Starships & Vehicles
Starship - *Rogue 2 - 3
Starship - *Rogue 3 - 3
Starship - *Rogue 5 - 3
Starship - *Rogue 6 - 3
Starship - *Rogue 7 - 3
Starship - *Rogue 10 - 3
Starship - *Rogue 11 - 3
Starship - Rogue 12 - 3
Starship - ***Defender Y-wing - 2
Epic Events, Objectives & Starship Duels
Epic Event - () Bombardment - 4
Duel - Head to Head - 4
Duel - Furball - 3
Interrupts & Effects
Interrupt - Switch-Up - 4
Interrupt - Even the Odds - 5
Characters
Rebel - *Zraii - 2
Rebel - *Ooryl Qrygg - 1
Rebel - *Gavin Darklighter - 2
Rebel - *Nawara Ven - 2
Rebel - *Rhyasati Ynr - 3
Rebel - *Andoorni Hui - 2
Rebel - *Lujayne Forge - 2
Rebel - *Riv Shiel - 1
Rebel - *Peshk Vri’isk - 3
Rebel - ***Defender Wing Pilot - 2
Rebel - Tail Gunner - 1
Rebel - ***Katarn Commando - 3
Droid - *Whistler - 2
Weapons & Devices
Device - Deflector Shield - 4
Locations
Talasea: Rogue Hangar Interior/Exterior Scomp Link
Talasea: War Room Interior Scomp Link
X-wing flown by Peshk Vri’syk.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
Astromech
May add 1 pilot. Adds 1 battle destiny when at same site
as Rogue 1. Immune to attrition < 4 when Peshk Vri’syk is
piloting.
X-wing on Bror’s wing. Flown by Nawara Ven.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
Astromech
May add 1 pilot. Power +1 when at same site as Rogue 4.
Immune to attrition < 4 when Nawara Ven is piloting.
Gavin Darklighter’s X-wing. Slightly used.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
Astromech
May add 1 pilot. When Gavin is piloting draw one battle
destiny if not able to otherwise and is immune to attrition
< 4.
Riv Shiel’s X-wing. Has survived some hard hits.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
Astromech
May add 1 pilot. When “hit” may use 1 force to place in
used pile instead of lost pile. Immune to attrition < 4 when
Riv Shiel is piloting.
X-wing flown by Rhyasati Ynr. Leader of 2 Flight.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
Astromech
May add 1 pilot. Adds 1 battle destiny when at same site as
Rogue 5, Rogue 6, or Rogue 8. Immune to attrition < 4 when
Rhyasati Ynr is piloting.
Ooryl Qrygg’s X-wing. Tried and tested.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
May add 1 pilot. Power +1 at same site as Rogue 9.
Immune to attrition < 4 when Ooryl Qrygg is piloting.
Lujayne Forge’s X-wing. New from Incom factories.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
Astromech
May add 1 pilot. All ships with Rogue in the title are power
+1 at same site. Immune to attrition < 4 when Lujayne Forge
is piloting.
Andoorni Hui’s X-wing. Has seen little use.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
Astromech
May add 1 pilot. Add 1 to weapon destiny draws. Immune
to attrition < 4 when Andoorni Hui is piloting.
Y-wings under the command of General Salm.
Power: 2 Maneuver: 3 Hyperspeed: 4
Deploy: 3 Forfeit: 2
Permanent Pilot Astromech
Deploys -2 to Folor. May add 1 pilot. Permanent pilot
provides ability of 2 and adds 1 to power and maneuver.
Each weapon destiny draw is +1. Power +1 when at same
location as Salm.
Target any system that puts shields in effect. Once per turn
you may “bombard” the system if you have more than one
capital starship present.
Draw destiny. If destiny + X - Y > 8 shields are no longer
in effect and opponent loses 8 force.
X = number of your capital starships at system.
Y = number of related locations.
Use 2 force to deploy. Target 2 starfighters (1 Imperial, 1 Rebel)
to initiate a duel. Both players draw destiny. Add 1 to destiny
for every weapon aboard the fighter. The starfigher with the lowest
destiny loses 1 from forfeit. Duel over when one ship’s forfeit = 0
Starship is lost and owner loses 2 force.
Use 1 force to deploy. Target 2 starfighters (1 Imperial, 1 Rebel)
to initiate a duel. Both players draw destiny and add maneuver.
Ship with the lower destiny loses 2 from forfeit. Duel over when
one ship’s forfeit = 0. That starship is lost and owner loses 1 force.
Starships use fast maneuvers to quickly change position.
If one of your starships was just targeted in a duel use 1 force
to switch the targeted fighter with another fighter at the same
location.
The shields on Rebel fighters allows them to take more damage.
