Wired Tribe

Race: Skaven
Coached By: Fizban
#Player NamePositionmastagavPlayer SkillsijcptdincsvpspCost
1NightbladeStorm Vermin (B)7539Block, Stand Firm, Tackle, +ST, +ST, Magic Helmet 18 1547590k
2RatsputinStorm Vermin (B, FA)7439Block, Guard, Regenerate, Stand Firm, +ST, Magic Helmet  81355790k
3LunchPass Rat (O)8458Block, Dodge, Pass, Stand Firm, Sure Hands, +MA, +ST, +AG, +AG, Leader, Magic Helmet, Peaked (251) 1505141625770k
4BulletPass Rat (H)7347Block, Dump Off, Nerves of Steel, Pass, Strong Arm, Sure Hands, +AG 743 1410570k
5De FastGutter Runner (B, FA)10257Block, Dauntless, Dodge, Stand Firm, +MA, +AG, Gauntlets of Adhesion 102712110280k
6PiezoGutter Runner (B)10347Block, Dodge, Side Step, Tentacles, +MA, +ST 162511210580k
7ZappaGutter Runner (B)9348Block, Dodge, Shadowing, Side Step, Tentacles, +ST, Magic Helmet 7251 410580k
8Rattos LaflecheGutter Runner (FA)9258Block, Dodge, Horns, Leap, Stand Firm, +AG, Magic Helmet 934  312680k
9Ta-RakkaBeastman (FA)6338Block, Guard, Horns, Stand Firm 13 433360k
10KarmaLine Rat (O)7337Block, Dirty Player, Kick, Pro    21109250k
11La-TakkaBeastman (FA)6338Block, Guard, Horns, Stand Firm 14 1013860k
12DustLine Rat (O)7437Block, Pro, Strip Ball, Tackle, +ST  8 101511950k
13LogrikBeastman (B)6338Block, Claw, Horns, Pro, Razor Sharp Fangs, Tackle  1 33810760k
14PeaceLine Rat (B)7337Dirty Player, Regenerate    622250k
15Yellow TeethRat Ogre (O)6537Block, Break Tackle, Frenzy, Mighty Blow, Prehensile Tail, -AV, Beastman Skull Helmet  4 4511157130k
16HeimlichRat Ogre (B)6539Block, Mighty Blow, Prehensile Tail, Tackle, Magic Helmet  4 23373130k
Team Name:Wired TribeRe-Rolls:8x $60k =480k
Race:SkavenFan Factor:32x $10k =320k
Team Rating:536Assistant Coaches:0x $10k = 
Treasury: Cheerleaders:0x $10k = 
Coach:FizbanApothecary:1x $50k =50k
Match RecordsTeam Wizard:1x $150k =150k
TOTAL COST OF TEAM:2,230,000

Gauntlets of Adhesion : This simple handwear actually reacts to the close proximity of the ball, granting the wearer some major advantages when it comes to ball handling. When picking up the ball, he is considered having the Big Hand Physical Ability. When catching, the wearer gains a +1 to AG for the catch. If blocking the ball carrier, the wearer is considered having a specially modified Strip Ball. If he knocks down or pushes the ball carrier, he must roll above the ball carrier's Agility score to steal the ball (he strips the ball and catches it in the same sequence, and does not necessarily needs to follow on the block to do so). If the modified Strip Ball fails, the play continues as normal (note that if the wearer has Strip Ball on top of that, the ball will bounce even if the modified Strip Ball fails, of course).

Beastman Skull Helmet : This iron horned helmet magically adheres itself to the player's head so well that he can actually charge with it, gaining the Horns bonus to strenght when blitzing, as with Horns, the physical ability. The helmet also reinforces the wearer's spine to support physical impacts of blitzing head first. Thus, all permanent Serious Injuries focusing on the spine or skull of the player can be ignored and counted as only a normal concussion (mng). The injuries are : Damaged Back (N), Smashed Collar Bone (-ST), Broken Neck (-AG), Serious Concussion (-AV) & Fractured Skull (-AV). Note that the helmet is not a full helm and does not possess any magical protection attributes, thus does not provide any bonus to AV, and that the wearer cannot already have a Magic Helmet or eventually wear one if he possesses the Skull Helmet.