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ZOE'S HINTS FOR MEDIUM LEVEL CHARACTERS




You have arrived at the point where many players start getting frustrated and the thought of quitting pops up once in a while. This is because at experince level 13 the hitpoint doctor/trainer will sell you hitpoints for increasing amounts of coin. The maximum amount that can be bought depends entirely upon the class of your character. It is strongly recommended that you buy as many hitpoints as he will sell before resting up past experience level 13. This will, however, require an average of 25million coins per character. In my experience a barbarian is able to coin fastest of all classes. Rolling up a barb just for purpose of coining is a recommendable thing to do. This way you have one crit to coin until you are sick of it, and another character to play with to have a break from coining.

EXPERIENCE:

Gaining experience remains easiest on the frore and alerian icefloes. the alerian caves hold large zoos that will give a nice boost too, but regen is slower there, so you will run out of crits fairly quick. Until you reach experience level 16 the above remains your best bet.
Remember to wear good blocking armor and a lot of iceprot on the floes. Once used to the area you will wander into the center more often. try to stay around easily recognizable landmarks (patterns of stones, grass, water) so that should you die and get stripped you will know roughly where to find your dp.

Gaining experience points up to level 18 is a tedious process. Allthought the icefloes still provide a valid amount of experience points, the King Mino dungeons become available at this point. You will find a set of stairs in a grassfield surrounded by a cave wall, far E from the frore E gate. Go down to enter KM-1. The crits are not as easy, but provide a lot more, a lot faster. High level protstun and some training in how to handle strong zoos is required. There is no special trick to this area. Just survive and kill.

Once you have made experience level 18 you may, experiencewise, consider yourself 'Intermediate'.

SKILL:

Put your best blocking gear on and all the combat adds you can find. (ie scales, robes, combat rings, boots, bracers, necklaces, the whole 9 yards).
Go out the W gate in frore and cross the water all the way to the west until you see a wall. you will see 2 little islands along the coast. Stand W from the most Southern one and open the wall to the W (use a grenade from n-5, a door or illusion spell).
go into the room and start fighting the minotour. This crit has a lot of hitpoints and may take an hour or two to kill. You may want to twig out to pay the trainer inbetween. This will quickly take you up to skill 12. Once that skill has been reached the minotour will still give good skillgains up to skill level 14. Since the regen is slow (3 hours) the frore floes will provide some good skill (and exp) in the mean time.
From skill 13 until skill 15 the alerian Ghoul Lord is the crit to beat, in combination with the frore minotour. Ghoul Lord regen is 1:15 hours and gives great skill.
Wear combat gear and poison prot if you have any.
Go to aleria and out the W gate. Find the set of stairs in the grass and go down. Head E then NW until you come upon a northbound hallway with doors on either side. The second door on the E has a secret wall in the back of the room. The hallway behind it to the N has a wall that can be opened to get to the Ghoul Lord lair. The crits around him are best dealt with first, since the deathrats can stun with their bites, and ghouls poison.

Upon reaching skill level 15 you may, skillwise, consider yourself 'Intermediate'.

COIN:

At this experience level coin is always short. The most available coin at exp lvl 13 is found in the 'denaba' or 'acid' caves.
Wear the best defense gear you have. Do NOT wear bracers! Once you get to the cave hurry to pick up a pair of pitch black bracers. They are acid prot bracers and you will need them. If you have an acid amulet wear that too. Lucky players in posession of Black dragon or Mama dragon scales need not worry. The scales have built-in acid prot.
Go to W frore up to the water's edge. Find the set of stairs on the coastline and go up ready to open 2 walls. open the walls to the W next to the hole. walk to the wall past the hole. Open that wall and run down two sets of stairs. You are now in the acid cave. Skeletons hit reasonably hard (40-100), clearthing jumpkick for up to 150. The denaba (purple snakes) are non hostile, and once a player enters the cave they will start fighting the other crits. Therefore you don't have to fight anything, just loot from the denaba's kills. 100.000-200.000coins per trip is average, depending on how long the denaba have been killing.

Maeling dungeons also provide good coin. Enmiss prot, fireprot and (on m-2)lightning prot are needed there.
Go E out of maeling and along the S side of the cave wall until you see a stone building. In it are the stairs down to the maeling dungeons. The crits are not too hard to kill.

barbarians with 400 or more hitpoints can start attempting to loot the smaller lairs, although I do not advise doing it on your own.

GEAR:

At this point you will be able to join a party on a Red Dragon, maybe even a Black dragon hunt (depending on hits). You will also manage to hunt the caves W of maeling for yellow robes, hithelms, bracers etc if you don't already have them.
Frore icefloes are also possible for large yeti and kitty, as are griffons for Bruce armor.

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