Site hosted by Angelfire.com: Build your free website today!

~Janus Falconhand~

~Here's song Janus likes that you can listen to while looking at his stats ~

History:

The story of Janus, This clever assassin began his life as the 4th child of the Falconhand family,though he still doesn't know that his mother was raped by a drow, he still thinks that he was a mistake of nature since he was the only child in the family to be a Drow. He will never know the secret on why he is what he is forever since his eldest brother betrayed the family by joining the famlies enemy. He was a child when this happened and as he saw his mother and father being executed in front of him he showed no emotion at all but inside he was traumatized. In his hands he held his youngest little sister, Abigail. At that moment his eldest brother Alex, kidnapped the two siblings and left his other two twin brothers,Jynx and Magnus Falconhand to rot. As Alex took in Janus and Abigail, they learned the arts of the assassin and studied the arts of magery. Janus one night managed to escape with his youngest sister and hide for 30 years. Abigail being 30 and janus reaching his 100 yrs in life they both mastered the arts of assassin and magery. They soon parted and Janus was alone. For 50 yrs Janus toppled tyrants, destroyed legions slained dragons and such under the watchful eye of his mentor Drizzt Do'Urden. Drizzt rescued Janus in the war in Menzoberranzan. He took him in as a student and now knows his ways in faerun and other realms. He now resides in Rhydin at the Elven Waterfalls which he had claimed it his own and is also now a haven for Wyrms and Wyverns and such. Janus continues to train more in his mastered skill and wizardry. He recently met a woman from what he learned that she was from thr council of evermeet. Her name, Lady Drakyn Starfire. They would meet and later fell in love, and now are engaged. They recently fled the Elven Waterfalls in Rhydin and went back to the land of Faerun to live in peace and will marry soon at the home of Janus, In Arabel, Cormyr.

Character Info:

Class: Assassin/Wizard

Race:Drow

Alignment:Neutral/Evil

Deity:Vhaeraun

Lvl:9/4 (13 lvl in all)

Current Age:160 yrs.

Gender:Male

Ht: 5'3"

Wt:155 lbs.

Eyes:Red

Hair:White w/red bangs

Character Abilities

Ability Name/Score/Modifier

  • Str:16/+3

  • Dex:19/+4

  • Con:15/+2

  • Int:21/+5

  • Wis:15/+2

  • Cha:15/+2

    Other Stats

  • HP:69

  • Hit Die:d6

  • Speed:(W/out Armor) 30Ft./ (w/ armor)20ft.

  • AC:19

  • Arcane Spell Failure:10%

  • Armor Check penalty:-1

  • Initiative:20

  • Base Attack Bonus:+6

    Saving Throw Modifiers

  • Fortitude:+5

  • Reflex:+10

  • Will:+7

    Combat Modifiers

  • Melee Attack Bonus:+9

  • Ranged Attack Bonus:+11

    Skill Check Modifiers

    As Wizard

  • Alchemy:d20+7

  • Concentration:d20+4

  • Craft(Trap making):d20+4

  • Craft(weaponsmith):d20+6

  • Knowledge(Arcana):d20+6

  • Knowledge(geography):d20+6

  • Knowledge(local):d20+6

  • Knowledge(nature):d20+6

  • Knowledge(history):d20+6

  • Scry:d20+5

  • Spellcraft:d20+7

    As Assassin

  • Open Lock:d20+14

  • Balance*:d20+11

  • Bluff:d20+5

  • Climb*:d20+13

  • Pick Pocket*:d20+5

  • Disable Device:d20+11

  • Disguise:d20+12

  • Escape Artist*:d20+14

  • Search:d20+17

  • Spot:d20+10

  • Hide*:d20+14

  • Handle Animal:d20+4

  • Heal:d20+4

  • Jump*:d20+13

  • Listen:d20+15

  • Move Silently*:d20+14

  • Read Lips:d20+7

  • Ride:d20+14

  • Swim**:d20+4

  • Tumble*:d20+14

  • Use Rope:d20+14

  • Intuit Driection:d20+9

    *= Armor Penalty negation to roll.

    **= -1 for every 5 lbs. of gear.

  • Languages Spoken:6

    Common, Elven, Draconic, Goblin, Underdark,Gnoll.

    Spells

  • # of spells:4

    As Wizard

  • List of spells:

  • Lvl 0 spells (Cantrips):

  • Ray of Frost:Ray deals 1d3 cold dam.

  • Resistance: can have a +1 bonus on saves.

  • Mending:Makes minor repairs on objects.

