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Light Side Uncommons

Light Side Uncommons

Starships & Vehicles

Starship - *Rogue 2 - 3
X-wing flown by Peshk Vri’syk.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
Astromech
May add 1 pilot. Adds 1 battle destiny when at same site
as Rogue 1. Immune to attrition < 4 when Peshk Vri’syk is
piloting.

Starship - *Rogue 3 - 3
X-wing on Bror’s wing. Flown by Nawara Ven.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
Astromech
May add 1 pilot. Power +1 when at same site as Rogue 4.
Immune to attrition < 4 when Nawara Ven is piloting.

Starship - *Rogue 5 - 3
Gavin Darklighter’s X-wing. Slightly used.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
Astromech
May add 1 pilot. When Gavin is piloting draw one battle
destiny if not able to otherwise and is immune to attrition
< 4.

Starship - *Rogue 6 - 3
Riv Shiel’s X-wing. Has survived some hard hits.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
Astromech
May add 1 pilot. When “hit” may use 1 force to place in
used pile instead of lost pile. Immune to attrition < 4 when
Riv Shiel is piloting.

Starship - *Rogue 7 - 3
X-wing flown by Rhyasati Ynr. Leader of 2 Flight.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
Astromech
May add 1 pilot. Adds 1 battle destiny when at same site as
Rogue 5, Rogue 6, or Rogue 8. Immune to attrition < 4 when
Rhyasati Ynr is piloting.

Starship - *Rogue 10 - 3
Ooryl Qrygg’s X-wing. Tried and tested.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
May add 1 pilot. Power +1 at same site as Rogue 9.
Immune to attrition < 4 when Ooryl Qrygg is piloting.

Starship - *Rogue 11 - 3
Lujayne Forge’s X-wing. New from Incom factories.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
Astromech
May add 1 pilot. All ships with Rogue in the title are power
+1 at same site. Immune to attrition < 4 when Lujayne Forge
is piloting.

Starship - Rogue 12 - 3
Andoorni Hui’s X-wing. Has seen little use.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
Astromech
May add 1 pilot. Add 1 to weapon destiny draws. Immune
to attrition < 4 when Andoorni Hui is piloting.

Starship - ***Defender Y-wing - 2
Y-wings under the command of General Salm.
Power: 2 Maneuver: 3 Hyperspeed: 4
Deploy: 3 Forfeit: 2
Permanent Pilot Astromech
Deploys -2 to Folor. May add 1 pilot. Permanent pilot
provides ability of 2 and adds 1 to power and maneuver.
Each weapon destiny draw is +1. Power +1 when at same
location as Salm.

Epic Events, Objectives & Starship Duels

Epic Event - () Bombardment - 4
Target any system that puts shields in effect. Once per turn
you may “bombard” the system if you have more than one
capital starship present.
Draw destiny. If destiny + X - Y > 8 shields are no longer
in effect and opponent loses 8 force.
X = number of your capital starships at system.
Y = number of related locations.

Duel - Head to Head - 4
Use 2 force to deploy. Target 2 starfighters (1 Imperial, 1 Rebel)
to initiate a duel. Both players draw destiny. Add 1 to destiny
for every weapon aboard the fighter. The starfigher with the lowest
destiny loses 1 from forfeit. Duel over when one ship’s forfeit = 0
Starship is lost and owner loses 2 force.

Duel - Furball - 3
Use 1 force to deploy. Target 2 starfighters (1 Imperial, 1 Rebel)
to initiate a duel. Both players draw destiny and add maneuver.
Ship with the lower destiny loses 2 from forfeit. Duel over when
one ship’s forfeit = 0. That starship is lost and owner loses 1 force.

Interrupts & Effects

Interrupt - Switch-Up - 4
Starships use fast maneuvers to quickly change position.
If one of your starships was just targeted in a duel use 1 force
to switch the targeted fighter with another fighter at the same
location.

Interrupt - Even the Odds - 5
The shields on Rebel fighters allows them to take more damage.
If one of your ships was just targeted by a duel use 2 force
to play. All opponent’s duel destinies are -1. Interrupt lost
when duel is resolved.

Characters

Rebel - *Zraii - 2
Skilled mechanic of Rogue Squadron. Chief Mechanic.
Power: 1 Ability: 2
Deploy: 2 Forfeit: 3
Any starfighter “hit” at related system goes to used pile
instead of lost pile. Once per turn may use 2 force to
place “hit” starfighter in hand instead of lost pile.

Rebel - *Ooryl Qrygg - 1
Gand Pilot. Flies on Corran’s wing. Has many unknown abilities.
Power: 3 Ability: 2
Deploy: 3 Forfeit: 4
Pilot Warrior
Adds 2 to power of anything he pilots. When piloting Rogue
10 also adds 2 to maneuver. Adds 1 to weapon destiny draws
when piloting a starfighter.

