Crypt Guardian
|
Large-Size
Undead |
Hit
Dice: 6d12 (42
hp) |
Initiative:
+2 (+2 Dex) |
Speed: 30 ft. |
AC: 16 (-1 Size,+2 Dex, +5 natural) |
Attacks: Claw +6 melee, Great Scythe +6
melee or as weapon |
Damage: Claw 1d6+3, Scythe 2d8+3 or as weapon |
Face/Reach: 5 ft. by 5ft./10 ft. |
Special
Attacks: Faerie
Fire, Mask Others, Wall of Force |
Special
Qualities:
Undead, darkvision 60 ft., damage reduction 10/+1, see invisibility, turn
resistance +4 |
Saves: Fort +2, Ref +4, Will +7 |
Abilities: Str 16, Dex 14, Con –, Int
12, Wis 14, Cha 15 |
Skills: Bluff +8, Intimidate +8, Listen
+4, Move Silently +8, Search +6, Sense Motive +4, Spot +8 |
Feats: Alertness, Martial Weapon
Proficiency, Weapon Focus – Great Scythe |
Climate/Terrain: Any land or underground |
Organization: Solitary |
Treasure: 2 rubies (worth 500 gp each) |
Alignment: Always neutral |
Advancement:
7-13 HD (Large-size); 14-18 HD (Huge) |
Crypt guardians are undead warriors found guarding tombs,
graves, corpses, and crypts. If left alone and the place they are
guarding remains undisturbed, they will take no actions. However, if
any actions are taken to disturb the crypt guardian or its place of
protection, the crypt guardian will use all means necessary to remove the
offenders. |
A crypt
guardians appears as an imposing 10-foot tall skeleton with thick, sturdy
looking bones and red pinpoints of light where its eyes should be.
Crypt guardians are often seen wielding a great scythe, though may be found wielding any martial
weapon. |
A crypt guardian,
despite its undead status, can speak Common. |
COMBAT |
A crypt
guardian will avoid combat if possible by making use of its faerie fire
ability and bluff/intimidate skills. If unsuccessful, the crypt
guardian will use its mask other ability followed by a strategically placed
wall of force so as to bar entrance to the place the guardian is
protecting. If any creature remains
or succeeds at its Will save against the mask other ability, the crypt
guardian will proceed to melee combat with its imposing great scythe. Great
Scythe: Huge weapon wielded two-handed, Damage 2d8, Critical 19-20/x4, 22lbs,
Piercing and Slashing |
Faerie Fire (Sp.): This functions just like the spell of the same name
up to 3 times a day as cast by a 12th level druid. |
Mask Others (Sp.): All creatures within a 50-foot range that fail a
Will save (DC 17) are simultaneously blinded and turned invisible.
Those affected will remain so for 1d4 days before the effects wear
off. |
A creature that succeeds at its save is nauseated for
1d2 rounds but is otherwise unaffected by the crypt guardian’s mask other
ability for 24 hours. |
See invisibility (Su.): This functions similar
to the arcane spell of the same name except that the crypt guardian can only
use it to see creatures made invisible through use of its own mask others
ability. Treat this effect as always
in use. |
Undead: Immune to mind-influencing effects, poison, sleep,
paralysis, stunning, and disease. Not subject to critical hits, subdual
damage, ability damage, energy drain, or death from massive damage. |
Wall of Force (Sp.): This functions just like the spell of the same
name up to 2 times a day as cast by a 12th level sorcerer. |
|
Creating a Crypt Guardian |
Use the rules for the animate dead spell (Animate
Dead, in the Player’s Handbook page 174), with the following additions
and changes for the creation of a crypt thing. |
Crypt Guardian: A crypt guardian can be created only from a mostly
intact corpse or skeleton of a giant. If a crypt guardian is made from
a corpse, the flesh rots from the bones over the next 2d6 weeks. A crypt guardian remembers nothing from
its life including skills and abilities and depends solely on those granted
during its creation. The creator of
the crypt guardian must also be able to cast or read from a scroll the spells
faerie fire, blind, invisibility, see invisibility,
and wall of force at the time the crypt guardian is
created The great scythe (or other weapon) the crypt guardian
wields must be present at the time the guardian is created or it will always
prefer to attack with its claws. A
great scythe costs 50gp to have crafted. |
Material
Component (for Crypt Guardian): A black pearl gem worth at least 300gp
and 2 rubies worth 500gp each. The gem is placed inside the mouth of the
corpse and the rubies in its eye sockets. Once animated into a crypt thing,
the pearl is destroyed but the rubies remain in its eye sockets and become
the focus of the crypt guardian’s undeath. |