Assassination
DGMokita, the host currently running
Assassination, can be contacted via email at niccidevenroe@hotmail.com
General Concept
- Assassination is a game just like its name
indicates. The entire point of the game, is to
assassinate the other players.
- The game is played with between ten and
thirty assassins.
- Any character of any profession is allowed
to participate in the game.
- Each assassin is randomly assigned another
player of the game as their target.
- Each assassin is randomly assigned a
weapon for use in the game. These weapons *cannot* be
used for any other purpose than the game, nor can they be
used in future games.
- Once an assassin has eliminated their
target, they are assigned another from the remaining
assassins. In the event there are no available targets,
the assassin must wait for one to come available before
continuing the game.
- The game will continue in the process of
elimination, until there is only one assassin remaining.
This means that the game could, in theory, last
indefinitely.
Rules
- *No* death in the game shall be permanent.
If a player is assassinated, then they are removed from
the list of players.
- The game will continue until there is only
one assassin remaining.
- There will be no fights, duels, etc. An
assassination attempt is either hit or miss.
- If an assassin fails their attempt (to hit
roll) by more than 20%, then the target will be given a
chance to retaliate in an attempt of their own. The
original assassin does have a chance to evade if they are
hit, although they do not have the opportunity to turn
the attack back on their target. If the target fails to
assassinate the other player, then the original assassin
must wait for another opportunity (no less than 1/2 hour
from the failed attempt).
- No two assassins will be given one another
as targets (i.e. Assassin "A" might have
Assassin "B" as a target, but Assassin
"B" would not have Assassin "A" as a
target). There are two exceptions to this rule: The last
two assassins remaining in the game, and in the event
that assassinations happen in such a manner as to where
two assassins are assigned one another (i.e.
"A" had "B" as a target, who had
"C" as a target, while "C" had
"A" as a target. If "A" kills
"B", then they by default must kill
"C").
- There will be two categories for winners
of the game. The first shall be for the top three
assassins to live the longest. The second shall be for
the top three assassins to kill the most targets. A
player can win in both categories, although they might
not always.
- Assassinations can happen in any room of
the game, at any time. However, if a player is
assassinated, it *must* be logged and / or noted by a
host. (This may seem tedious, but it is the only way to
ensure there is no cheating.)
- If an assassin does hit their target, then
the target shall be given one chance to evade. If the
evade is failed, the target is assassinated. If the evade
is passed, the assassin must wait for another opportunity
(no less than 1/2 hour from the failed attempt).
- Targets will not be made aware of their
intended assassins at the start of the game. The only way
to learn this information is to successfully avoid being
assassinated (see rules 4 and 8 above).
- No assassin will be given knowledge as to
the other players of the game, except for their targets.
- Once an assassin kills their target, they
will be assigned a new one. This is done by contacting
the host running the game with proof that their target
has been assassinated. In the event that the
assassination was noted by another host, rather than
logged, it will be the obligation of the host running the
game to obtain confirmation from the host that noted the
assassination.
- Assassination attempts *must* be made with
the weapons given out for the purpose of the game. If an
assassin is found to have used any other weapon, the
assassination shall be nulled, and the offending assassin
shall be removed from the game. Any experience or gold
accumulated to the point of the false assassination will
be revoked from the assassin.
- In the event that one of the assassins in
the game is killed in Destiny, their target will be
reassigned to the player who originally was given the
deceased character as a target.
- Critical rolls (1-5 and 95-100) are *not*
taken into consideration in this game. This means that a
roll of 1-5 can still be evaded, and a roll of 95-100 is
just a miss.
- Assassinations must be done within one
week's time of assignment. This is to assure that the
players of the game are actually playing, and not just
sitting back and waiting to win the game by lasting the
longest, because they weren't around to be killed.
- Renegades and Paladins participating in
the game, are not required to use their armor in their
evade. The exception to this, of course, would be if the
player were already wearing the armor (i.e. during a
quest, melee, etc).
Prizes
- As stated above, prizes will be awarded
based on two different categories. The first shall be for
the top three assassins to live the longest. The second
shall be for the top three assassins to kill the most
targets. A player can win in both categories, although
they might not always.
- To the three assassins who lived the
longest will be rewarded a sum of gold not to exceed the
amount of 500. For each day that they survived from the
beginning of the game, the assassins will be rewarded 10
gold.
- To the three assassins to kill the most
targest will be rewarded a sum of gold not to exceed the
amount of 1,000. For each target killed from the
beginning of the game, the assassins will be rewarded 100
gold.
- To all the winners of both categories will
be rewarded one weapon of their choice, that fits their
profession(s), and can be found on the main list of
weaponry for the game. The weapons will have a gold
plating and the winner's name enscribed within. These
weapons will deal their normal damage, along with a
modification of +3 to the first place winner(s), +2 to
the second place winner(s), and +1 to the third place
winner(s). These pluses can be to either damage, evade or
to hit. In the event that a player should win in both
categories, they will be rewarded only one weapon, and
the pluses are *not* cumulative. They must choose one of
the two. A player may choose to have the gold plating and
plus added to an existing item in their inventory.
However, they must keep in mind that it will negate any
already existing enchantments on the item.
- To the assassins who do not place in one
of the categories listed above will be rewarded 5 gold
for each day from the beginning of the game that they
survived, and 50 gold for each target killed from the
beginning of the game.
- Experience shall be rewarded to the
assassins as follows: For each target killed from the
beginning of the game, the assassins will receive 5
experience.
- Each assassin, if they so choose, will be
allowed to keep the weapon they were given to play the
game. These weapons are utterly useless outside of the
game, and they cannot be reused in future games.
Weapons
- Weapons will be assigned randomly to each
assassin. The weapons will always be ones that can be
used by the player's profession. These weapons will deal
no damage, as they are made out of a material that
prevents such from occurring.
- Each profession shall have a list of
available weapons to use in the game. When a player joins
the game, they must inform the host running it of their
profession. The host will then choose one of the
available weapons on that profession's list by a roll of
the dice. In the case of dual-classed characters, the
same rule applies here as for the use of regular weapons.