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Stealth Ninja

The Stealth Ninja is an extremely capable Assassin. The Stealth Ninja performs mostly acts of subterfuge but they are capable of normal fighting also. Many Stealth Ninjas make a living as Assassins or as spies.

Requirements
BAB: +7
Move Silently: 10 ranks
Disguise: 8 ranks
Escape Artist: 8 ranks
Jump: 8 ranks
Feats: Improved Unarmed Attack, Endurance, Skill Emphasis; Move Silently

Class Skills
Balance (Dex) / Climb (Str)
Disguise (Cha) / Escape Artist (Dex)
Hide (Dex) / Intimidate (Cha)
Jump (Dex) / Listen (Wis)
Move Silently (Dex) / Ride (Dex)
Search (Wis) / Spot (Wis)
Swim (Str) / Tumble (Dex)
Use Rope (Dex) / Wilderness Lore (Wis)
Skill points at each level: 4 + Int mod.

Class Features

Weapon and Armor Proficiency: The Stealth Ninja is proficient with all simple and martial weapons. He is also proficient with the Monk weapons. The Stealth Ninja is proficient with no armor and if he wears any armor he loses all special abilities.

Sneak Attack: Starting at first level the Stealth Ninja gains the ability to make sneak attacks as a rogue does. Sneak Attack damage goes up D6 every other level

Evasion: At second level if the Stealth Ninja makes a successful reflex save against an attack that deals half damage the Stealth Ninja takes no damage.

Uncanny Dodge: At fourth level the Stealth Ninja gains the ability to react to danger before he would normally sense it. At fourth level the Stealth Ninja keeps his Dexterity bonus to AC despite being caught flat-footed or being attacked by an invisible attacker.
At sixth level the Stealth Ninja can no longer be flanked. The Stealth Ninja can only be sneak attacked by a character four levels higher than him.
At eighth level the Stealth Ninja can react to traps before they are sprung. The Stealth Ninja receives a +1 bonus to reflex saves against traps. At tenth level the bonus goes to +2

Invisibility: Once per week the Stealth Ninja may cast the spell Invisibility with a caster level equal to his stealth ninja level.

Chaolin Defense: Once per day the Stealth Ninja may take a -2 penalty to all attack rolls for five rounds. The stealth ninja may roll 1D6 and add it to defense for five rounds. For every two levels of Stealth Ninja the character may add 1 to total roll

Press Attack: Whenever the Stealth Ninja succeeds with a critical hit he may immediately make another attack against the same target.

Level Attack Fortitude Reflex Will Special
1+1+2+2+0Sneak Attack +1D6
2+2+3+3+0Evasion
3+3+3+3+1Sneak Attack +2D6
4+4+4+4+1Uncanny Dodge (Dex bonus), Invisibility
5+5+4+4+1Sneak Attack +3D6, Chaolin Defense
6+6+5+5+2Uncanny Dodge (No flanking)
7+7+5+5+2Sneak Attack +4D6
8+8+6+6+2Uncanny Dodge (+1 traps), Press Attack
9+9+6+6+3Sneak Attack +5D6
10+10+7+7+3Uncanny Dodge (+2 traps)

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