Rebel - *Gavin Darklighter - 2
Cousin of Bigg’s Darklighter. A natural pilot, very young.
Power: 2 Ability: 2
Deploy: 2 Forfeit: 4
Adds 2 to power of anything he pilots. Adds 2 to maneuver
aboard Rogue 5. When aboard Rogue 5 draws battle destiny
if not able to otherwise.

Rebel - *Nawara Ven - 2
Twi’lek pilot. A former lawyer from Ryloth.
Power: 2 Ability: 2
Deploy: 2 Forfeit: 3
Pilot
Adds 1 to power and maneuver of anything he pilots. When
piloting Rogue 3 adds 2 to power and maneuver.

Rebel - *Rhyasati Ynr - 3
LEADER of two flight. A native of Bespin.
Power: 2 Ability: 2
Deploy: 2 Forfeit: 3
Pilot
Adds 2 to maneuver of anything she pilots. When piloting
Rogue 7 adds 2 to power. Adds 1 battle destiny when present
with Rogue 5, Rogue 6, or Rogue 8.

Rebel - *Andoorni Hui - 2
A Rodian pilot. A former BOUNTY HUNTER.
Power: 3 Ability: 1
Deploy: 2 Forfeit: 3
Pilot Warrior
Adds 2 to power of anything she pilots. When piloting
Rogue 12 adds 3 to power and 1 to maneuver.

Rebel - *Lujayne Forge - 2
A former citizen of Kessel. Joining Rogue Squadron was her goal.
Power: 1 Ability: 3
Deploy: 2 Forfeit: 3
Adds 1 to power and maneuver of anything she pilots. When
piloting Rogue 11 adds 2 to power and maneuver. Power +1 at
same site as any other member of Rogue Squadron.

Rebel - *Riv Shiel - 1
A former SCOUT. Went out of the business after killing a
stormtrooper squadron.
Power: 3 Ability: 1
Deploy: 2 Forfeit: 3
Pilot Warrior
Adds 2 to power of anything he pilots. When piloting Rogue
6 adds 2 to maneuver and adds 1 to weapon destinies.

Rebel - *Peshk Vri’isk - 3
Bothan Pilot. A former SPY.
Power: 2 Ability: 2
Deploy: 2 Forfeit: 3
Pilot
Adds 2 to power of anything he pilots. When piloting Rogue
2 adds 2 to maneuver. Adds 1 to battle destiny when at same
location as Rogue 1.

Rebel - ***Defender Wing Pilot - 2
Typical Y-wing pilots trained at Folor base by General Salm.
Power: 1 Ability: 2
Deploy: 2 Forfeit: 2
Pilot
Adds 2 to power of anything he pilots. When piloting a Y-wing
adds 1 to maneuver. Once per turn may use 1 force to redraw a
weapon destiny.

Rebel - Tail Gunner - 1
Gunner trained to work with Y-wing pilots. Increased kill performance.
Power: 1 Ability: 1
Deploy: 1 Forfeit: 2
Warrior
If aboard a starship adds 1 to weapon destiny draws (2 if that
starship is a Y-wing). When aboard a Y-wing adds 1 to power.

Rebel - ***Katarn Commando - 3
Elite commando unit under Lt. Page. SCOUT.
Power: 3 Ability: 1 Armor: 3
Deploy: 3 Forfeit: 3
Warrior
Deploy -1 to same site as Lieutenant Page. Weapons deploy -1
aboard. Power +1 when at an exterior site.

Droid - *Whistler - 2
Corran’s partner and Copilot. Trained as a SPY.
Power: 1 Armor: 3
Deploy: 2 Forfeit: 3
Pilot Presence
Adds 1 to power, maneuver, and hyperspeed of any starfighter
he pilots. When aboard Rogue 9 with Corran adds one battle
destiny. Once per game may search reserve deck and deploy a
weapon for free on any starship Whistler is aboard.

Weapons & Devices

Device - Deflector Shield - 4
Rebel starfighters have shields to increase the pilot’s lifespan.
Use 2 force to deploy on an X-wing, Y-wing, A-wing, or B-wing
3 force on any other ship. Weapon destinies are -1 when targeting
that starship.

Locations

Talasea: Rogue Hangar Interior/Exterior Scomp Link
//: X-wings deploy -1 here. Docking Bay transit is free from here.
: When destroyed by Level the Base opponent loses 10 force.
Docking Bay transit costs 3 force from here.

Talasea: War Room Interior Scomp Link
//: X-wings at Talasea are power +1 for each leader here.
: Force drain -1 here.