Skeletal Enhancement (bones cannot break from falls less than 100m or blows
with force less than 10 tons, half dmg from falls and
bashing/crushing attacks, 1.5x dmg unarmed dmg modifier)
Ultravision [MR 14] (range MRm, see in dark, see and identify intensity of
radiation, detect remaining power in an energy cell)
Mental Mutations
Pyrokinesis [MR 22] (heat attack MR/2dmg +1dmg/rd, after 3 consecutive
attacks combustibles burn, can also control direction
of fire spread, immune to heat damage)
Gamma Eye [MR 33] (cause siezures in victim whose severity ranges from stun
to paralysis depending on how badly they fail the mental
attack roll at -MR/3, usage 1/day)
Light Manipulation [MR 15] (invisibility for MRmin, AC-1 vs lasers/black rays,
usage 2/day)
Planar Opening [MR 15] (door to alternate plane of existence, can hurl at
others and trap them forever within, duration 1d6min,
range MRm, usage 2/day)
Talents/Skills
Firebuilding
Swimming
Leaping
Jumping
Throwing
Trade Language
Podog Riding
Driving
Read/Write Tech 2
Equipment
plastic armor (AC 3)
Mark V blaster (WC 14) (5/5 shots, 7d6dmg, 75m effective range, takes
hydrogen energy cell)
aluminum baseball bat (WC 1)
vibro dagger (WC 4)
envelope (small, sealed; from Liz for Frieda)
Background/Personality
Second in command of Hampshire's Gamma Girls after Liz Oigne.
Appearance
Shadow has an athletic build and a pretty face tattooed with Indian tribal
markings. She also boasts a long black mohawk. "Think Pocahontas meets Xena
[Warrior Princess]."