This scenario is designed for three players.
Set-up: The Orc Raiders and the Necropolis Sect are planning are both planning an assault on the Knights Immortal fortress in the Northern region of Cartesia. Neither is aware that the other is planning an assault. Both sides have several siege engines and the fortress is well defended. The Knights Immortal will be able to defend from behind the walls of the fortress and the archers have special posts to shoot from on top of the wall. The troops may exit through the gate and attack the orcs and necropolis troops. The raiders will have to use the catapults to take out the fortress walls. The stats for the siege engines are listed below.
Starting forces
The players may use other force divisions but no matter what they get the listed siege engines. The Knights Immortal get an additional 100 points to spend on troops because it is more of a 2 on 1 battle then a 3 way free for all. You may also use different alliances but the defenders should be a strong battling faction and the attackers can be anybody.
Orc Raiders
Taskmaster
Cave Archer on Cave Runner S x2
Ankhar Butcher on Ankhar W x2
Bone Grinder W x2
Goblin Volunteer S x4
Shaman T
Half-Troll Hacker S x2
Catapult x2
Necropolis Sect
Order of Vladd
Grave Robber W x2
Feral Bloodsucker S
Bone Golem S x3
Nightslalker W x2
Catapult x2
Knights Immortal
Paladin Prince
Noble Archer S x4
Temple Blademaster W x3
Faith Healer W x2
Longbow Archer S x3
Heavy Lancer on Heavy Warhorse S x2
Light Cavalier on Light Warhorse W x3
Catapult
Ballista x2
Siege Engines
Catapult: The catapult is used to destroy massed troops and larger buildings. The catapult has 7 damage clicks and has the following stats until it is destroyed. 4/6/8/4 and a range of 8”. When a catapult hits a unit all units within 2” of the target take half damage.
Ballista: The ballista is used to cause massive damage to an attacker. The ballista has 6 damage clicks and has the following stats until it is destroyed. 4/7/8/4.
The Fortress
The fortress is ringed by a thick stone wall and it is unlikely that the raiders will be able to breach the walls unless they use the catapults. The walls have 10 damage clicks and have a defense of 6. These stats are for every 4” section of the wall. When a section is knocked down the raiders may move through it and attack the garrison.
Winning Conditions: The Knights Immortal win if they can repulse both attacks. For the Orcs or Necropolis Sect to win they must capture the fort and hold the other attacking team out.
For a map of the field click this link
Fortress