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Classes

 

The following is a brief guide to the various classes in the campaign.  All the classes are categorized into four main groups.  They are Warriors, Wizards, Priests, and Rogues.  Click on the name of each class to learn more about it.

Warrior:  There are three different classes within the warrior group:  fighter, paladin and ranger.  All are well-trained in the use of weapons and skilled in the martial arts.


The FIGHTER is a champion, swordsman, soldier, and brawler.  He lives or dies by his knowledge of weapons and tactics.  Fighters can be found at the front of any battle, contesting toe-to-toe with monsters and villains.  A good fighter needs to be strong and healthy if he hopes to survive.

The PALADIN is a warrior bold and pure, the exemplar of everything good and true.  Like the fighter, the paladin is a man of combat.  However, the paladin lives for the ideals of righteousness, justice, honesty, piety, and chivalry.  He strives to be a living example of these virtues so that others might learn from him as well as gain by his actions.

The
RANGER is a warrior and a outdoorsman.  He is skilled with weapons and is knowledgeable in tracking and woodcraft.  The ranger often protects and guides lost travelers and honest peasant-folk.  A ranger needs to be strong and wise to the ways of nature to live a full life.

Wizard:  The wizard strives to be a master of magical energies, shaping them and casting them as spells.  To do so, he studies strange tongues and obscure facts and devotes much of his time to magical research.  A wizard must rely on knowledge and wit to survive.  Wizards are rarely seen adventuring without a retinue of fighters and men-at-arms.

The
MAGE studies all types of magic and learns a wide variety of spells.  His broad range makes him well suited to the demands of adventuring.

The
SPECIALIST is a mage who specializes in one of the nine schools of magic.  Specialists are much more limited in spell choice when compared to mages, however the magic a specialist specializes in is much more potent.

Priest:  A priest sees to the spiritual needs of a community or location.  I do not use Clerics or Druids in my world, but instead, specialty priest classes.

The
PRIEST calls upon the powers of a divine force, such as a god, by channeling the divine power through their body.  The powers and abilities of a priest depend completely on which god they serve and how faithfully they serve that god.

Rogue:  The rogue can be found throughout the world, wherever people gather and money changes hands.  While many rogues are motivated by a desire to amass fortune in the easiest way possible, some rogues have noble aims; they use their skills to correct injustice, spread good will, or contribute to the success of an adventuring group.

The
THIEF is a skilled pilferer.  Cunning, nimbleness, and stealth are his hallmarks.  Whether he turns his talent against the innocent passer-by and wealthy merchants or oppressors and monsters is a choice for the thief to make.

The
BARD is also a rogue, but he is very different from the thief.  His strength is his pleasant and charming personality.  With it and his wits he makes his way through the world.  A bard is a talented musician and a walking storehouse of gossip, tall tales, and lore.  He learns a little bit about everything that crosses his path; he is a jack-of-all-trades but master of none.  While many bards are scoundrels, their stories and songs are welcome almost everywhere.


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