  • Lvl 1 Spells:

  • Magic Missile:2d4+1 on dam. has 140 ft rng.

  • Identify:Determines single feature of magic items.

  • Shocking Grasp:4d8+1 on dam.

  • Lvl 2 Spells:

  • Melfs Acid Arrow:2d4 on dam for a max of 2 rds.

  • Flaming Sphere:2d6+ on dam. for a max of 4 rds.

  • Tasha's Hideous Laughter: opponent loses action for 1d3 rds.

  • Assassin Spells:

    Can use the following of spells per day:

  • Lvl 1 Spells/ X per day: Change self,detect poison,ghost sound, obscuring mist,spider climb / 2 per day.

  • Lvl 2 Spells/ X per day: alter self, darkness,pass without trace undetectable alignment / 2 per day.

  • Lvl 3 Spells/ X per day: deeper darkness,invisibility,misdirection,nondetection / 1 per day.

  • Lvl 4 Spells/ X per day: dimension door, freedom of movement,improved invisibility, poison / 1 per day.

  • Racial Spells:

  • 1 per day faerie fire and dancing lights:

    Special Abilities

  • Lvl 1:

  • (As Assassin)Sneak Attack (AKA Assassination attempts in other realms):+5d6 dam., Target once hit must make a Fortitude Save roll + the damage dealt, if failed, the target dies.

  • +4 save vs poison.

  • Uncanny Dodge: Can't be flanked and Dexterity bonus to AC.

  • Death Attack.

  • Poison use.

  • (As Wizard)Summon Familiar: Ability to sommun familiar from Summon Natures Ally I.

  • (As Wizard)Scribe Scroll:The caster can create scrolls from which the caster ,or another spellcaster can cast the scribed spells.

  • Racial features:

  • Deepening Darkness

  • High Born Drow

  • Improved Levitation

  • Lolth's Blessing

  • Regular feats:

  • Armor Proficiency (Light)

  • Power attack

  • Sunder

  • Expertise

    Character Equipment:

    Weapons:

    Scythe+4:

    Total Melee Att. Bonus:d20+9

    Damage:2d4+4

    Critical:x4 dam. on a natural att. roll 20

    Range:none

    Wt:12 lb.

    Weapon Type:Slashing /Piercing

    Size:Large

    Special Properties: a +4 dam. weapon.

    Mighty Composite Longbow: (168/200 arrows)

    Total Ranged Att. Bonus:d20+11

    Damage:1d8+3

    Critical:x3 dam. on a natural att. roll of 20

    Range:110ft.

    Wt:3 lb.

    Weapon Type:Piercing

    Size:Large

    Special Properties: +3 dam. weapon

    Armor:

    Leather:

    Type:Light

    Armor Bonus:+2

    Max Dex. Bonus:+6

    Armor Skill Check Penalty:0

    Speed:20ft.

    Wt:15 lbs.

    Protective Item:

    Silver Bracers:

    Armor Bonus:+2

    Armor Skill Check Penalty:-1

    Wt:2 lbs.

    Money:

    Total in gps:5,397 gps(hidden).

    cps:10,000 cps = 100 gps

    sps:1,000sps = 100 gps

    gps:5,197 gps.

    pps:140 pps.

    Gear/Wt:

    Inside BackPack:

    BedRoll/5 lbs.

    20 Caltrops/2 lbs.

    Map Case/1/2 lbs.

    Scroll Case/1/2 lbs.

    Flint & Steel/ * lbs.

    Grappling Hook/4 lbs.

    1 oz. Vial of Ink/* lbs.

    Inkpen/* lbs.

    Clay Jug/9 lbs.

    10 Parchment Sheets/ *lbs.

    2 Belt Pouches /6 lbs.(being worn)

    17 sets of Rations /17 lbs.

    Silk Rope (50ft.) /5 lbs.

    10 sticks of Torches /5 lbs.

    Oil (1pt. flask) /1 lbs.

    Climbers kit /5 lbs.

    Disguise Kit /2 lbs.

    Thieves' Tools /1 lbs.

    Scholar's Outfit /2 lbs.

    Spell book *.

    Pendant of Champ (winner of Waterdeep Tournament of Fighters).

    Healer's Kit.

    Bag of Holding.:Potion(Protect from fire),Gold signet ring.

    Carrying Capacity:

    Light Load: 76 lbs.

    Medium Load: 77-153 lbs.

    Heavy Load:154-230 lbs.

    Lift Over Head:230 lbs.

    Lift Off Ground:460 lbs.

    Push or Drag:1150 lbs.

    XP / Next To Lvl Up: 66,532 / 78,000