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The Hell Forge - Unique helms

UNIQUE ITEMS


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Unique Armor

Biggin's Bonnet
Cap

Defense: 3-5
Durability: 60
Enhanced Damage
+30 To Attack Rating
+15 To Mana
+15 To Life
Tarnhelm
Skull Cap

Defense: 8-11
Durability: 90
Required Strength: 15
+1 To All Skill Levels
25-50% Better Chance of Getting Magic Item(varies)
75% Extra Gold From Monsters
Coif of Glory
Helm

Defense: 15-18
Durability: 120
Required Strength: 26
Attacker Takes Lightning Damage of 4*
Hit Blinds Target*
Lightning Resist 15%
+25 Defense VS. Missile*
Duskdeep
Full Helm

Defense: 23-26
Durability: 150
Required Strength: 41
-2 To Light Radius
Damage Reduced By 3
All Resistances +5
+8 To Maximum Damage
Howltusk
Great Helm

Defense: 50(varies)(Base Defense: 30-35)
Durability: 200
Required Strength: 63
35% Damage Taken Goes to Mana
Enhanced Defense
Magic Damage Reduced By 2
Attacker Takes Damage of 3*
The Face of Horror
Mask

Defense: 9-27
Durability: 100
Required Strength: 23
150% Damage to Undead
Hit Causes Monsters to Flee*
All Resistances +5
+20 To Strength
Undead Crown
Crown

Defense: 44(varies)(Base Defense: is 25-45)
Durability: 250
Required Strength: 55
Half Freeze Duration
4% Life Stolen Per Hit
Poison Resist 50%
+8 Defense
Wormskull
Bone Helm

Defense: 33-36
Durability: 200
Required Strength: 25
+1 To Necromancer Skill Levels
5% Life Stolen Per Hit
Poison Resist 25%
+10 To Mana

*Notes

Coif of Glory: Attacker Takes Lightning Damage of 4 does not work with ranged attacks.
Hit Blinds Target: Decreases radius of awareness similar to the Necromancer Curse: Dim Vision.
This will not work with ranged attacks.
+25 Defense VS. Missile: Reduces the % chance of getting hit by missiles (by raising the effective armor rating) Howltusk: Attacker Takes Damage of 3 does not work with ranged attacks.
The Face of Horror: Hit Causes Monster To Flee does not work with ranged attacks.