Quests are one of the best parts of Runescape. It's best to get in game and
ask someone about the quests while you're playing Runescape but if you really
don't know what to do, please use it asLAST resort.
32 quest points are needed in order to enter the champions guild, where
you can buy special items that cannot be purchased anywhere else in Runescape,
for example last addition is runite items. (this will also help you get better
prices from the silk merchant and other NPCs)
Various rewards for completing quests are: quest points, experience for certain
skills, gold, items, or access to certain Runescape items such as use of stove
or forge. (actual amount of rewards depends on diffuculty of quest)
Start: To start this quest you must have acces to Champions Guild
and you have to talk with Guildmaster this will lead to many riddles, mazes
and finnal battle with deadly Green Dragon.
See the SPOILERS below for more details (highlight to see them):
Start - Talk to the Guildmaster in the Champions Guild
and ask about Rune Plate.
Oziach - He is located east of Edgeville(Ghost Town),
and gives you the Maze key to Melzar Maze. He also tells about the shield
and other two pieces.
- 3 pieces of map leading to Crandor Isle-
Map 1 (combat test) in Melzar Maze- You must collect keys from each enemy
you meet, only one drops the key.
Red Key - Rat(lvl 13) That respawns in the South
Western most corner, and the door to use is the North Western most one.
Orange Key - Ghost(lvl 25) that respawns South West
of the latter, and the door is the one directly North of the spot on the
opposite side of the railling to the latter.
Yellow key - Skeleton(lvl 31) the respawns the most
South, and the door is all the way to the South West.
Blue Key - Southern most Zombie(lvl 32), northern
most door.
Magenta Key - Melzar the mad(lvl 45) drops this
automaticly and use it on the north door.
Black Key - Lesser Demon(lvl 79) drops the key automaticly
and use the door on the north wall then open the chest for your map piece.
Map 2 (game knoweledge) and Oricales Puzzle-You are
told by the oracle that you need to have in your inventory;
location or room - the room with the map is in
the dwarf mine off of the route to the scorpions
small crustation cage - Lobster pot
- Buy from Fishing Store at Port.
bowl that has not seen fire - Unfired
bowl - Make from soft clay on potters
wheel.
worm string changed to sheet - Sheet
of silk - Buy
from Silk trader in Al Kharid.
drink of the mage - Wizard mind bomb
- Buy from bar in Falador.
Map 3 (inteligence test) - Goblin in jail at port
drops it, must use magic or ranged to kill it and You need Telekinetic grab
to get it.
Protection - Anti Dragon Breath Shield - Oziach Tells
you the Duke of Lumbridge Castle has one. Talk to the Duke on the second floor
of the castle to recieve this. without this you will get hit for 60 damage
a breath, this mean very short fight.
Lady Lumbridge - To repair Lady Lumbridge you will need
3 planks and 12 nails (nails are made by lvl 34 smithers from steel bars[2
nails per bar]). you will need Ned to sail the boat just take him the completed
map. Ned is old captain that can be found wanderinf in Draynor Village selling
ropes.
Crandor Isle - exiting the ship you must fight your way to a Stair case
and get to the dragon in dungeon under the Isle. MAP
of Isle
Arival - the first enemy you meet is a Skeleton(lvl
31) then King Scorpions(lvl 36) after that is Hobgoblins(lvl 32) and possibly
one Lesser Demon(lvl 79) brfore you reach the stairs. The stairs lead to
a cave with more skeletons(lvl 31) and is connected to a hall with the door
to the dragon room guarded by Skeletons(lvl 54).
Fight - Dragon is 110 Lv. The Best tactic is the use
of food and strength potion, Pray magic and Ranged are not good ideas Due
to the breath. For a 60 lv it is hard battle for 90+ it is easy
Escape - Defeating the dragon teleports you outside
the room and in the middle of the lvl 54 skeletons. Head South passed the
Lesser Demons and push the odd looking wall. you'll enter demon cave on
Karamja island near the Red deadly spiders, just leave from Karamja Port.
