Game Rule Information
Abilities: Strength and Dexterity are important to warriors because it increases their fighting abilities. Wisdom is also helpful in avoiding the effects of some spells and powers.
Alignment: The alignment of the Dark Warrior determines their feeling of magic users in the party.
Good: Doesn’t mind any good aligned clerics or Paladins. Can also tolerate psions who specialize in Strength or Constitution.
Neutral: The character doesn’t mind magic using Rangers or Bards.
Evil: Doesn’t mind any evil aligned clerics. Can tolerate Psychic Warriors.
Hit Die: D10
Class Skills
Balance (Dex) / Climb (Str)
Craft (Int) / Heal (Wis)
Intimidate (Cha) / Jump (Str)
Move Silently (Dex) / Profession (Wis)
Psicraft (Int) / Ride (Dex)
Spellcraft (Int) / Swim (Str)
Skill Points at first level: (4 + Int mod) x 4
Skill Points at each additional level: 2 + Int mod
Class Features
Weapon and Armor Proficiency: The Dark Warrior is proficient with all simple and martial weapons and all armor.
Anti-magic: Dark Warriors cannot use any magic or psionic items. They are able to use magical and psionic weapons and armor. The Dark Warrior may not multiclass with any class that can cast spells. The Dark Warrior may multiclass into Ranger or Paladin up to fifth level but they may not gain bonus spells. When the Dark Warrior gains spell resistance they may not lower it for any reason. A Dark Warrior will not ask for any spell to be cast on him even if it is helpful.
Mage Hunter: The Dark Warrior gains a +1 bonus to bluff, listen, sense motive, and wilderness lore checks against any magic or psionic user. The Dark Warrior also gains a +1 bonus to damage. At fifth level the bonus is +2, tenth it is +3, fifteenth it is +4, and at twentieth it is +5.
Spell Resistance/Power Resistance: At fourth level the Dark Warrior gains spell resistance and power resistance equal to five plus his Dar Warrior levels.
Sense: At sixth level the Dark Warrior may use Detect Magic and Detect Psionics at will.
Stop Flow: At tenth level the Dark Warrior may use Null Psionics Field or Dispel Magic three times a day.
Improved Sense: At thirteenth level the Dark Warrior can detect any magic or psionics used within 60’.
Cold Fury: At fifteenth level once per day the Dark Warrior may gain a +4 bonus to saves against spells and psionic powers. The Dark Warrior also gains a +4 bonus to attacks against spellcasters or psionic characters. These bonuses last for 5 minutes.
Healing: At sixteenth level the Dark Warrior can cure 5D6 HP up to three times per day.
| Level | Attack | Fortitude | Reflex | Will | Special |
| 1 | +1 | +2 | +0 | +2 | Mage Hunter, Anti-magic |
| 2 | +2 | +3 | +0 | +3 | |
| 3 | +3 | +3 | +1 | +3 | |
| 4 | +4 | +4 | +1 | +4 | Spell Resistance/Power Resistance |
| 5 | +5 | +4 | +1 | +4 | |
| 6 | +6 | +5 | +2 | +5 | Sense |
| 7 | +7 | +5 | +2 | +5 | |
| 8 | +8 | +6 | +2 | +6 | |
| 9 | +9 | +6 | +3 | +6 | |
| 10 | +10 | +7 | +3 | +7 | Stop Flow |
| 11 | +11 | +7 | +3 | +7 | |
| 12 | +12 | +8 | +4 | +8 | |
| 13 | +13 | +8 | +4 | +8 | Improved Sense |
| 14 | +14 | +9 | +4 | +9 | |
| 15 | +15 | +9 | +5 | +9 | Cold Fury |
| 16 | +16 | +10 | +5 | +10 | Healing |
| 17 | +17 | +10 | +5 | +10 | |
| 18 | +18 | +11 | +6 | +11 | |
| 19 | +19 | +11 | +6 | +11 | |
| 20 | +20 | +12 | +6 | +12 |
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