Medium Magical Beast
Hit Dice: 3d10 + 3 (18 hp)
Initiative: +4 (Dex)
Speed: 40 ft., fly 85 ft. (average)
AC: 20 (+4 Dex, +6 natural)
Attacks: Bite +1 melee
Damage: Bite 2d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Fear (Su)
Special Qualities: damage reduction 25/silver, damage reduction
20/+1, damage reduction 15/+2, damage reduction 10/+3,
damage reduction 5/+4, SR 2
Saves: Fort +5, Ref +9, Will +4
Abilities: Str 13, Dex 18, Con 13, Int 6, Wis 6, Cha 6
Skills: Hide +13, Listen +5, Move Silently +9, Spot +3
Climate/Terrain: Any land or underground.
Daytime: in lair, Nighttime: roaming
Organization: Solitary, pair, or pack (4-16)
Challenge Rating: 3
Alignment: Neutral evil
Advancement: 4-8HD, Large
The hideous monster hounds known as yeth are found only in the wildest, most remote places. They lair in subterranean dens until the clean sunlight fades and they can come forth to hunt. They will devour any warm-blooded prey but vastly prefer demihumans, brownies, and the like.
Fear (Su): Yeth hounds make a ghastly baying which can be heard for a mile or more. Creatures within 9 ft. must make a Will save (DC 10) or flee in panic-usually to be pulled down and gnawed to death by the ferocious pack.
As yeth hounds have the magical ability to fly and enjoy service to such creatures as night hags, evil humans, and the like, they will often be encountered cooperating with some sort of evil huntsmen. Of course, such things as will hunt with yeth are not subject to fear from their dreadful baying.
Yeth hounds appear to be huge dogs of dull black color. Their heads have an almost human appearance, and their ears are horn-like. Their eyes glow a cherry red color.
Variations created by the Dark
God Tharizdun Include:
Mephisto - a devil-headed yeth hound: SR 16, Petrifying gaze (DC10, Fortitude) (Su), 4d10+4 HD, CR5, Lawful Evil
Thrax - a bugbear-headed yeth hound: SR12, Summon Bugbears (3-12) 75% (Sp), 5d10+5 HD, CR5, Neutral Evil
Graz - a demon headed yeth hound: SR14, Summon Hell Hound 65% (Sp), 4d10+2, CR5, Chaotic Evil
Setting: Any, Greyhawk
Sources: Monster Manual II - 1st ed AD&D, Gord's Greyhawk