If you bringed nails and planks there is still posibility to sail back.
Reward: You can Buy "Rune platemail" and 2 or more quest points
+ experience (rumor 20.000 experience)
Start: Talking to Kaqemeex in Taverly's stone circle and ask him for
a quest. as You pass Doric gate to members section head north.
See the SPOILERS below for more details (highlight to see them):
-
Reward: 250 experience in herblaw ( you go to 3rd lv), ability to use
herblaw skills, 4 Quest points.
Thanks for help: ixnay_hombre
Hero Quest
Difficulty level: Very Hard, Members Only
Start: You can start this quest ONLY if you finished all other quests.
It start in Hero Guild North of Taverly
See the SPOILERS below for more details (highlight to see them):
-
Reward: You can buy Dragon axe.
Thanks for help:
Lost city
Difficulty level: Medium - Hard, Members Only
Start: Lost city starts in woods near lumbrige castle. Talk to adventurers.
See the SPOILERS below for more details (highlight to see them):
- You need 31 Crafting and 36 Woodcutting to finish
it.
Reward: 3 quest points, presumably continued access to the lost city
using your special staff
Thanks for help: MarkFour, ixnay_hombre
Merlin crystal
Difficulty level: Easy - Medium, Members Only
Start: Go in Camelot Castle it is North after you pass white wolf mountain.
See the SPOILERS below for more details (highlight to see them):
-
Reward: 6 quest points, ??
Thanks for help:
Witches House
Difficulty level: Medium, Members Only
Start: Start by talking to the boy outside of the Witches House in Taverly.
See the SPOILERS below for more details (highlight to see them):
-
Reward: 4 quest points, ?? hit point experience.
Thanks for help: ixnay_hombre
Doric's Quest
Difficulty level: Easy
Start: It is easy quest to fetch Doric some materials for making amulets.
Talk to Dwarf Doric the Smith in the Amulet shop near ice mountian northwest
of Falador
See the SPOILERS below for more details (highlight to see them):
-He asks you to bring him materials for an amulet:
- 6 clay
- 4 copper
- 2 iron
-You can buy ore in Dwarven mine fast. Bring the ore
to him.
Reward: 180gp, 1 quest point, mining skill (+2[level 1-3] +1[level 45-46]),
and use of Doric's anvils
Thanks for help: Gohan_Sayen, Lord_Bane, Showstealer, Hitman_X
Goblin Diplomacy
Difficulty level: Medium
Start: In Port Sarim, go to the pub and talk to the bartender. He will
mention the goblin war, and the colour of their armour.
See the SPOILERS below for more details (highlight to see them):
Hint 1 - Go to the goblin village in northwestern
Asgarnia and talk to General Wartface & General Bentnose. They will inform
you that they are looking for a new look for their armour. You will then need
to obtain 3 sets of goblin armour, which are a random drop item attained from
killing goblins.
Hint 2 - You will now need to dye the sets of goblin
armour to change their colour. Talk to Aggie the witch at Draynor Village,
she will inform you of the ingredients needed to make dyes.
Hint 3 - Aggie will have told you the ingredients
to make red, yellow, and blue dyes, and that she charges 5gp to make each
dye. Collect the following items to bring to Aggie so that she can make the
dyes: Red - 3 redberries, Yellow - 2 onions, Blue - 2 woad leaves.
Hint 4 - Redberries can be found south of Varrock
or in Food Shop, onions can be found behind the farmhouse that is south of
the windwill in Misthalin, or in the garden that is north of Rimmington in
Falador, woad leaves are obtained by talking to Wyson the gardener at the
Park in Falador (be sure to offer him 20gp to get 2 leaves and you have to
ask the Aggie about woad leaves; if you don't Wyson the gardener will not
talk to you.).
Hint 5 - Bring all the ingredients needed to make
red, yellow, and blue dyes, as well as the 5gp fee to make each of the dyes
(15gp total), and talk to Aggie. She will make all the dyes for you. Combine
the yellow & red dyes to create an orange dye. Then use the orange dye
on one of the sets of goblin armour, and use the blue dye on another set of
goblin armour. You should now have one orange set of goblin armour, one dark
blue set of goblin armour, and one light blue set of goblin armour (original
colour).
