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Darkside Rares

Dark Side Rares

Starships & Vehicles

Starship - *High Flight - 4
Some TIE pilots are trained for specifically for ship to ship
combat.
Power: 12 Maneuver: 4 Hyperspeed: -
Deploy: * Forfeit: 10
Permanent Pilot x4
* Replaces 4 TIE/ins at one location. (TIEs go to used pile).
Permanent Pilots provide ability of 4. Weapon destiny draws
+1 against starfighters.

Starship - *Rogue 8 - 4
X-wing piloted by the traitor Erisi Dlarit.
Power: 3 Maneuver: 4 Hyperspeed: 5
Deploy: 2 Forfeit: 4
Astromech
May add 1 pilot. Immune to attrition < 4 when Erisi is piloting

Starship - *Havoc - 2
Strike cruiser under the command of Admiral Devlia. Piloted by
Commander Bign.
Power: 6 Armor: 4 Hyperspeed: 3
Deploy: 6 Forfeit: 7
Astromech Permanent Pilot
May add 3 pilots, 6 passenger, 1 vehicle and 2 TIEs. Has ship-docking
capability. Permanent Pilot provides ability of 2. Weapons fire for 1 less
force aboard. Immune to attrition < 4 when Bign is piloting.

Starship - *Eviscerator - 3
A Mark II Imperial Star Destroyer under the command of Captain Linan.
Power: 9 Armor: 7 Hyperspeed: 3
Deploy: 9 Forfeit: 10
Astromech Permanent Pilot
May add 6 pilots, 8 passengers, 2 vehicles, and 6 TIEs. has ship-docking
capability. Permanent Pilot provides ability of 2. All weapons deploy
-1 aboard. Immune to attrition < 5 when Linan is piloting.

Starship - *Black Asp - 3
Interdictor cruiser commanded by Captain Iillor.
Power: 3 Armor: 6 Hyperspeed: 3
Deploy: 5 Forfeit: 7
Astromech Permanent Pilot
May add 4 pilots, 6 passengers, and 4 TIEs. Has ship-docking capability
Permanent pilot provides ability of 2. Immune to attrition < 4 when
Iillor is piloting.

Vehicle - *Walker 1 - 3
AT-AT deployed to Hensaara to track Dirk Harkness. ENCLOSED.
Power: 7 Armor: 7 Landspeed: 1
Deploy: 6 Forfeit: 6
May add 2 pilots and 8 passengers. Adds 1 to weapon destiny draws.
Immune to attrition < 4.

Epic Event & Objective

Epic Event - *Level the Base - 7
Deploy on any docking bay. Whenever you have three or more warriors
there you may draw destiny. If destiny > 7 docking bay is destroyed
and opponent loses 5 force. If bay is destroyed move all of your characters
to an adjacent site. Opponent draws destiny, and must lose that many
characters of his choice.

Objective - Destroy the Rogues - 0
Deploy any two Coruscant sites and Kirtan Loor.
You may not play Level the Base for the rest of the game
Every time an opponent loses a member of Rogue Squadron retrieve 2 cards
from your lost pile and place them in your used pile.
Flip if no members of Rogue Squadron are on table.

Objective - Mission Accomplished - 7
While this side up all pilots add an additional 1 to power of any starship
that they pilot. All of your opponents starships lose their immunity to
attrition and may not force drain.
Flip if any members of Rogue Squadron are on table.

Interrupts & Effects

Effect - Imperial Garrison - 3
The Empire maintains a presence on all worlds it controls.
Use 2 force to deploy on a system where you have 4 or more characters.
All your force drains at related sites are +1, all Imperials deploy -1, total
power is +1, Rebels are deploy +1, and Light Side needs 6 ability to draw
battle destiny.

Effect - Borleias’ Shields - 4
Borleias’ shields drew extra power from the Biotics facility.
Deploy on Borleias when Alderaan Biotics Facility is on the table
Subtract 2 from epic event destinies targeting Borleias. Lightside Force Drains
at all Borleias sites are -2.

Effect - *A Factory That Stamps Them Out - 4
Stormtroopers are the most common sign of Imperial domination
Use 3 force to deploy on table. All stormtroopers are deploy -1.
Once per turn you may use 1 force to either put a trooper from lost
pile into used pile, or search reserve deck and put a trooper into
your hand. (Immune to Alter).

Effect - *Those Conditions - 4
Tycho endured tough restrictions so he could continue flying.
Use 2 force to deploy on any pilot. That character may not fire
any starship weapons and all starships they pilot suffer a -4 penalty
to power. Effect lost if character is lost. (Immune to Alter).

