Second Player
1. Deploy
2. Move
3. Declare Attacks
This continues until every player has had a turn to deploy and move. Then all attacks are resolved at the end of the round.
At the beginning of each round a player receives a certain amount of points to bring in new starships as reinforcements. Deploy is only used in long battles or in long term campaigns.
Roll | 1/1 | 1/2 | 1/3 | 1/4 | 1/5 | 1/6 |
1 | - | - | - | - | - | - |
2 | - | - | - | - | - | - |
3 | 1 | - | - | - | - | - |
4 | 1 | 1 | - | - | - | - |
5 | 1 | 1 | 1 | - | - | - |
6 | 1 | 1 | 1 | 1 | - | - |
Roll | 2/1 | 3/1 | 4/1 | 5/1 | 6/1 |
1 | - | 1 | 1 | 2 | 2 |
2 | 1 | 1 | 2 | 2 | 3 |
3 | 1 | 2 | 2 | 3 | 3 |
4 | 2 | 2 | 3 | 3 | 4 |
5 | 2 | 3 | 3 | 4 | 4 |
6 | 3 | 3 | 4 | 4 | 4 |
Roll | 2/3 | 2/5 | 3/2 | 3/4 | 5/3 | 5/2 |
1 | - | - | - | - | - | - |
2 | - | - | - | - | - | 1 |
3 | - | - | 1 | - | 1 | 1 |
4 | - | - | 1 | - | 1 | 2 |
5 | 1 | - | 1 | 1 | 2 | 2 |
6 | 1 | 2 | 1 | 2 | 2 | 3 |
A - means that the ship takes no damage from the attack. When a starship reaches 0 hull points it explodes. The size of the ship being shot at and its speed affects damage also, but that will be explained later in the starship section.
Beginning
To start a campaign each player claims a certain number of planets that they control. The players can name a certain number of their planets as starship plants, generally about 2 or 3 planets are starship factories. The players start out with a larger number of points than in a battle and this becomes their entire fleet. A round is much more complex in a campaign because of all the possible actions. In a campaign each starship uses its second move value to move around the galaxy. If any starships move into a planet held by an opposing team a battle automatically starts although either side can retreat. All the actions in a campaign turn are the same as in a battle turn unless otherwise stated.
Repeat these steps for every player. At the end of all the turns all the battles are resolved as in the rules for a battle.