Hint 6 - Return to the goblin village and talk to
General Wartface & General Bentnose. You will give them the orange set
of goblin armour (which they don't want), you will give them the dark blue
set of goblin armour (which they don't want), and finally you will give them
the light blue set of goblin armour (which they are quite satisfied having
the original colour armour).
Thanks for help: Nick_R_T, Matthew L., Lieut_Data, Hitman_X, kpac
Black Knight's Fortress
Difficulty level: Hard
Go on a spying mission for the white knights
Start: In city of Falador, visit the White knights castle, and talk
to Sir Amik Varze upstairs. He'll tell you of the Black knights planning to
destroy the white knights with some secret weapon. Your task is to find out
what it is, and sabotage it.
See the SPOILERS below for more details (highlight to see them):
Hint 1: Go to the Cabbage field at monastary and take
1 or more cabbages, then go to
Black Knights Fortress (located at the ice mountain, a bit west of Monastary)
You'll notice the front door is locked, and the guards
won't let you in the side door. Why? You don't look like them. To get in u
need a Guards uniform, Medium Bronze Helmet and Iron Chainmail.
Hint 2: *Go thru the "odd looking wall"
which is at the north Wall when u get in, go up the ladder.
U see a "Grill" and u can choose listen by left clicking it, u will
see the Black Knight
Goblin, and the witch will start to speak to each other. It's an invincibility
potion they're making, and it needs a
cabbage from Draynor Manor to be complete. Any other cabbage will destroy
the potion.
Hint 3: *Go back down the ladder, you see a room next
to you with 3 Black knights, go in
there, theGuards says you shouldnt go in there, because the black knights
are gonna attack you.
*When u get in there, 1 Black Knight will attack you, but just run from the
fight or kill the BK if u
can.
*If u press the other door in the room, a BK will attack u, so make sure all
BK's are busy if u
want to go thru the door, (good to get friends with u attacking the BK's).
Hint 4: *Go upstairs, climb the ladder, at the north
wall is a "odd looking wall". go through it and
"use cabbage with hole"
If you made it correct u will say "that must have ruined the secret weapon"
or something like
that.
Reward: 2500gp, 3 quest points
Thanks for help: Gohan_Sayen, Ranged Guard, Afgncaap, Lord_Bane, Hitman_X
Pirate's Treasure
Difficulty level: Medium
Start: Talk to Redbeard Frank at the Port Sarem bar, next to
the Battle Axe Shop. IN order to begin the quest you need to ask him if he knows
where any treasure is.
See the SPOILERS below for more details (highlight to see them):
HINT 1.- Go To Where The Ship To Karamja Is, Get A
Ticket From Captain Tobias or The Sailor. Take the boat to the
island Costs 30gp.
HINT 2.- Geting Rum from Isle
When You Get To The Island Go To The First Shop On The Left, Buy A Karamja
Rum Costs 30gp.
Go To The First Shop On The Right Now go talk to Luthas the Banana farmer.
Ask him for a job and then go pick bananas for him. When you have 10-12 bananas
go to the crate outside Luthas' house. Use the bottle of rum on the crate
and this will hide the rum in the crate. Then Use the bananas on the crate
till the crate is full. Now talk to Luthas again to get your 30gp payment
and ask him where the bananas are going.
Talk with Customer officer and and let her search you, as you don't have rum
she will let you to board a ship back To Port Sarim, ~~If you try to take the rum on the boat back to Port Sarim. the customs
officials will confiscate the rum and you will have to buy a new one.
Hint 3.- Recovering Rum Bottle
~~ need a WHITE apron for next part you can find it in cloth shop in Varrock
market square)
Then go to the Food store. Put on your apron and try to open the back
door Wyndin will tell you that you cant go back there but just ask
him for a job. Now you can go to the back of the store. Search the crate
and you will find your bottle of rum.
