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Feats

New Feats

IMPROVED GRAPPLE
Prerequisites: BAB 3+
Benefit: Whenever attempting to grapple you gain a +3 to roll.

COMBAT TOSS
Prerequisites: BAB 3+
Benefit: When you are in a grapple you may make an unarmed attack. If you succeed you ‘toss’ the target. The target takes x2 damage, is prone the next round, and the grapple is broken.

DIRTY FIGHTING
Prerequisites: Martial Artist
Benefit: When fighting unarmed may sacrifice all attacks but one. The one attack gains a +1 to attack and +D4 damage.

SNEAK ATTACK
Prerequisites: Martial Artist, Wisdom 13+, BAB 3+
Benefit: May sacrifice all but one unarmed attack. This attack deals normal damage and stuns the target for 2D6 rounds, or if they succeed a will save with DC of 13 they are stunned for only 1D6 rounds.

REVERSE CHARGE
Prerequisites: Martial Artist, BAB 5+
Benefit: When being Bantha Rushed and you win opposed check you may make a free unarmed attack. If you succeed you ‘flip’ the target, deal x3 unarmed damage, and stun him for 1D6 rounds. You are prone until your next action.

SITUATIONAL AWARENESS
Prerequisites: Starship Operation, Wisdom 15+
Benefit: When in space combat the character can either not be flanked or gain a +2 bonus to attack. The character can change the bonus every round.

VOLLEY FIRE
Prerequisites: BAB 2+
Benefit: Normally when using combined fire only one character gains the bonus but with this feat every character contributing to the combined fire with this feat may make an attack with a lower bonus. If two people are firing one gets +4, and the second gets +3. If three people are firing one gets +4, the second gets +3, and the third gets +2 and so on.

SPEEDY
Prerequisites: Dex 13+
Benefit: Character's base speed is increased 2m. May only be taken when character is created.

AWARENESS
Prerequisites: Wis 15+
Benefit: As long as the character is not flat-footed they may not be flanked.

DEFENSIVE STANCE
Prerequisites: BAB +6, Dex 15+
Benefit: When fighting defensively may choose to either increase defense bonus to +4 instead of +2 or decrease penalty to attack to -2 instead of -4.

Saber Feats

Feat abilities don't stack on the same attack. So you can't use crosscut and spinning slash at the same time for example.

SLASH
Proficient with lightsaber or energy blade
5/day May make an attack with a +1 bonus to attack and damage.

PARRY
Proficient with lightsaber or energy blade
may make an opposed attack roll against attacker. Use your lowest attack bonus. If you win you deflect the attack. If you lose the attack hits. May be used once per round.

RETURN STROKE
Slash, BAB +4
+1 bonus to attack for every successful attack this round. May be used once per round.

RIPOSTE
Parry, BAB +5
After a successful parry may make a free attack at lowest attack bonus. The attack does +1D8 damage.

SPINNING SLASH
Slash, Dex 15+, BAB 8+
Add 1D6 damage for every successful attack this round. May be used once per round.

THRUST
DEX 14+, Proficient with lightsaber or energy blade
5/day may resolve an attack as if it were a touch attack.

POWER STRIKE
Force Push 10 ranks, Force Mastery, Slash
Add 2D8 to lightsaber damage, costs 4 VP. Must make reflex save DC 20 or be knocked prone.

CHOP
Slash, BAB +10
The character may add up to 4D8 damage to his attack this round. For every 1D8 bonus the character takes he suffers a -2 penalty to defense until his next turn. The character also loses 2 VP.

UPPERSLASH
Slash, BAB +10
The character may add up to 4D8 damage to his attack this round. For every 1D8 bonus the character takes he suffers a -2 penalty to defense until his next turn. The character also loses 2 VP.

UP AND OVER
Chop, Jump 12 ranks, BAB +15
Make Jump check with DC of 25. If character succeeds they make a sneak attack with a damage bonus #D6 equal to half character's level. After using this the character loses 5 VP.

BACKFLIP GUARD
Upperslash, Parry, BAB +13, Jump 8 ranks
Make Jump check with DC of 20. If character succeeds they sacrifice rest of attacks and gain a bonus to defense equal to highest Attack bonus forfeited. After using this the character loses 4 VP.

Force Feats

IMPROVED FORCE PUSH
Prerequisites: Force Push 10 ranks, Force Level 5
Benefit: The damage and DC table is increased
Result Damage DC
-15 2D6 15
16-25 3D6 20
26+ 5D6 25

FORCE RESERVE
Prerequisites: Control, Force Level 3
Benefit: Character gains 5 VP that can only be used to summon the force. This feat may be taken multiple times.

FORCE SHIELD
Prerequisites: Alter, Force Level 5, Con 14+
Benefits: Character may create a force shield that gives him a +4 bonus to defense. The force shield is a free action to create and costs 1 VP every round it is up.

FORCE SPHERE
Prerequisites: Force Shield, Force Level 8
Benefits: Character may create a bubble of force that gives him damage reduction of 10. The force bubble is a free action to create and costs 2 VP every round it is up.

FORCE MISSILE
Prerequisites: Alter
Benefits: Force Missile is treated as a ranged weapon. It has a range of 20' and a crit range of 19-20 x2 and damage of 3D6. It costs 3 VP for every Force Missile.

WIPE MIND
Prerequisites: Control, Sense, Alter, Alter Mind 15 ranks, Force Level 11
Benefit: The character must be in contact with the victim to use this feat. The target must succeed a Will Save with DC of 10+Attackers Force Level. If the target fails they lose 10 ranks in all skills. Use of this feat costs 15 VP and gives the character a DSP.

FORCE TOUCH
Prerequisites: Martial Artist, Alter, Force Level 3
Benefit: The Jedi may power up his unarmed attacks and do one of the following. Make a touch attack that deals 2D6 damage. Or make a touch attack that stuns the target for 1D6 rounds.

FORCE BANE
Prerequisites: Sense, Alter, Control, Mastermind
Benefit: The Jedi must be touching the target to use this feat. The target must make a will save with DC equal to 5+Force Level. If the target fails roll 1D6. Everytime the target uses a force feat or force skill they lose that many Wound Points. Use of this feat costs 30 VP and gives the character a DSP.

FORCE BANISHMENT
Prerequisites: Sense, Alter, Control, Mastermind
Benefit: The Jedi must be touching the target to use this feat. The target must make a will save with DC equal to 5+Force level. If the target fails they lose all force feats and skills and cannot gain the force sensitive feat again. Use of this feat costs 40 VP and gives the character a DSP.