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Feats

Name Prerequisite Name Prerequisite
CrossfireBase Attack +4Martial ArtsDexterity >14
Eagle Sight-Improved Martial ArtsMartial Arts, Base Attack Bonus +6
Strong WillIntelligence >14Rock Solid-
Weapon Proficiency-Armor Proficiency-
Piloting ProficiencyPilot +2Driving ProficiencyDrive +2
Shipping ProficiencyShip +2Extra ProficientBase Proficiency
Blind FightBase Attack +8Follow ThroughBase Attack +4
Quick ReflexesDexterity 15+Stone SkinConstitution 15+
Mounted CombatRide +2TrampleMounted Combat, Ride +4
ChargeMounted Combat, Ride +5Hot ShotBase Attack +6
Precise ShotHot ShotFar ShotPrecise Shot

Crossfire - Your character is a skilled marksman. Get +2 bonus to all attack rolls when using guns the character is proficient with.

Martial Arts - Your character is trained in unarmed combat. All unarmed damage rolls do 1D6 damage instead of 1D4.

Improved Martial Arts - When your character makes an unarmed attack they can roll on the throws & Combos chart. (See combat rules)

Eagle Sight - Your character has good sight, get +2 bonus to search and spot checks. Add 10 to range of all missile weapons and guns.

Strong Will - Will save +2.

Rock Solid - +5 H.P. (Feat can be acquired more than once)

Weapon Proficiency - Your character can specialize in any weapon type or any exotic weapon. (Feat can be acquired more than once)

Armor Proficiency - You character can specialize in any armor type. (Feat can be acquired more than once)

Piloting Proficiency - Your character can fly any plane without suffering any penalties.

Driving Proficiency - Your character can drive any land vehicle without suffering any penalties.

Shipping Proficiency - Your character can pilot any boat or ship without suffering any penalties.

Extra Proficient - Your character can specialize with any weapon, armor, or vehicle. When using that object your character gets a +2 bonus to all rolls. (Feat can be gained more than once, but not for the same weapon)

Blind Fight - Your character can fight without seeing his opponents. Your character suffers no penalty when they can’t see their opponent.

Follow Through - You character can strike with strong attacks. If your character kills an opponent when they hit them they may immediately attack the closest opponent.

Quick Reflexes - Reflex save +2.

Stone Skin - Fortitude save +2.

Mounted Combat - Your character doesn’t suffer any penalties when fighting while on an animal.

Trample - Your character can order a mounted animal to trample an opponent.

Charge - Your character can order a mounted animal to charge. Add 1D6 to all attacks while charging.

Hot Shot - Your character gets a +1 bonus to all close range shots.

Precise Shot - Your character gets a +1 bonus to all medium range shots.

Far Shot - Your character gets a +1 bonus to all long range shots.