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Super Hero RPG

Feats

Feats offer the character something that permanently affects the character. Every character starts out with a certain number of Feats to choose.

Feat List

Shooter
Prerequisites: Shooting 4+
The character suffers no penalty when using a ranged weapon.

Brawler
Prerequisites: Brawling 4+
The character does 1D6 points of unarmed damage.

Slasher
Prerequisite: Melee 4+
The character suffers no penalty when using melee weapons.

Weapon Finesse
Prerequisite: Slasher
The character may add dexterity modifier to attacks with a melee weapon instead of strength. This feat may be taken multiple times and applies to a different weapon each time.

Weapon Focus
Prerequisite: Shooter, brawler, or slasher
The character adds one to attack rolls with any weapon. This feat may be taken multiple times and applies to a different weapon each time.

Weapon Master
Prerequisites: Weapon Focus
The character adds 2 to damage of any weapon. This feat may be taken multiple times and applies to a different weapon each time.
Two Weapon Fighting
Prerequisites: Melee +3, Shooting +3
The penalty for fighting with two weapons is reduced by two.

Ambidexterity
Prerequisites: Dexterity 15+
The penalty to off hand fighting is decreased by two.

Armor Proficiency
Prerequisites: -
The character may use any type of armor with no penalty.

Alert
Prerequisites: -
The character gains a +2 bonus to initiative checks.

Dodge
Prerequisites: Dexterity 13+
The character may gain a +1 bonus to dodge rolls against one opponent.

Mobility
Prerequisites: Dodge
The character doesn’t stop when they move adjacent to an opponent.

Spring Attack
Prerequisites: Dodge, Dex 13, Melee +6
You can move both before and after making an attack as long as the distance isn’t greater than your speed. You can’t use this feat when wearing heavy armor.

Power Attack
Prerequisites: Str 14+
You may subtract up to five from your melee attack roll and add that number to your damage roll.

Cleave
Prerequisites: Power Attack
If you kill an opponent you may immediately make an attack against a target in your immediate vicinity.

Great Cleave
Prerequisites: Cleave, Melee +9
As cleave but there is no limit to the number of times you may use it in a round.

Whirlwind Attack
Prerequisites: Spring Attack, Great Cleave, Melee +9, Tumble +6
When you perform a full attack action you may give up your normal attacks and make an attack at your full attack bonus against all opponents within 6 feet of you.

Weapon Finesse
Prerequisites: Slasher
The character may add dexterity modifier instead of strength modifier to melee rolls.

Improved Weapon Finesse
Prerequisites: Weapon Finesse, Dexterity 15+
The character adds both dexterity and strength modifiers to melee rolls.

Burst of Speed
Prerequisites: -
The character may run at five times normal speed.

Track
Prerequisites: -
A character may follow a character or creature. The base DC is determined by the surface type and modified by what the character is tracking. You move at half speed and must make a survival check every hour.
Surface / DC
Very Soft / 5
Soft / 10
Firm / 15
Hard / 20
Condition / Modifier
Every 3 targets / -1
Fine / +8
Diminutive / +4
Tiny / +2
Small / +1
Medium / +0
Large / -1
Huge / -2
Gargantuan / -4
Colossal / -8
Days passed / +1
Hour of rain / +1
Fresh snow cover / +10
Overcast or moonless / +6
Moonlight / +3
Fog / +3
Target hides trail / +5

Photographic Memory
Prerequisites: Intelligence 15+ The character gains a +4 bonus to all knowledge checks of subjects that the character has ranks in.

Additional Powers
Prerequisites: Psionics Power
The character learns 5 more psionic powers. This feat may be taken multiple times.

Additional Spells
Prerequisites: Magic Power
The character learns 5 more spells. This feat may be taken multiple times.

Point Blank Shot
Prerequisites: -
Add 1 to all ranged attacks within 30 feet.

Far Shot
Prerequisites: -
When using a projectile weapon its range increment is increased by half. When using a thrown weapon the range is doubled.

Precise Shot
Prerequisites: Far Shot You may fire at a target in melee without suffering the normal -4 penalty.

Rapid Shot
Prerequisites: Shooter +8, Dex 15+
You may make an extra ranged attack at your highest bonus but each attack suffers a -2 penalty.

Shot on the Run
Prerequisites: Shooter +9, Dodge
When making a ranged attack you may move before and after making an attack as long as the distance you travel isn’t farther than your speed. You may not use this when wearing heavy armor.

Multishot
Prerequisites: Shooter +10, Rapid Shot
When using multifire or autofire on a weapon the penalty is decreased by 2

Martial Arts
Prerequisites: Brawl +6, Brawler
A character may take this feat multiple times. Each time the character takes this feat they may choose another style of martial arts. See the unarmed combat section for more information.

Maximize Power
Prerequisites: -
You may make your power do the maximum amount of damage but it costs twice as much power points to use.

Enhance Power
Prerequisites: -
You may make a power do 1 1/2 times normal damage, the power costs 15 more points to use.

Extend Spell
Prerequisites: -
You may make a power last twice as long as usual, the power costs 20 more points to use.

Improved Disarm
Prerequisites: Power Attack
When you attempt to disarm an opponent the target does not get an attack of opportunity nor an attempt to disarm you.

Improved Trip
Prerequisites: Power Attack
When you successfully trip an opponent in melee combat you may make another attack as if you hadn’t used the attack to trip your opponent.