| Name | Prerequisite | Name | Prerequisite |
| Crossfire | Base Attack +4 | Martial Arts | Dexterity >14 |
| Eagle Sight | - | Improved Martial Arts | Martial Arts, Base Attack Bonus +6 |
| Strong Will | Intelligence >14 | Rock Solid | - |
| Weapon Proficiency | - | Armor Proficiency | - |
| Piloting Proficiency | Pilot +2 | Driving Proficiency | Drive +2 |
| Shipping Proficiency | Ship +2 | Extra Proficient | Base Proficiency |
| Blind Fight | Base Attack +8 | Follow Through | Base Attack +4 |
| Quick Reflexes | Dexterity 15+ | Stone Skin | Constitution 15+ |
| Mounted Combat | Ride +2 | Trample | Mounted Combat, Ride +4 |
| Charge | Mounted Combat, Ride +5 | Hot Shot | Base Attack +6 |
| Precise Shot | Hot Shot | Far Shot | Precise Shot |
Crossfire - Your character is a skilled marksman. Get +2 bonus to all attack rolls when using guns the character is proficient with.
Martial Arts - Your character is trained in unarmed combat. All unarmed damage rolls do 1D6 damage instead of 1D4.
Improved Martial Arts - When your character makes an unarmed attack they can roll on the throws & Combos chart. (See combat rules)
Eagle Sight - Your character has good sight, get +2 bonus to search and spot checks. Add 10 to range of all missile weapons and guns.
Strong Will - Will save +2.
Rock Solid - +5 H.P. (Feat can be acquired more than once)
Weapon Proficiency - Your character can specialize in any weapon type or any exotic weapon. (Feat can be acquired more than once)
Armor Proficiency - You character can specialize in any armor type. (Feat can be acquired more than once)
Piloting Proficiency - Your character can fly any plane without suffering any penalties.
Driving Proficiency - Your character can drive any land vehicle without suffering any penalties.
Shipping Proficiency - Your character can pilot any boat or ship without suffering any penalties.
Extra Proficient - Your character can specialize with any weapon, armor, or vehicle. When using that object your character gets a +2 bonus to all rolls. (Feat can be gained more than once, but not for the same weapon)
Blind Fight - Your character can fight without seeing his opponents. Your character suffers no penalty when they can’t see their opponent.
Follow Through - You character can strike with strong attacks. If your character kills an opponent when they hit them they may immediately attack the closest opponent.
Quick Reflexes - Reflex save +2.
Stone Skin - Fortitude save +2.
Mounted Combat - Your character doesn’t suffer any penalties when fighting while on an animal.
Trample - Your character can order a mounted animal to trample an opponent.
Charge - Your character can order a mounted animal to charge. Add 1D6 to all attacks while charging.
Hot Shot - Your character gets a +1 bonus to all close range shots.
Precise Shot - Your character gets a +1 bonus to all medium range shots.
Far Shot - Your character gets a +1 bonus to all long range shots.