Base Attack Bonus: +5
Feats: Starship Operation (Transports), Starship Dodge, Spacer, Weapon Group Proficiency (Starship Weapons)
Skills: Pilot 10+, Bluff 6+, Astrogate 5+
Vitality: 1D8
Class Skills
Appraise (Int) / Astrogate (Int)
Bluff (Cha) / Escape Artist (Dex)
Forgery (Int) / Gather Information (Cha)
Pilot (Dex) / Repair (Int)
Speak Language / Survival (Int)
| Level | Attack | Fortitude | Reflex | Will | Special | Defense | Reputation |
| 1 | +0 | +0 | +1 | +1 | Familiarity +1 | +1 | +1 |
| 2 | +1 | +1 | +2 | +1 | Jury Rig +2, Escape Patter | +1 | +0 |
| 3 | +2 | +1 | +3 | +1 | Familiarity +2 | +2 | +1 |
| 4 | +3 | +1 | +4 | +2 | +3 | +0 | |
| 5 | +3 | +2 | +5 | +2 | Familiarity +3 | +4 | +1 |
| 6 | +4 | +2 | +6 | +3 | Jury Rig +4 | +5 | +1 |
| 7 | +5 | +2 | +7 | +3 | Familiarity +4 | +6 | +1 |
| 8 | +6 | +3 | +8 | +4 | +7 | +0 | |
| 9 | +6 | +3 | +8 | +4 | Familiarity +5 | +8 | +1 |
| 10 | +7 | +3 | +9 | +5 | Jury Rig +6 | +9 | +1 |
Class Features
Familiarity: At first level the smuggler may designate any ship that he has been flying for over three months. He then adds the stated bonus to all Pilot and Repair checks on the ship. He also adds the bonus to all attack rolls using that ships weapons. Every two levels the bonus increases or the smuggler may designate another craft as a familiar ship. The smuggler may have up to five different familiar ships and he must divide the bonuses between all his familiar ships.
Jury Rig: At second level the Smuggler gains a +2 competence bonus on repair checks to attempt jury-rigged repairs. (The bonus increases +2 every four levels)
Escape Pattern: At second level the Smuggler may add his Defense bonus gained from his smuggler levels to his transports defense.
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