Hint 4 - chest location
Take the rum back to Redbeard Frank in Port Sarim Bar and he will tell you
to get the treasure from a chest at the Blue Moon Inn and give you a key to
that chest.
Go to the Blue Moon Inn (Varrock) on the 2nd floor there is a chest.
Use the key on the chest to get a note. The note says to dig behind the south
bench in the park. Meaning the Park in Falador.
Hint 5. - Treasure diging ~~ For the last part a Spade is necessary. You can either buy one or get
it for free at Draynor Mannor by the exit.
Go to the park in Falador and Use your spade on the flowers behind
the bench. Watch out Wyson The Gardener does not like you digging
up his flowers and will attack you. Once combat is over, if he attacks, Use
your spade on the flowers again and you will get the treasure!!!!
Reward: 450gp, 2 quest point, 1 cut emerald, 1 gold ring
Thanks for help: : FusioN X, Terll S, PAQ, World
Witch's Potion
Easy Quest to fetch the ingredients for an evil witches brew.
Difficulty level: Easy
Start: Talk to Hetty in the Rimmington village southwest of Falador
for list of items
See the SPOILERS below for more details (highlight to see them):
Burnt meat- burn some meat (get it from Bears, Giant
Rats..) of buy in Port Sarim Food shop.
Onion- Go north from the village and u will find a
cabbage field and some onions
Rats tail- kill a rat in the bulding next door
Eye of newt - can be bought in the magic shop by the
docks in Port Sarim.
When u have all this u can go talk to Hetty and talk
to her, and then "drink from couldron"
Reward: 1 quest point, magic skill (+3[level 5-8, 7-10])
Thanks for help: Showstealer, Ranged Guard, Lord_Bane, Gohan_Sayen,
Lydmus, Hitman_X
The Knight's Sword
Difficulty level: Medium
Start: In city of Falador, visit the White knights castle, and talk
to the squire. He needs help to recover his knight's lost sword.
See the SPOILERS below for more details (highlight to see them)
press M for map:
Hint 1 - He tells you he lost Sir Vyvin's Sword. He
begs you to arrange for another sword to be made, then tells you that the
original was crafted specially by the Imcando Dwarves. The only one who knows
about them is the Reldo, Varrock Castle Librarian. He will tell you to take
a redberry pie to the dwarf living on the southern pennisula in Asgarnia.
- Go back to the squire and asks for a picture before
trying to get the picture from the cupboard. If you don't, all you find in
the cupboard is junk. (Presumably, you don't knowwhat to look for.)
-Go to Sir Vyvin's room in White knights Castle and
take the picture from the cupboard while someone distracts him.
-Give Thurgood the picture.
Hint 3 - Thurgood asks you to bring him 2 iron bars
and a Blurite ore. The blurite ore is in a M
mine beneath his house; to get to it, you must go up the hill and into the
mine entrance. Once in there, you will see a mine protected by hobgoblins
and ice giants. Unless you are accompanied by a strong party, if you are a
new player, you may want to avoid this part until you are stronger. The Hobgoblins
are aggressive and dangerous to the beginning player. The Ice Giants are not
quite so aggressive, but will destroy all but the best players. Prospect the
rocks that surround the Ice Giants, and you will find that at least one contains
blurite. Mine it, and you'll have the ore. Escape with your life, fetch yourself
some iron bars, and return to the dwarf.
-He smiths the sword for you. Faladian Knight's Sword
att + 11 power +11
-Take it to the squire
Reward: 1 quest point, smithing skill (+6[level 1-7], +11 [level 12
to 23], +5[level 30-35], +3[level 40-43], +1[level 55-56])
Thanks for help: Gohan_Sayen, Lord_Bane, Ratso Pimps, Hitman_X, zeratul33
Starting in Al Kharid
Prince Ali Rescue
From the Runescape site: Prince Ali of Al Kharid is being held captive
by the Lady Keli. If you think you're up to a daring rescue mission then go
to Al Kharid and talk to Chancellor Hassan. This is a long quest with many
parts! Many thanks to Rab for the many hours he spent creating it, and to
Paul for configuring it for use in the game.
