ࡱ>   Root EntryZ O2Ӝ(CONTENTS 4CompObjVnit gains a +1 bonus to attack for ranged attacks Net = N - Unit gains a +1 bonus to capture attempts Damage Explosion = E - Damage affects all units within 2 of target. Command = C - Once per turn you may roll 1D6-1 and gain that many extra actions for that round. Master = M - Unit may roll 1D6 for damage instead of normal damage amount Support = S - All units in base contact with this unit gain a +1 bonus to ranged attack damage Rebellion Expansion Unaligned Units Mercenary Phalanx 6 35 T-1 2 Advanced Scout 6 18 T-2 1 Hunter 8 23 T-1 1 6 6 5 4 3 8/S 7/S 7/S 6/S 6/S 5 16 16 14 14 13 17 16 14 16 15 15 8/R 7/R 7 6 6 7 6 6 8/N 7/N 7 3 2 2 1 1 2 1 1 2 1 1 Sanus Jarin 8 32 T-1 2 Karen Laret 20 72 T-1 2 Gunnery Chief 10 35 T-1 2 8/S 8/S 7/S 7 8/Q 7/Q 7/Q 7 6 6 5 4 16/A 16/A 16 15 17 16 16 15 15 14 14 12 8/N 8/N 7/N 7 8/R 8/R 7/R 7/R 8 8 7 6 2 2 1 1 3/M 2/M 2/M 1 2/S 2/S 1/S 1/S Assassin 14 41 T-2 1 8/S 8/S 6/S 14/A 14/A 12/A 8/P 8/P 7/P 4/M 3/M 3/M Rebel Units Sanson Borrel 7 45 T-1 2 Striker 6 22 T-2 1 Demon 6 16 V-1 1 5 5 4 4 8/S 8/S 7/S 7 10 10 9 8 16/A 16/A 15 14 15/A 14/A 14 13 14 14 13 13 8/R 7/R 7/R 7 7/R 7/R 6/R 6 6 6 5 5 2/E 2/E 2 1 2 2 1 1 2 2 2 1 Anaconda 8 35 P-1 2 Angelli Rebelli 8 63 T-1 2 Ranger 6 37 V-2 2 8/Hv 8/Hv 6/Hv 6/Hv 7/Q 7/Q 6/Q 6 8/H 8/H 6/H 6/H 14/S 14/S 13/S 13 15/A 15/A 14/A 14 15 15 13 13 8/R 8/R 7/R 7/R 7/D 7/D 6/D 6/D 8/M 8/M 7/M 6/M 3 2 2 1 3/C 2/C 2/C 1/C 2 2 1 CHNKINK 4TEXTTEXTT#FDPPFDPP&FDPPFDPP(FDPCFDPC*STSHSTSH,STSHSTSH,2SYIDSYIDP,SGP SGP d,INK INK h,BTEPPLC l, BTECPLC ,FONTFONT,<STRSPLC ,:PRNTWNPR-FRAMFRAM1TITLTITL"2,DOP DOP N2"Rebellion Expansion Units Many of the metal command units have special abilities. All of the special abilities are listed below with their symbol. The units special abilities are listed after their number of their ability number. Their are four major types of units and each type has certain special abilities. Following is an example of how the units are listed below. The base is the building at which they are constructed. If there is no number of attacks it is one. If an unit s name is in italics that means that it is an unique unit. Name Range Cost Base #attacks Move Defense Attack Damage Structures are listed as below. If a structure can shoot is listed as a unit s attributes are without a move listing. Name Cost Structure Points HP Defense Special Special Abilities Special abilities in attack and damage do not stack. Move Quickness = Q - When this unit takes a move action it doesn t count against your total. Hover = H - The unit is not affected by hindering terrain. Hover 2 = Hv - This Plane unit may stay in one place during turns. Fly = F - This unit is not affected by terrain but must move 4 every turn. May not be targeted by normal weapons. Stealth = S - Unit is not affected by hindering terrain Defense Armor = A - This unit gains a +1 bonus to defense against ranged attacks. Heavy Armor = Ha - This unit gains a +2 bonus to defense against ranged attacks. Stealth = S - This unit gains a +1 bonus to defense against missile attacks. Damage Reduction = D - This unit treats all damage as if it was one less. Attack Missile = M - This unit may attack units with the fly ability. Penetration = P - This unit s attacks ignore bonuses from Armor and Heavy Armor. Healing = H - This unit may heal 1D6 clicks of damage to any unit within its range. Range Master = R - U 1 Slasher 8 27 M-1 1 8/Q 8/Q 7/Q 6 14 14 13 12 8 8 7 6 2 2 1 1 Overmind Government Units Viper 6 57 P-2 3 Assaulter 6 26 M-1 1 Saber 7 30 V-1 2 4 4 3 3 3 6 6 5 4 6/H 5/H 5/H 4 17 17 16 15 13 15/BA 15/BA 14/A 14/A 15 15 14 14 8/P 8/P 7/P 7 6 7/P 7/P 6/P 6 8 8 7 7 3/E 3/E 2/E 2 2 2 2 1 1 2 2 2 1 Hunterbot 7 28 T-1 1 Infiltrator 7 25 T-2 1 Penetrater 6 41 V-2 2 6 6 5 4 8/S 8/S 7/S 7/S 6 6 5 5 4 15/BA 15/BA 14/A 14/A 15 15 14 13 16/A 16/A 15/A 15/A 14 8 8 7 6 7 7 6 5 10/P 10/P 8/P 8 7 2 2 1 1 2/M 2/M 2 1 4 3 3 2 2 General 8 60 T-1 1 8/Q 8/Q 7/Q 6/Q 6/Q 16/A 16/A 15/A 15 14 7 7 6 6 5 2/S 2/S 1/S 1/S 1 8/N 7/N 7 3 2 2 1 1 2 1 1 2 1 1 Sanus Jarin 8 32 R4:v< 8  2 n 0dVhjlnpTntX<>j p^`hj 2Pt~ !!!""4##>$@$h$$$%J%L%N%P%R%T%(2"'( ) @S 4p ",@$N$P%T% "  "PS"  "PS"  "PS"  @dTSH AdTSH "x "ttT%&(T%*(JEdONTTimes New Roman " " " ,,KK@APOLLO P2500/2600 Series߀f dںں RLdͫ*winspoolAPOLLO P2500/2600 SeriesLPT1:F"\""]"i"` "``""A."@"\""]"i"` "``"."Metalcommandunits.wps""p"v v (" )" 6 6 5 5 4 15/BA 15/BA 14/A 14/A 15 15 14 13 16/A 16/A 15/A 15/A 14 8 8 7 6 7 7 6 5 10/P 10/P 8/P 8 7 2 2 1 1 2/M 2/M 2 1  Z O2Quill96 Story Group Class9q