Baerin
Priest Class
Deity
Status:
Lesser Power
Sphere of Influence: Peace
Gender: Male
Alignment: Lawful Good
Plane: Twin Paradises
Seneschal: Carbuncles
Description: Baerin is the only male of the Divine Siblings of the halfling religion. Baerin represents peace, guardianship, diplomacy, and defense. He teaches that war should always be a last resort and that violence never solves anything. Baerin is said to appear as a young child (human or halfling) with freckles, blond curls, blue overalls, a straw hat and a weed in his mouth to chew on. His seneschals are the Carbuncle, a race of cute animals that serve as guardian angels to those in danger.
Priesthood
Priest Alignment: Lawful Good
Flock Alignment: Any but evil or chaotic
Minimum Ability Scores: Wis - 10, Cha - 12
Races Allowed: Halflings, Humans
Nonweapon proficiencies required: Law
Nonweapon proficiencies recommended: Modern Languages, Etiquette, Local
History, Beauracracy, Reading/Writing, Religion.
NW Crossover: General/Priest
Duties: Guidance to the flock (advise, council, etc). Performing
marriages. Missions: The priest often accompanies parties of war or groups of
adventures to try and bring about peaceful solutions to as many situations as
possible. Vigilance against forces or individuals who seem to stir up trouble
continually and needlessly.
Weapons permitted: Lasso, sling.
Armor permitted: All non-magical armor and shields.
Combat Abilities: Medium
Other limitations: Whenever they appear in public they must carry their
holy symbol. The holy symbol of a priest of Baerin is his shield. It can be any
kind of shield (buckler, small, medium or body). It is needed to cast certain
prayers, just like a regular holy symbol.
Major Access Spheres: All, Guardian, Law, Divination, Protection
Minor Access Spheres: Wards, Charm, Healing, Necromantic
Granted Powers: Charm/Fascination three times a day. From 1st to 4th
level, they receive one extra language proficiency per level. Soothing Word
three times a day effecting up to 2 HD per level of creatures. At 5th level, can
cast Protection from Evil once a day. All priests of Baerin receive a +1 to
shield punch and shield rushes.
Followers/Strongholds: At 8th level receives one 5th level priest, three
3rd level priests, and sixteen first level priests. Priest pays for half of
stronghold at level 8.
Symbol: Shield
Clothes: Olive Green
Central Temple: Immerfort
Paladins: Standard
Beliefs: Priests of Baerin work to keep things peaceful. Remember,
though, that they are not stupid. They do not presume that every fight can be
avoided; when it's obvious that a situation will descend into violence
regardless of their best efforts, they don't have to continually badger other
players into not fighting. They do have to try to preserve the peace when it can
be preserved, and to prevent unnecessary violence when possible.
Spells
1st - Bless, Combine, Detect Evil, Purify Food & Drink, Command,
Remove Fear, Detect Magic, Detect Poison, Detect Snares & Pits, Endure
Cold/Heat, Protection from Evil, Sanctuary, Cure Light Wounds, Invisibility to
Undead, Anti-Vermin Barrier, Weighty Chest, Sacred Guardian, Ring of Hands
2nd - Enthrall, Hold Person, Augury, Detect Charm, Find Traps, Know
Alignment, Resist Fire/Cold, Withdraw, 15' Radius Silence, Wyvern Watch, Slow
Poison, Aid, Calm Chaos, Frisky Chest, Zone of Truth, Sanctify
3rd - Locate Object, Speak with Dead, Dispel Magic, Magical Vestment,
Remove Curse, Remove Paralysis, Negative Plane Protection, Glyph of Warding,
Cure Blindness or Deafness, Cure Disease, Feign Death, Rigid Thinking,
Efficacious Monster Ward, Invisibility Purge, Squeaking Floors, Thief's Lament,
Zone of Sweet Air, Line of Protection
4th - Detect Lie, Divination, Reflecting Pool, Tongues, 10' Radius
Protection from Evil, Spell Immunity, Compulsive Order, Defensive Order, Focus
5th - Atonement, Commune, Magic Font, True Seeing, Dispel Evil,
Champion's Strength, Impeding Permission, Unceasing Vigilance of the Holy
Sentinel, Thoughtwave
6th - Blade Barrier, Heroes' Feast, Find the Path, Speak with Monsters,
Legal Thoughts