Strength:20 Intelligence: 17
Wisdom: 16(17) Dexterity: 19
Pers. App: 15 Bardic Voice:17(19)
Alignment: 6 Piety: 14(devout)
Ferocity: 15 Charisma: 20
Constitution: 18(19)
Height: 6' 6'' Weight: 235 dr.(lbs)
PCF: 43 MA: PMF: 44
Body: 59 Fatigue: 43
(Recover 1 Body per turn regeneration,18% fatigue per hour)
Pain Threshold: 74%, Body loss @ death: -20 b.p.
Extra abilities: hears as per elves but with +5%;
Lives in an vale with self enchanted trees and teleportals between the towering pines and crags that he now lives in. Has a wolf friend named Formosa Olong who was once an unwittingly evil illusionist but is now re-born as a mighty wolf
Age: 56
Sign: Scorpio
Well Aspected
Car.Cap: 70
Hair: White Eyes: Gold
Skin: Caucasian, tanned.
Disposition: Intense other worldly
Description: Ayyar's father was a yeoman of the countyside, a falconer by trade, Ayyar was the first son and a blacksheep
Skills: Class Skills: All the forester skills at 23rd level, Stealth, hearing, blending, covering tracks, hold large & small animal, find direction, intentions of animals, premonition, ID wildfood, trap with snare, catching fish, tickling fish, tracking, clmbing. Animal tongues: bear, falcon, dog, wolf, wolverine, song bird, deer, rodent, rabbit, Humanoid Languages: Melkarean trade tongue, gobblinkin, elven, forest speak, Taranar, Crellian, Arraken
Generic Skills:
Horse riding, Hear Others: 45%, See Others: 100%, Evade Detection: -10%, Climbing 103%/10 ft. 82% catch self in fall,
Read Well 95%, Remember Spell 90%, Understand Mechanism 66%. Learned Skills:
Train dogs and falcons, grow fruit trees, grain farming, staunch wounds, throw axes, throw daggers, Long Bow, Staff fighting, Axe fighting, mounted combat, wrestling, fisticuff, Ambidextrous fighting Bow is a Magic Focus
Spells 1st Circle
Charm Person, Magic Circle Protection, Detect Observation, Detect Tracks, Find Direction, Hold Small Animal,
Hold Large Animal, Detect Magick, Talk with animals, Detect trap, Detect altitude, Detect life, Fly, Night vision, sleep and awaken, noise, ventriloquism, hold portal, hear, 2nd Circle
Charm small animals, hold small animals, detect old tracks, detect observation, teleport, passwall, silence, telepathy, far sight, clumsiness,, muscle spasm, asera lock, knock 3rd Circle:
Find the Path, Hold large Animal, Animal messenger, Command small animal, healing, strength, levitate, Hallucinatary landscape, growth/diminish, water breathing, mirror self 4th Cirle
Summon animals, command plants, command large animal, sense the hidden, see the invisible, shape change, projected self, hold person, accelerate plant growth, 5th circle: regeneration 6th circle: animate tree, control tree.
Basic Magick: create,detach,affix,accelerate,remove, MAGIC FIRE, create, remove,detach, accelerate, amplify, LIQUID WATER, create,detach,acclerate,affix, ICE, create,detach,accelerate,affix,remove,concentrate, DENSE ROCK, create,detach,affix,accelerate, amplify, HEAT/COLD creat,remove,attach SMOKE create,detach,concentrate,remove,accelerate, AIR create,detach,affix,amplify, accelerate,intensify,remove POISON GAS Possessions: