Classes
The
following is a brief guide to the various classes in the campaign. All the
classes are categorized into four main groups. They are Warriors, Wizards,
Priests, and Rogues. Click
on the name of each class to learn more about it.
Warrior: There are three different classes within the warrior
group: fighter, paladin and ranger. All are well-trained in the use
of weapons and skilled in the martial arts.
The
FIGHTER
is a champion, swordsman, soldier, and brawler. He lives or
dies by his knowledge of weapons and tactics. Fighters can be found at the
front of any battle, contesting toe-to-toe with monsters and villains. A
good fighter needs to be strong and healthy if he hopes to survive.
The
PALADIN
is a warrior bold and pure, the exemplar of everything good and
true. Like the fighter, the paladin is a man of combat. However, the
paladin lives for the ideals of righteousness, justice, honesty, piety, and
chivalry. He strives to be a living example of these virtues so that
others might learn from him as well as gain by his actions.
The
RANGER is a warrior and a outdoorsman. He is skilled with weapons and is
knowledgeable in tracking and woodcraft. The ranger often protects and
guides lost travelers and honest peasant-folk. A ranger needs to be strong
and wise to the ways of nature to live a full life.
Wizard: The wizard strives to be a master of magical energies,
shaping them and casting them as spells. To do so, he studies strange
tongues and obscure facts and devotes much of his time to magical
research. A wizard must rely on knowledge and wit to survive.
Wizards are rarely seen adventuring without a retinue of fighters and
men-at-arms.
The
MAGE
studies all types of magic and learns a wide variety of spells.
His broad range makes him well suited to the demands of adventuring.
The
SPECIALIST
is a mage who specializes in one of the nine schools of
magic. Specialists are much more limited in spell choice when compared to
mages, however the magic a specialist specializes in is much more potent.
Priest: A priest sees to the spiritual needs of a community or
location. I do not use Clerics or Druids in my world, but instead,
specialty priest classes.
The
PRIEST
calls upon the powers of a divine force, such as a god, by channeling
the divine power through their body. The powers and abilities of a priest
depend completely on which god they serve and how faithfully they serve that
god.
Rogue: The rogue can be found throughout the world, wherever people
gather and money changes hands. While many rogues are motivated by a
desire to amass fortune in the easiest way possible, some rogues have noble
aims; they use their skills to correct injustice, spread good will, or contribute
to the success of an adventuring group.
The
THIEF
is a skilled pilferer. Cunning, nimbleness, and stealth are his
hallmarks. Whether he turns his talent against the innocent passer-by and wealthy
merchants or oppressors and monsters is a choice for the thief to make.
The
BARD
is also a rogue, but he is very different from the thief. His
strength is his pleasant and charming personality. With it and his wits he
makes his way through the world. A bard is a talented musician and a
walking storehouse of gossip, tall tales, and lore. He learns a little bit
about everything that crosses his path; he is a jack-of-all-trades but master of
none. While many bards are scoundrels, their stories and songs are welcome
almost everywhere.