Highlight the SPOILERS below for more walkthrough information: (Thanks to
Azot for his walkthrough)
Start - First go to Al Kharid and talk to the King
in the palace. He'll send you to his manager, Osman.
Talk with Osman, and he tells you that somone has kidnapped the Prince and
he wants you to rescue him. If you ask him, he will tell you all the ingredients
for the quest:
Rope -- You can buy rope from Ned, or bring him
4 balls of wool (you'll need this for Lady Keli)
Wig -- You can bring Ned 3 or 4 balls of wool
and he will make a wig.
Yellow Dye -- For this, you need two onions which
you can find in the farm near the WindMill.
Red Berries -- You can find berries near Darkwizards
in the Wood near the Stone Henge. (For Prince's makeup)
Water -- Find Jag in the town and get his water
or get from a fountain or sink with a bucket. (For Prince's makeup)
Flour -- See the Bread Task for instructions on
obtaining flour. (For Prince's makeup)
Ashes -- Make ashes by lighting a fire and letting
it burn down. scarecrows reports that ashes can also be
found on the top floor of Draynor Manor, next to the machine. See the
Find Edgar quest for further info. (For Prince's makeup)
Pink Skirt -- Buy in the Varrock clothing store.
scarecrows reports thtat you can find a Pink Skirt also
in the slums of Varrock. (See the shops page for location)
3 Beers -- To get the body-guard drunk. Find it
in Barbarian Village or buy at a bar in Varrock or elsewhere.
clay -- For making a key for the jail (to make
it soft, add water).
Bronze Bar -- For making a key for the jail.
Next go to the Village west of Lumbridge or south
of Draynor Manor. There is a new Jail there with Prince in it. Near the jail,
you will find a daughter of Osman. She is a spy. She will tell you how to
use the tools you've collected. Behind this little Village, you will find
a Witch. She will make you a yellow dye and makeup. In the Village, you will
also find Ned the Seaman, who will make you the rope and wig. The daughter
of Osman will tell you about the key that you need to open the jail and rescue
the Prince.
Talk with Lady Keli (she is in the jail ) and ask
her if you can see the key. You will automatically take an imprint. Go back
to the King of Osman in Al Kharid and give him the clay with print of the
key. He will tell you that you need to go back to Leela (his daughter). She
gives you a Bronze Key for the Jail.
Talk one more time with Leela. She tells you that
the guard needs 3 beers. Now you
can go and rescue the Prince. The prince needs to disguise himself in the
wig, skirt and make-up.
Go into the jail, talk to the Lady Keli's body-guard,
and give him 3 beers. Next use the rope on Lady Keli and go into the Jail
with the key. Talk with the Prince and come back to Al Kharid for your reward.
Reward: 700gp, 3 quest points
Thanks for help: Jomaei, Hitman_X
Starting at Draynor Manor
Ernest the Chicken
Difficulty level: Medium
Talk with Veronica near the manor gates. She will ask you to find Ernest.
Ernest is out of luck! The mad scientist transformed him into a chicken. To
help him get back you need to bring scientist some parts of machine, which gremlins
hid all around manor. Highlight the text below for a reported solution for the
oil can puzzle.
Pressure Gauge
Hint 1 location --It is located in the fountain in
house garden.
Hint 2 -- And you cannot get it easy becouse of some
Piranas which like to live there. Go to second floor and get Fish Food.
Hint 3 -- Poisoned Fish food. Go in mannor Kitchen
(where witch spawn) and get poison. Use poison on fish food to make Poisoned
Fish Food. Use it on Fountain and Search the fountian.
Rubber tubing
Hint 1 Location -- is closed in closet but you need
to find a key. Skeleton will not attack.
Hint 2 -- You need Shovel. And one can be found in
the exit room.
