| assassination rules |
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Assassination Attempts: All forum members must accept assassination attempts upon them that are done by assassins in this forum. Failure to accept assassination attempts will result in a large fine of experience points and gold from your character. A second failure will result in expulsion from the forum. Once an assassination attempt has been completed you must send the log to the Assassin Administer for validation. The forum does not recognize any OOF assassination attempts or free form assassination attempts (FFAA) of any kind no matter what. All assassins, reguardless of mortality, must use (2d) for the assassination attempt. If the attempt progresses into an AA-DM than full guild dice will be used from that point on. To obtain an assassins regulation number within the forum you must first contact the Assassin Administer and request to be tested. Havens: There will be no havens. Want to hide from AAs? Then go join some bs forum, where no one dies. Contracts: Contracts upon another character can be obtained through logs of that characters wrong doings upon your character or your characters employer. The logs are not limited to any certain amount of information, but it must be enough information to merit an assassination attempt. You must provide the entire log of this arguement so that the Assassin Administer can decide if you have truely reason to assassinate this person or not. Assassins can contract as many hits at a time as they see fit, but contracts last til you used, failed and invalid attempts count. Contract numbers must be listed in profiles. Contractable: These are some actions which a contract would most likely be issued for, but are not limited to these reasons: - Threats to ones self - Identified assassin (meaning if someone attempted to AA you and you caught them by passing perception you can draw a contract upon them) - Backing out of a death-match. - Unprovoked attack AFK Five Minute Rule: If the target does not respond or roll initiative within five minutes of stated assassination attempt then the target is auto-dead. If the assassin is removed from online contact by undue circumstances such as server or computer crash then the AA can be attempted again within twenty-four hours of the first attempt. |
| Steps of the Assassination |
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OOC Warning: No OOC/IC line to scroll.The warning must be stated OOC via the chat-room. 覧覧覧覧覧(( Vestige Forum AA 覧覧覧覧覧(( Target: Screen Name 覧覧覧覧覧(( Assassin: Screen Name 覧覧覧覧覧(( Date: --- | Time: --- 覧覧覧覧覧(( Reg#: --- | Con#: --- 覧覧覧覧覧(( State: dice/bgs/enhancers 覧覧覧覧覧(( roll 2d20 perception Enhancers: The assassin and target, if using enhancers, should state as follows: 覧覧覧覧覧(( Item Name [dmg/def/perc] 覧覧覧覧覧(( Item Regulation Number also, remember that there should be no more than three enhancers used by either the assassin or the target. Passed Perception: If the target passes perception than he or she has two choices. One is to fight and the other is to flee from the area. What happens next all depends upon that choice that the target must make.
Enhancers: Neither the assassin or the target may carry over three enhancer items and a certain amount of each type of enhancer as stated below:
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