performance

Repair

Craft

Security

Stealth

Survival

Martial Arts

Demolitions

 

Knowledges:

Area Knowledge [Space, Planetary, City]

Bureaucracy

Computer

Enigmas

Medicine

Investigation

Law

Linguistics

Occult

Poisons

Science

Academics

Torture

Lore [Ex. Space Lore, Sith Lore, Jedi Lore]

 

Armor

 

Resourses

Class

                            Example

Soak Die

Penalty

0

1

Reinforced clothing, Jedi robes

1

0

1

2

Light vest, Mesh shirt

2

0

2

3

Fiber armor, Reinforced vest

3

1

3

4

Republic/Sith troop armor

4

2

4

5

Battle plate, Elite trooper armor

5

3

5

6

Mandelorian armor, Power armor

6

4

6

7

Specialized heavy combat armor, Fett armor

7

5

 

~Shields~

 Shielding is essential to survival in the Star Wars universe.  Shields take different types of damage for you, protecting your body form harm while allowing no penalty.  They do however have limits, and once the damage limit is met or exceeded the shielding unit is dead and worthless.  Shields are customisable as to what type of damage they protect from shown in the chart below.

 

Type

Cost Per Type

Slots

Cost Per Slot

Addition

Cost Per Add

5 Energy

200 credits

1

Free

+5

75 credits

5 Sonic

200 credits

2

100 credits

 

 

5 Ion

150 credits

3

250 credits

 

 

5 Plasma

350 credits

4

700 credits

 

 

*these costs are added together for a total.  Example, a 2 slot shiled from energy and plasma with 40 soak would cost 200 for the energy, 350 for the plasma, 100 for the 2 slots, and 450 for the addition to soak.

 

The Force

The Jedi of this era are numerous, but the fact that they are there presents a problem.  The Light/Dark side has been removed from the game on the premis that ALL Jedi will get to choose their own path, unless they are in the council or are a Sith.  I would expect that a light Jedi not kill people for no reason and that a Dark Jedi would be extremly evil, but I am leaving it too the PC so don’t dissapoint me.  :p

 

 

 

 

 

Jedi Classification

Force Affinity (BG)

Added Force Points

Adept

1

+0 FP, +1 Force power

Padawan

2

+2 FP, +1 Force power

Jedi Knight

3

+3 FP, +2 Force powers

Specialty Jedi

4

+4 FP, +1 Force power

Jedi Master

5

+5 FP, +2 Force powers

*The background Force affinity CANNOT be raised with freebies or XP, it can only be raised by the ST, me. 

*the Specialization catagories are Guardian, Consular, Sentinel, Healer, and Shadow.

*Every Jedi starts with 6 FP and one force power of their chioce.  We have no official list of force powers so use your immagination, come up with something force related you want your character to do and tell me.  I will then make rules for it.  After your first force power, I will determine how your character is developing, as far as the force goes, and award them their additional powers.  Also, original powers become more powerful as the Jedi’s Force Affinity goes up.

 

 

NOTE

Well that about does it except for little bits and baubles that are specific to the character.  I hope this isn’t too complicated for you guys, I tried to keep it simple.  I just hope that everyone has a good time playing in this chron.  Please contact Jase or myself(probably Jase) if you have any questions or suggestions about these creation rules.  Now get to makin thems characters!!

                                                                    ~Z~