Hint 3 -- Go in garden and find a pile of compost,
Use shovel on it to get Key of closet
Oil Can
Hint -- you need to manage 6 switches and 8 doors
in the basement, remember that all data is saved individually and if you
see someone pass a door that don't mean you can pass a same door too. You
will need to use some switches twice.
Door Guide --
Pull A.
Pull B.
Go NE door.
Pull D.
Go SW door.
Go S door.
Pull A.
Pull B.
Go NW door.
Go W door.
Go N door.
Pull F.
Pull E.
Go E door.
Go E door.
Pull C.
Go NW door.
Go W door.
Pull E.
Go E door.
Go S door.
Go S door.
Go W door.
Here's a map
of the final state of the switches that you need to get the oil can.
Reward: 4 quest points and 300 GP
Thanks for help:Hitman_X, Caius, solution for the oil can puzzle
by Crazycarl - checked and edited by r2keen2, (Zeppelin
and Vappuvaris for the map!)
Starting at Farm northwest of Lumbridge
Castle
Sheep Shearer
The farmer asks you to delivery 20 wool yarn balls to him, and refers darkly
to some thing that ate the sheep. You have to find a tool you can use to gather
wool, and then take the wool somewhere so you can spin it into yarn.
Highlight the SPOILER below for more details:
Get 20 wool yarns
to the farmer. Use shears on sheep, with this raw wool go to the Lumbridge
castle tower or barbarian village to make wool on spinning wheel.
Reward: 60gp, 1 quest point, crafting skill (+1[level 1-2])
Thanks for help: Zolcceli, Hexagon, Pizdets, Hitman_X
Starting at Lumbridge Castle
Cooks Assistant
In this quest, you gather ingredients for the chef at Lumbridge Castle
Highlight the SPOILER below for more details:
Talk to the cook in kitchen. He requests
three items: An egg, a bucket of milk, and some flour.
The egg is in the chicken farm to the north -
east of Lumbridge.
Milk: Use
a bucket on a cow to get milk. Bucklet you can buy in General
Shop or find in Chicken Farm house
Flour:
Go to the windmill with wheat from one of the fields (near the
egg farm) and bring one POT with you. At the top of the windmill
is
a hopper. Use the wheat on the hopper, then operate the hopper. Go downstairs
and use the pot on the flour.
Take all three
ingredients to the chef and talk to him to finish the quest.
Reward: 1 quest point, cooking skill (+3[level 1-4]) and you have access
to range in Lumbridge castle kitchen (additional cooking skill bonus when cooking
there)
Thanks for help: Hitman_X
The Restless Ghost
In this quest, you must rid the church cemetery of its ghost.
Difficulty level: Easy
Start: Go to the church in Lumbridge Castle and talk to the priest.
See the SPOILERS below for more details (highlight to see them):
Hint 1 - hermit's house is in swamp south of Lumbridge
Castle
-talk to the hermit. He'll give you the Amulet of Ghostspeak.
Hint 2 -Return to the church and go into the graveyard
while wearing the amulet.
- Now you can talk with a gost
Hint 3 - Skull can be found in catacombs under
Wizard's Tower.
- You can take a skull from a chell guarded by skeleton.
Hint 4 - Return to the ghost with the skull and place
the skull in the coffin.
Reward: 1 quest point, prayer skill (+5[level 1-6])
Thanks for help: Hitman_X, Kojiiriin
Starting at the Small Village
Vampire Slayer
The vampire sleeping in the coffin under Draynor Manor has been terrorizing
the inhabitants of the small village to the south and must be stopped! If
you think you are up to the task of slaying a vampire, go and talk to the
people in the village to find out how you can destroy this evil monster!
Highlight the SPOILER below for more details:
Hints - Go to the crossroads west of Lumbridge.
Get the garlic in the 2nd floor in the first house to the south. Find Morgan
in second house to the south to get the quest. He tells you to go to the Jolly
Boar inn and talk to the drunken EX-vampireslayer. Buy the drunk a beer and
talk to him about it (might take a few tried) and you'll get a stake. Go to
the Draynor Manor and get in to the cellar. There you'll find Count Draynor.
