Weapons Bay
To determine damage of a ranged weapon, you multiply the DF of the weapon by the Weapons attribute. The final number is the damage you did to your opponent.
To determine damage for a melee weapon, you take your Fighting ability and add it to your Power ability. After this is done, you divide the number by 2, this is your total melee ability. Then you take the weapons DF, and multiply it by total melee ability. This is the total damage you can do to your opponent.
Below is a list of the standard weapons, and their prices. Choose the weapon that best fits you, and you will always have fun. Good Luck, and I will see you on the battlefield.
All the weapons have a set amount of ammo for a battle, But when th battle is over, your ammo is reloaded for free, except for missiles. So you don't have to buy bullets or anything like that, but during a battle you can run out of ammo. So you should pace yourself.
Ranged Weapons
- Rifle: / Ammo=10 bursts / DF=3 / Price=$3000
- Chain Rifle: / Ammo=8 bursts / DF=4 / Price=$5000
- Flame Thrower: / Ammo=10 shots / DF=5 / Price=$4000
- 4x Missile Launcher: Ammo=8 micro-missiles / DF=3 per missile / Price=$8000 (can be side mounted on the Aires for $1000 more)
- Torpedo Launcher: Ammo=6 torpedoes / DF=6 / Price=$7000 (water use only)
- Beam Bazooka: Ammo=3 shots / DF=8 / Price=$8000
- 2x Shoulder Cannons: Ammo=5 shots each / DF=6 each or 12 total / Price=$18,000 each (Tragos only)
- 2x Shoulder Guns: Ammo=8 shots each / DF=6 / Price=$12,000 (Leo only)
- Beam Gun: Ammo=20 shots / DF=4 / Price=$8000
- Upgraded Beam Rifle: Ammo=8 shots / DF=7 / Price=$12,000
- Upgraded Beam Rifle: Ammo=12 shots / DF=7 / Price=$15,000 (Taurus only)
- Beam Cannon: Ammo=5 shots / DF=14 / Price=$35,000
- Dobergun: Ammo=15 shots / DF=11 / Price=$35,000
Melee Weapons
- Beam Sabre: Limit=8 charges / DF=10 / Price=$25,000
- Heat Hawk: Limit=3 super attacks, infinite normal attacks / super attack DF=10, normal attack DF=4 / Price=$18,000
Shields
- Round Shield: (-2 from AC) Price=$2000
- Planet Defensor: (they can be used for up to six rounds total, before they are out of energy) (every two planet defensors, give you a bonus of -1 to your AC)
Physical Combat
- Standard MS Punch=power+fighting attribute
Missile Prices
- Micro-Missiles: DF=3 / Price=$500 each
- Missiles: DF=6 / Price=$750 each