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Mage Knight Armies

Shockwave 200 point Army

This isn’t a super special army it’s just what I had to work with so I used it and I think it will work pretty good.

Flesh Golem (S)
Flesh Golem (W)
Fell Banshee on Fell Beast (W)
Cave Archer on Cave Runner (T)
Goblin Grenadier (T)
Deepwood Sentinel (S)
Centaur Archer (T)

Tactics
The tactic for this army is very simple. The Fell Banshee and the Goblin Grenadier stay 14” away from each other so their range for shockwave doesn’t overlap. The two flesh golems stay in front of the Fell Banshee. The Deepwood Sentinel and the Centaur Archer protect the Goblin Grenadier. The Cave Archer stays alone and harasses the opponents characters with his ranged attacks.

Devastation Army (200 Points)

This army is based on destroying the opponent quickly and thoroughly.
Shyft Fiend
Golden Orb Myrmidon
Blade Golem(w)
Leech Medic(s)
The Shyft Fiend and Golden Orb Myrmidon are your main attackers in this army and you should use them to completely overwhelm the enemy. The Myrmidon can charge the opponents army and get a quick strike in with a potential for 4 damage. The Shyft Fiend can stay back aways and wreak havoc with ranged attacks. The blade golem can be used as a spot cleaner to eliminate certain units. The leech medic should support the shyft fiend since he won't be in too much trouble.