In this scenario a group of Mage Spawn led by a Magna Draconum raid a village that is protected by the Atlantis Guild. The battle happens in the village while the Guild tries to evacuate the villagers.
Starting forces
The players may use other forces then those listed but the listed ones make for a good set-up. Both armies are 200 points.
Mage Spawn
Ki Devil T x1
Deep Spawn T x2
Skeleton S x3
Magna Draconum x1 (Draconum)
Atlantis Guild
Utem Guardsman T x3
Amotep Gunner S x2
Blade Golem S x2
Demi-Magus S x1
Villagers x12
Villagers
The villagers all have 4 damage points and have a movement of 6 and a defense of 11. They can’t attack. The villagers only goal is to get out of the village.
Winning Conditions: The Mage Spawn win if they kill more than half of the villagers while the Atlantis Guild must make sure at least 1/2 of the villagers escape.
For a map of the field click this link
Ambush