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Deep Gnomes of the ECL +0 fashion - Ok, so I bought the FR campaign setting and was very disappointed to find out that deep gnomes were ECL +3 and thus considered more powerful than drow and now basically off limits to starting characters. So, here's my thoughts on how to make them ECL +0:
  • Remove Spell Resistence - what PC needs that anyways?
  • Remove Nondetection - again, it's neat, but no PC needs that
  • Limit the spell abilities to 1 use total per day. i.e., the PC can cast either change self, blindness, or blur 1/day
  • Also, if the PC really needs one or more of these, make them purchase each as a feat, and each additional spell ability as a feat. Cost 'em four feats just to be like their non-PC cousins ;)
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