Effect - *Repulse - 4
The morale of Imperial forces increases after winning a battle.
Use 2 force to play on a planet after winning a battle there. All
starships and characters at that planet are power and forfeit +1.
All force drains at that planet are +1 and opponents characters,
vehicles, and starships are deploy +1.

Interrupt - *Ambush - 4
Imperial forces use Interdictor cruisers to pull rebel forces out
of hyperspace and destroy them.
Whenever your gravity well pulls a starship out of hyperspace.
Search reserve deck and play up to three starships to that site at
normal use of the force. Lose interrupt.

Interrupt - ()Surface Defense - 3
Surface cannons can use volley fire to stop any attack.
Use 2 force to play. Target a planet. All defense weapons add
X to destiny draws for rest of turn. X=number of defense weapons
on target planet -1.

Characters

Imperial - *Kirtan Loor - 3
Loor was a former Liaison between the Empire and CorSec. SPY.
Power: 3 Ability: 3
Deploy: 4 Forfeit: 5
Warrior
All Imperials are deploy -2 to same site. Once per turn may use 1 force
to add 2 to power of one Imperial present at same site. Immune to
attrition < 4

Imperial - *Captain Iillor - 2
Captain of the Interdictor Black Asp. Not wholly committed to the Empire
Power: 2 Ability: 3
Deploy: 3 Forfeit: 5
Pilot
Adds 2 to power of any starship she pilots. When aboard Black Asp also adds
2 to armor. Gravity Well Generators deploy free to any interdictor she is piloting

Imperial - *Ysanne Isard - 2
LEADER of Imperial Forces. A SPY master.
Power: 2 Ability: 4
Deploy: 5 Forfeit: 7
Deploys -2 to Coruscant. Adds 1 to power and forfeit of all Imperials at same
and adjacent sites. Once per turn may use 1 force to search reserve deck and
place an Imperial into hand, reshuffle. Immune to attrition < 4

Imperial - *General Derricote - 3
A skilled LEADER and biochemist.
Power: 3 Ability: 3
Deploy: 4 Forfeit: 5
Warrior
Deploys -2 to Borleias. Once per turn may search reserve deck and play
a TIE interceptor as a “react” for free. All Imperials at same or adjacent
Borleias site are power +2 and immune to attrition < 3. Immune to
attrition < 4

Rebel - *Erisi Dlarit - 2
A SPY placed in Rogue Squadron by Ysanne Isard.
Power: 2 Forfeit: 2
Deploy: 3 Forfeit: 5
Pilot
May deploy as an undercover spy to same site as any Rebel. Adds 2 to
power of any starship she pilots. Aboard Rogue 8 also adds 2 to maneuver.
No force drains may occur at same site.

Imperial - K-462 - 2
Stormtrooper who was the LEADER of the assault on Talasea.
Power: 3 Ability: 2 Armor: 3
Deploy: 3 Forfeit: 4
Warrior
Defense value +1 under nighttime conditions. Adds one battle destiny
when present with an assault trooper. Adds 2 to the destiny draw for
Level the Base.

Imperial - Commander Bign - 3
A skilled commander and LEADER.
Power: 3 Ability: 2
Deploy: 3 Forfeit: 4
Pilot
Adds 2 to power of anything he pilots, 3 if piloting a capital starship.
When piloting Havoc adds 1 to armor and hyperspeed.

Imperial - Captain Linan - 2
A combat veteran. LEADER of several different star destroyers.
Power: 3 Ability: 3
Deploy: 3 Forfeit: 4
Pilot Warrior
Adds 2 to power of anything he pilots, 3 if piloting a capital starship.
When piloting Eviscerator adds 2 to tractor beam destiny draws and
all TIEs are deploy -1 to same site.

Imperial - Lieutenant Tanjim - 2
LEADER of the Borleias defense cannon force.
Power: 3 Ability: 2
Deploy: 3 Forfeit: 4
Warrior
Defense cannons at same or adjacent site are powered. Adds 1 to
weapon destiny draws. Immune to attrition < 4.

Imperial - Commander Hadjin - 2
LEADER of the Borleias SCOUTS.
Power: 3 Ability: 1 Armor: 3
Deploy: 4 Forfeit: 5
Warrior
Deploy -2 to any forest or swamp. Power +1 at an exterior site.
Adds 1 to weapon destiny draws.

Borleias: War Room
// If you control starships at Borleias are power +1.
Force drain -1 here.

Borleias: Alderaan Biotics Facility
// Force Drain +1 here
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