Game Rule Information
Abilities: Charisma is important for a Merchant because that is how they make their living, Dexterity helps their defense since few wear any armor, and Strength allows them to defend their merchandise.
Alignment: Any
Hit Die: D8
Class Skills
Appraise (Int) / Bluff (Cha)
Craft (Int) / Diplomacy (Cha)
Disguise (Cha) / Forgery (Int)
Gather Information (Cha) / Hide (Dex)
Innuendo (Wis) / Intimidate (Cha)
Knowledge (Int) / Move Silently (Dex)
Open Lock (Dex) / Profession (Wis)
Read Lips (Int) / Ride (Dex)
Search (Int) / Speak Languages (Int)
Spot (Wis) / Wilderness Lore (Wis)
Skill points at first level: (8 + Int modifier) x 4
Skill points at each additional level: 8 + Int modifier
Class Features
Weapon and Armor Proficiency: Merchants are proficient with simple weapons and light armor. They are also proficient with the short sword, long sword, rapier, scimitar, short bow, and composite short bow.
Smooth Talker: At third level the Merchant gains a +2 bonus to all Diplomacy and Bluff checks.
Spells: At fourth level the Merchant gains the ability to cast a small number of spells. To cast these spells the Merchant needs a Charisma score of 10 + spell level. The save DC for Merchant spells is 10 + Cha Modifier + spell level. A Merchant casts spells as a cleric does.
Obtain Wares: At sixth level the Merchant may roll on the Mundane Item chart three times every time he gains a level. The Merchant must sell these items and cannot use them.
Bonus Feat: At tenth level and every other level after that the Merchant gains a bonus feat.
| Level | Attack | Fortitude | Reflex | Will | Special |
| 1 | +0 | +0 | +2 | +0 | |
| 2 | +1 | +0 | +3 | +0 | |
| 3 | +2 | +1 | +3 | +1 | Smooth Talker |
| 4 | +3 | +1 | +4 | +1 | |
| 5 | +3 | +1 | +4 | +1 | |
| 6 | +4 | +2 | +5 | +2 | Obtain Wares |
| 7 | +5 | +2 | +5 | +2 | |
| 8 | +6 | +2 | +6 | +2 | |
| 9 | +6 | +3 | +6 | +3 | |
| 10 | +7 | +3 | +7 | +3 | Bonus Feat |
| 11 | +8 | +3 | +7 | +3 | |
| 12 | +9 | +4 | +8 | +4 | Bonus Feat |
| 13 | +9 | +4 | +8 | +4 | |
| 14 | +10 | +4 | +9 | +4 | Bonus Feat |
| 15 | +11 | +5 | +9 | +5 | |
| 16 | +12 | +5 | +10 | +5 | Bonus Feat |
| 17 | +12 | +5 | +10 | +5 | |
| 18 | +13 | +6 | +11 | +6 | Bonus Feat |
| 19 | +14 | +6 | +11 | +6 | |
| 20 | +15 | +6 | +12 | +6 | Bonus Feat |
Spells Per Day
| Level | 1 | 2 | 3 | 4 |
| 1 | - | - | - | - |
| 2 | - | - | - | - |
| 3 | - | - | - | - |
| 4 | 1 | - | - | - |
| 5 | 1 | - | - | - |
| 6 | 1 | - | - | - |
| 7 | 2 | - | - | - |
| 8 | 2 | - | - | - |
| 9 | 2 | 1 | - | - |
| 10 | 2 | 1 | - | - |
| 11 | 2 | 1 | - | - |
| 12 | 2 | 1 | - | - |
| 13 | 3 | 2 | - | - |
| 14 | 3 | 2 | 1 | - |
| 15 | 4 | 2 | 1 | - |
| 16 | 4 | 2 | 1 | 1 |
| 17 | 4 | 3 | 2 | 1 |
| 18 | 4 | 3 | 2 | 2 |
| 19 | 4 | 4 | 3 | 2 |
| 20 | 4 | 4 | 3 | 3 |
Spells
1st level
Resistance / Daze
Flare / Light
Mage Hand / Prestdigitation
Endure Elements / Shield
Obscuring Mist / Mage Armor
Grease / Color Spray
2nd level
Expeditious Retreat / Magic Weapon
Animate Rope / Spider Climbs
Jump / Obscure Object
Fog Cloud / Glitterdust
Summon Swarm / Web
Detect Thoughts / See Invisibility
3rd level
Darkness / Daylight
Shatter / Blur
Hypnotic Pattern / Invisibility
Misdirection / Blindness
Bull’s Strength / Darkvision
Pyrotechnics / Phantom Steed
Sleet Storm / Stinking Cloud
4th level
Flame Arrow / Dispel Magic
Tongues / Hold Person
Fireball / Greater Magic Weapon
Haste / Slow
Keen Edge / Minor Creation
Solid Fog / Ice Storm
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