Equip the stake and you need hammer in your inventory (make sure you have
the garlic in your inventory, because it makes him lose 10 hp) and slay the
evil Count. Thanks to Lanfear,
Amid
In the Delrith quest, you find out that you are destined to take out Delrith,
a demon who, when last he walked the earth, levelled Varrock!
Highlight the SPOILER below for more details:
Talk to the gypsy
in Varrock market, collect 3 keys (1) 25 bones for wizard is one miniquest,
2) use bucket on sink, use full bucket on castle kitchen drain, go in sewers
to get key, 3) find a guard chief in palace [easiest]) Silverlight is nothing
special (11 aim 11 power) but it is only one able to hit Delrith, when fighting
demon you must select the right incantation from 4 possible or he will get
to full health once killed.
Reward: silverlight sword, 3+3 quest points
Thanks for help: Hitman_X
Romeo & Juliet
A Runescape retelling of the classic by Bill Shakespeare, this one ends
up being pretty simple to do, and no one gets killed!
Highlight the SPOILER below for more details:
Talk to Romeo, Juliet
or Priest (Father Lawrence). Cadava berries needed to make potion are found
in forest near Varrock's southeast mine.
Reward: 5 quest points
Thanks for help: Hitman_X
Shield of Araav
In this quest, you're tasked to recover the Shield of Araav for the King
of Varrock. This Quest Requires two People to Complete.
See the SPOILERS below for more details (highlight to see them):
Phoenix
Gang Member
Joining
- Talk with the librarian in Varrock palace. And Read the book you locate
in one of the shelves of the library. Once you've read it talk to him
again. Talk to the fur trader in the market and give him 20gp he'll tell
you the location of the hide out. Talk to the Man in the Hide out and
do as he says.
The Shield - The
man tells you of an informant of their rival in the local Inn. Kill Jonny
with a Beard and being the intellegents list back to the man. he'll let
you into the hide out and also give you a key to the amoury. The Shield
is in the back room of the hide out inside the chest.
Black
Arm Gang Member
Joining - Talk to the tramp
near the sword shop and ask whats down the ally, he'll tell you it's the
Black Arm gangs hideout. Talk to Katine in the hideout and she'll give
you a small task.
The Shield - Katine
wants you to get 2 Phoenix Crossbows, there is a Respawn in the Phoenix
Amoury but you'll need the Key from a Phoenix Member, when you pick up
a bow from the armoury the weaponsmater(lvl-25) will attack. Once you
get kill him pick up the bows and return to Katine. she'll give you access
to the Hide out and the shield is in the cupboard on the second floor.
Obtaining Proof of the Shield
- one of the people must talk to the Meusium Owner and recieve two Certificates.
Take the Certificate to the King and recieve the reward.
Reward: 2 certificates - each of which grants the bearer a 600gp reward
when presented to the King (note: king will only pay once, it is easy to give
other certificate to player that helped), 1 quest point
Thanks for help: Hitman_X
Starting at the Wizard's Tower
Imp Catcher
Difficulty level: Easy
The Wizard Mizgog tasks you with recovering 4 magic beads which imps have stolen.
See the SPOILERS below for more details (highlight to see them):
Start:Talk with Wizard Mizgog on the 3rd floor of the Wizard's Tower.
Hints: Go slaughter innocent imps (they look like
tiny Delriths) until you find all four beads, they're black, red, white and
yellow. Click the '.' at the end of this paragraph for a better look. (Thanks
to LRBowers for the pic!) If you go this route and kill them yourself,
be warned -- it takes a lot of patience. M
To see a map of where the imps spawn, click the 'M'
at the end of this paragraph. (Thanks to Lord Stone!) M
If you can find people who will sell or give you the
beads, that will work too. (Verified by Visolela -- black and yellow
given to her, red sold to her, collected the white herself.)
Return to the Wizard Mizgog for your reward.
Reward:Amulet of Accuracy (adds +4 to weapon aim when
worn), 1 quest point, magic skill (+3[level 5-8, 12-15])