Site hosted by Angelfire.com: Build your free website today!

Rifts

I ran a Rifts campaign for a little bit. My characters all worked for Larsen's Brigade. We had a Psi-Slinger, a robot pilot, a mage/bounty hunter, a Juicer (me), a Dragon Wolf with super powers, a big berserker named Fearon and a White Tiger Cyborg, along with some captured Angrar Assault Robots and a mutant prostitute with webbed feet named Chloe. It was a hack-and-slash campaign, but it was fun. Anyway, I came up with some original content for Rifts, which I then plugged right back into Final Battle (in Final Battle, people tend to leap on any advantage they can get).

I also recently started a new Rifts campaign with a much greater attempt at keeping within the rules. This has made me recognize how good some items are that I used to not like, especially magic (god, Annihilate is insane, especially when casted multiple times by gods).

Please e-mail me at siva69@hotmail.com for joining information or if you want to point out a balance problem; I don't have a lot of time to play-test, so please, help me. I shall try to err on the side of caution if I must err at all.

Rifts Links:

Quality In Rifts: http://www.home.golden.net/~pover/rifts/rifts.htm

My Campaign:

Important Changes to the World:

The West Coast has become fused with the Fallout 2 notion. In keeping with the Fallout 2 notion, I roll for random encounters and add Luck in as an attribute; 1-10. I still need to come up with Death Claw stats and such.

Conversions into Rifts from other games

Fallout 2: I've tried to be gracious to Fallout 2. While you can argue that a Gauss rifle should inflict S.D.C. because it doesn't even kill some regular people (!), I point out that the tech level appears to be maybe only 10 or 20 years behind Rifts, we never get to see the Gauss in action against a wall, and that the Gauss rifle is very powerful in FO2, so shouldn't it at least be a fairly good weapon in Rifts?

Gundam Wing: I'll be trying to work on this one. The weapons of the OZ and the other enemies the Gundams fight appear to be roughly equal to Robotech-power weapons, which would mean Gundams probably have 1000+ M.D.C. They are powerful superweapons, but I'd like to see a Gundam fight an Elder God.

Quake 2 Superheroes: This fun little mod for Quake 2 is very fun, so I'm doing conversions into Rifts. The powers are varied and interesting.

Starcraft: I'll try to get this up, but I'll have to work on scale. It should be noted that Starcraft conversions are especially hard, even in games where there already is a notable armor class (which Rifts is not one of). Should I make Starcraft stuff M.D.? There is no question for me here; yes. But should I keep the basic scale (i.e. a lone assassin hacks a tank into pieces in 3 hits at max), or if I must skew it, in what direction should I? Ah, the trials and tribulations of a lone GM. I'd say currently that a 1-to-1 ratio would make sense.

Super Powers:

Infesting Brain

Time Distort: Major

Game Changes and Advice:

New Weapon Purposes

My Opinion on the Scenario in Xiticix Invasion

A Fusion of FO2 and Rifts, and the fun (and ease!) it brings

Adding a Luck Attribute

Percentiles over 98%

Battle Arenas

Updating Gods

My Federation of Magic™ Conversions

Impairments for Attribute Points

Changes to Superpowers

Combinations of Superpowers

Other Ways to Pimp the System

Book Reviews

New O.C.C.s:

Tattooed Spy

New R.C.C.s:

See Conversions for some interesting R.C.C.s.

New Spells:

The unique condition of the Rifts Earth has been instrumental in developing new magicks. With the amazing concentration of magicians, both human and otherwise, numerous new spells have been developed.

Curses Developed by Markus Akirus:

Curse of the Dreamer

Other Spells:

Control/Manipulate Fire

Super Ricochet Strike

Temporary Health

Necromancy:

Armor of Maggots

Carpet of Maggots

Create Zombie Superwarrior

Rend Corpse

Ludicrous/Trickster Magic:

Magic Pinochle Deck of Vengeance

Tarot Cards of Vengeance

Aspects:

By the way, Aspects were the work of some person on the Internet that I found. I wish I had the original URL, but I don't want to dig it up. So, congrats (Insert your Name Here). I've decided to do some particular ones of my own. Aspects are basically spell forms of Mind Block Auto-Defense: sacrifice MP permanently to get a permanent ability. In my opinion, not every spell will work, but I've come up with a few.

Aspect Explanation. Read this first!

Death Bolt

Life Source

Lightning Arc

New Weapons:

Anti-Magic Cloud Blaster

Anti-Magic Cloud Mine

Armor Belt

Barrage Mines

Lightning Rod Mines

Mindshatter Mines

Speed of the Snail Mines

Storm Mines

New Psynetics:

Emergency Psychic Inducer (powerful, experimental psynetic)

New Tattooes:

Ghost (ghost skills)

Growing Person (equal to the spell Giant OR 1/2 of the Super ability; must choose at start)

Man in Shadows Growing (shadow strength)

Man transforming into Woman (minor form of Metamorphosis: Human which transforms the T-Man into a analagous woman shape)

Weapon and Scream (agonizing weapon)

Weapon Around Shattered Armor Pieces (weapon does x4 damage to armor and inanimates alone)

Weapon Dipped in Poison (makes the weapon poisonous)

Weapon Disarming another Weapon (magical disarm)

Weapon Floating on Clouds (exceptionally light and well-crafted; can be used to make absurdly large weapons)

Weapon Held By Invisible Hand (animated weapon; low quality)

Weapon Held by Legendary Warrior (W.P. boost/teaching)

Weapon Piercing the Neck, Wrists or Head (enhanced wound capacity)

Weapon Smashing Through or Impaling Armor (armor-piercing weapon)

Weapon with Dice (halves minimum damage, doubles maximum)

Weapon with Dice Shedding Blood (either double critical chance or x4 damage when critical is achieved)

Weapon with Shadows Following it (multi-attack)

New Skills:

Combat Biology (Military/Science)

Lore: Biowizardy, Parasites, and Symbiotes

W.P. Mace/Morning Star

W.P. Power Tools (chainsaws, drills, buzzsaws, etc.)

W.P. Sickle/Scythe

NPCs:

Dragnor the Gladiator

Hook, Line, and Sinker™

The Strange Farm

 

New Psionics:

Combat Clairvoyance

Random Encounters (can also be applied to most Fallout-style RPGs):

Dr. Wily's Laboratory

Fritz the Book Merchant

Gheed's Casino

Heart of Gold

Hobo-Dome 2000

Swordhead/I Should Kick You

The Ultimately Efficient Army

New Parasites:

Dark Karmic

Parasitic Heart

Parasitic Wings

New Symbiotes:

Bio-Drain

Endurer Symbiote

Eyes of Mars

Eyes of Thoth

Kinesthene

Metamorph Prison

Slagswimmer

Staakker

Stormbringer

Tektonik

New Bio-wizard Modifications:

Acid Spit

Chameleon Skin

Echolocation

Electro-Stun

Enhance Regeneration

Expand Diet

Kinnie-Ger Tail

Leaper Poison Gland

Shark Skin

Skin Pores

Stalk Eye Upgrade

Stone Eyes

Superior Voice Control and Volume

Sword Arms

Tentacle Legs

Xiticix Antennae

Xiticix Gland

Xiticix Scent Spray