| Level | Attack | Fortitude | Reflex | Will | Special |
| 1 | +1 | +1 | +1 | +1 | |
| 2 | +2 | +2 | +1 | +1 | |
| 3 | +3 | +2 | +1 | +1 | |
| 4 | +4 | +3 | +2 | +2 | Two Weapon Fighting |
| 5 | +5 | +3 | +2 | +2 | |
| 6 | +6 | +4 | +3 | +3 | Lunge 1/Day |
| 7 | +7 | +4 | +3 | +3 | Rolling Defense |
| 8 | +8 | +5 | +4 | +4 | |
| 9 | +9 | +5 | +4 | +4 | |
| 10 | +10 | +6 | +5 | +5 | Lunge 2/Day |
| 11 | +11 | +6 | +5 | +5 | Danger Sense |
| 12 | +12 | +7 | +6 | +6 | |
| 13 | +13 | +7 | +6 | +6 | |
| 14 | +14 | +8 | +7 | +7 | Lunge 3/Day |
| 15 | +15 | +8 | +7 | +7 | Weapon Perfection |
| 16 | +16 | +9 | +8 | +8 | |
| 17 | +17 | +10 | +8 | +8 | |
| 18 | +18 | +10 | +8 | +8 | Lunge 4/Day |
| 19 | +19 | +11 | +8 | +8 | |
| 20 | +20 | +12 | +8 | +8 | Weapon Mastery |
Fighters are a mainstay in most adventuring parties. Fighters are skilled in fighting with weapons and can fight unarmed. They are a valuable asset to any group because of their fighting prowess. Any race can become a fighter. Fighters come in all shapes and sizes but most are fairly large.
Game Facts:
Weapon Proficiency: Fighters are proficient with all pistols, shotguns, and assault rifles
Armor Proficiency: Fighters are proficient with all types of armor.
Fighter Skills: Survival (Int), Climb (Str), Run (Dex), Jump (Str), Sneak (Dex), Expert (Int), Diplomacy (Cha), Streetwise (Int), Gather Information (Cha), Search (Per)
Level HP: D10
Skill Points: (Int. mod. + 2)x4 / Int. mod. +2
Two Weapon Fighting: Same as feat. At Fourth level the fighter gains the feat two-weapon fighting.
Lunge: At Sixth level once per day a fighter can make a lunge attack. They add 1D6 to either their attack or their damage. The number of times they can lunge increases one every four levels.
Rolling Defense: At seventh level the fighter can add 3 to his armor rating for two rounds but he cannot attack the first round. This can be used once a week.
Danger Sense: At eleventh level a fighter can no longer be caught by surprise unless the person sneaking up is at least four levels higher.
Weapon Perfection: At fifteenth level a fighter can choose any weapon. From then on he gains plus two to attack and damage rolls.
Weapon Mastery: At twentieth level a fighter can choose any weapon type (blunt, slashing, piercing). From then on he gains plus two to attack and damage rolls with all weapons of that type.