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Football
In order to throw a strike, roll a d10. If the number is less than the ARM ACCURACY value, then a strike has been thrown. If the number is more, then the pitcher has thrown a ball.
In order to hit, the pitcher must have thrown a strike. In order to hit it, then the player must roll a d10. If the number is less than the player's HITTING value, then the player has hit the ball:(HITTING THE BALL test
Roll a d6. If the value is...:2-Ground ball to...(roll d6):
In order to field or catch a ball, you must roll a d10. If the number is less than the player's FIELDING value, then the player has successfully fielded the ball and may throw it where he wishes. If the number is more than the player's FIELDING value, then the player has committed an error, and his roll to throw to the base he wishes is added by one.
When he throws to the base, he must roll a d10. If the number is less than the player's ARM ACCURACY, then he has successfully made the throw. But if the number is more than his value, then he has missed and the runners take another base.
If the player is an outfielder, he also must roll a d10 for reaching the base. If the roll is less than the outfielder's ARM STRENGTH, then he may go ahead and make the ARM ACCURACY test. But if the number is more, then the fielder he is throwing it to must make a FIELDING test.
When a player hits a grounder and the fielder(s) make successful tests to get the ball to the targeted base, he must make a SPEED test. Roll a d10. If the number is less than the runner's SPEED value, then the runner has made it before the throw and is safe. But if the number is more than the value, then the runner is out.
If a runner wants to steal a base, the catcher must make ARM STRENGTH and ARM ACCURACY tests and the runner must make a SPEED test. If the runner is stealing home, the catcher doesn't have to make either of his tests, and the runner adds 2 to the roll for his SPEED test.
Position | Name | Hitting | Fielding | Arm Strength | Arm Accuracy | Speed | Intelligence | Average | Special Abilities |
---|---|---|---|---|---|---|---|---|---|
Pitcher | Raven | 4 | 7 | 8 | 9 | 8 | 8 | 7.3 | Curve ball, Hero, Speed demon |
Pitcher #2 | Smitty | 4 | 5 | 7 | 5 | 8 | 4 | 5.5 | N/A |