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Stalker

Stalker The Stalker is a stealthy tracker who roams around the forests protecting travelers from bandits and wild animals. The Stalkers seek no reward for their acts. They live off the land and use all their skills to stay alive in the hostile forests.

Requirements
Base Attack Bonus: +5
Move Silently: 10 ranks
Hide: 8 ranks
Wilderness Lore: 8 ranks
Feats: Track
Spells: Must be able to cast first level spells

Class Skills
Animal Empathy (Cha) / Balance (Dex)
Climb (Str) / Escape Artist (Dex)
Handle Animal (Cha) / Heal (Wis)
Jump (Str) / Knowledge; Nature (Int)
Move Silently (Dex) / Ride (Dex)
Search (Int) / Swim (Str)
Use Rope (Dex) / Wilderness Lore (Wis)
Skill points at each level: 4 + Int modifier

Class Features

Weapon and Armor Proficiency: Stalkers are proficient with all simple and martial weapons, light armor and all shields.

Spells: Beginning at first level the Stalker gains the ability to cast divine spells. To cast a spell the Stalker must have a charisma score of 10 + spell level. Saving throw DC for Stalker spells are 10 + Cha modifier + spell level. When a Stalker gets 0 spells in a level he only gets bonus spells.

Danger Sense: At second level the Stalker gains Danger Sense. Whenever there is anything within 60’ of the Stalker he makes an Wisdom check DC 20 to see if he can sense anything.

Dark Vision: At second level the Stalker can see in darkness for 30’. This site is only in black and white. At sixth level the dark Vision increases to 60’.

Dark Movement: At third level the Stalker becomes skilled at moving in the forest. He gains a +2 bonus to Move Silently and Hide checks in wooded areas.

Master of the Woods: At tenth level the Stalker is aware of almost everything happening in his forest. He gains a +4 bonus to Move Silently and Hide checks. He also gains a +2 bonus to Search and Spot checks in the forest. Once per day the Stalker may cast Shambler.

Spells

1st level
Animal Trance / Charm Animal
Hold Animal / Resist Elements
Speak With Animals / Tree Shape
Cure Light Wounds / Summon Natures Ally I

2nd level
Control Plants / Plant Growth
Summon Natures Ally II / Water Walk
Remove Disease / Call Lightning
Cure Moderate Wounds / Spike Growth

3rd level
Cure Serious Wounds / Flame Strike
Summon Natures Ally III / Spike Stones
Sleet Storm / Nondetection
Polymorph Self / Tree Stride

4th level
Cure Critical Wounds / Wind Wall
Summon Natures Ally IV / Reincarnate
Ice Storm / Wall of Fire
Polymorph Other / Death Ward

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Comments:

Level Attack Fortitude Reflex Will Special Spells-1 Spells-2 Spells-3 Spells-4
1+1+1+0+00---
2+2+1+1+1Danger Sense Dark Vision 30‘10--
3+3+2+1+1Dark Movement10--
4+4+3+2+211--
5+5+4+2+211--
6+6+4+3+3Darkvision 60‘211-
7+7+5+3+3211-
8+8+5+4+32210
9+9+6+4+32221
10+10+7+4+3Master of the Woods3221