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Soldier

Level Attack Fortitude Reflex Will Special
1+1+1+1+1
2+2+2+1+1
3+3+2+1+1
4+4+3+2+2Two Weapon Fighting
5+5+3+2+2
6+6+4+3+3Lunge 1/Day
7+7+4+3+3Rolling Defense
8+8+5+4+4
9+9+5+4+4
10+10+6+5+5Lunge 2/Day
11+11+6+5+5Danger Sense
12+12+7+6+6
13+13+7+6+6
14+14+8+7+7Lunge 3/Day
15+15+8+7+7Weapon Perfection
16+16+9+8+8
17+17+10+8+8
18+18+10+8+8Lunge 4/Day
19+19+11+8+8
20+20+12+8+8Weapon Mastery

Fighters are a mainstay in most adventuring parties. Fighters are skilled in fighting with weapons and can fight unarmed. They are a valuable asset to any group because of their fighting prowess. Any race can become a fighter. Fighters come in all shapes and sizes but most are fairly large.

Game Facts:
Weapon Proficiency: Fighters are proficient with all pistols, shotguns, and assault rifles
Armor Proficiency: Fighters are proficient with all types of armor.
Fighter Skills:
Survival (Int), Climb (Str), Run (Dex), Jump (Str), Sneak (Dex), Expert (Int), Diplomacy (Cha), Streetwise (Int), Gather Information (Cha), Search (Per)
Level HP:
D10
Skill Points:
(Int. mod. + 2)x4 / Int. mod. +2
Two Weapon Fighting:
Same as feat. At Fourth level the fighter gains the feat two-weapon fighting.
Lunge:
At Sixth level once per day a fighter can make a lunge attack. They add 1D6 to either their attack or their damage. The number of times they can lunge increases one every four levels.
Rolling Defense:
At seventh level the fighter can add 3 to his armor rating for two rounds but he cannot attack the first round. This can be used once a week.
Danger Sense:
At eleventh level a fighter can no longer be caught by surprise unless the person sneaking up is at least four levels higher.
Weapon Perfection:
At fifteenth level a fighter can choose any weapon. From then on he gains plus two to attack and damage rolls.
Weapon Mastery:
At twentieth level a fighter can choose any weapon type (blunt, slashing, piercing). From then on he gains plus two to attack and damage rolls with all weapons of that type.