If one of your ships was just targeted by a duel use 2 force
to play. All opponent’s duel destinies are -1. Interrupt lost
when duel is resolved.
Skilled mechanic of Rogue Squadron. Chief Mechanic.
Power: 1 Ability: 2
Deploy: 2 Forfeit: 3
Any starfighter “hit” at related system goes to used pile
instead of lost pile. Once per turn may use 2 force to
place “hit” starfighter in hand instead of lost pile.
Gand Pilot. Flies on Corran’s wing. Has many unknown abilities.
Power: 3 Ability: 2
Deploy: 3 Forfeit: 4
Pilot Warrior
Adds 2 to power of anything he pilots. When piloting Rogue
10 also adds 2 to maneuver. Adds 1 to weapon destiny draws
when piloting a starfighter.
Cousin of Bigg’s Darklighter. A natural pilot, very young.
Power: 2 Ability: 2
Deploy: 2 Forfeit: 4
Adds 2 to power of anything he pilots. Adds 2 to maneuver
aboard Rogue 5. When aboard Rogue 5 draws battle destiny
if not able to otherwise.
Twi’lek pilot. A former lawyer from Ryloth.
Power: 2 Ability: 2
Deploy: 2 Forfeit: 3
Pilot
Adds 1 to power and maneuver of anything he pilots. When
piloting Rogue 3 adds 2 to power and maneuver.
LEADER of two flight. A native of Bespin.
Power: 2 Ability: 2
Deploy: 2 Forfeit: 3
Pilot
Adds 2 to maneuver of anything she pilots. When piloting
Rogue 7 adds 2 to power. Adds 1 battle destiny when present
with Rogue 5, Rogue 6, or Rogue 8.
A Rodian pilot. A former BOUNTY HUNTER.
Power: 3 Ability: 1
Deploy: 2 Forfeit: 3
Pilot Warrior
Adds 2 to power of anything she pilots. When piloting
Rogue 12 adds 3 to power and 1 to maneuver.
A former citizen of Kessel. Joining Rogue Squadron was her goal.
Power: 1 Ability: 3
Deploy: 2 Forfeit: 3
Adds 1 to power and maneuver of anything she pilots. When
piloting Rogue 11 adds 2 to power and maneuver. Power +1 at
same site as any other member of Rogue Squadron.
A former SCOUT. Went out of the business after killing a
stormtrooper squadron.
Power: 3 Ability: 1
Deploy: 2 Forfeit: 3
Pilot Warrior
Adds 2 to power of anything he pilots. When piloting Rogue
6 adds 2 to maneuver and adds 1 to weapon destinies.
Bothan Pilot. A former SPY.
Power: 2 Ability: 2
Deploy: 2 Forfeit: 3
Pilot
Adds 2 to power of anything he pilots. When piloting Rogue
2 adds 2 to maneuver. Adds 1 to battle destiny when at same
location as Rogue 1.
Typical Y-wing pilots trained at Folor base by General Salm.
Power: 1 Ability: 2
Deploy: 2 Forfeit: 2
Pilot
Adds 2 to power of anything he pilots. When piloting a Y-wing
adds 1 to maneuver. Once per turn may use 1 force to redraw a
weapon destiny.
Gunner trained to work with Y-wing pilots. Increased kill performance.
Power: 1 Ability: 1
Deploy: 1 Forfeit: 2
Warrior
If aboard a starship adds 1 to weapon destiny draws (2 if that
starship is a Y-wing). When aboard a Y-wing adds 1 to power.
Elite commando unit under Lt. Page. SCOUT.
Power: 3 Ability: 1 Armor: 3
Deploy: 3 Forfeit: 3
Warrior
Deploy -1 to same site as Lieutenant Page. Weapons deploy -1
aboard. Power +1 when at an exterior site.
Corran’s partner and Copilot. Trained as a SPY.
Power: 1 Armor: 3
Deploy: 2 Forfeit: 3
Pilot Presence
Adds 1 to power, maneuver, and hyperspeed of any starfighter
he pilots. When aboard Rogue 9 with Corran adds one battle
destiny. Once per game may search reserve deck and deploy a
weapon for free on any starship Whistler is aboard.
Rebel starfighters have shields to increase the pilot’s lifespan.
Use 2 force to deploy on an X-wing, Y-wing, A-wing, or B-wing
3 force on any other ship. Weapon destinies are -1 when targeting
that starship.
//: X-wings deploy -1 here. Docking Bay transit is free from here.
: When destroyed by Level the Base opponent loses 10 force.
Docking Bay transit costs 3 force from here.
//: X-wings at Talasea are power +1 for each leader here.
: Force drain -1 here.