

1)MODING, is NOT allowed in this forum and/or the guilds. Anyone reported to have been seen moding WILL BE IMMEDIATELY removed out of the forum.
2) Fighting amongst each other will NOT be tolerated. That goes also for OOC. Anyone caught fighting both IC or OOC will be lowered on level and/or rank.
3) Those who are warned three times for fighting amongst each other WILL BE tried for the future of the character,either lower on ranks, banishment, and if it comes to it...Death of the character.
4) This Forum DOES NOT accept any type of AA's or any type of DM's from outside the forum. Nor we commit AA's or DM's outside the forum unless approved by both the Forum Leaders of either Forums.
5) Before any AA's or DM's are done,you must have the Information required on your profile. For AA's the only way to make the AA official is to have the Forum,Guild(if not a freelancer),and most importantly,the Reg#. For DM's are just like regular spars.
6) Anyone caught doing an AA or DM illegally will be tried and sentenced to either banishment,or death.
7) All events such as spars,DM's,AA's,Spy informations,missions,and most important ones,the meetings,and social nights must be logged. Those who do not log their event,will not be getting any rewardings.
8) All Guilds MUST meet twice a month for guild meetings. All must try and make it. Any Guild which violates this rule three times, then the guild WILL BE disbanded from the forum.
9) All guilds have the option for a night to be a social night,as in all get together and celebrate the whole night.
10) For a Guild to be started,the Character must be in a level of 18 and up. The guild also must have atleast 10 members for it to be a legitimate guild. The Rankings will be listed in another page.
11) Yes Folks there is an age limit to this forum. The age limit is from 15 yrs and up.(Mun Age).
12) All matches except the DM's,Gauntlets,Mass DM's,And AA's, have a Round Limit to 15 Rounds.
13) In all match types SiD's are not allowed at all. and these SiD's are the Different kind of SiD's:
A)Selfies= Rolling a Double anything under a 10 in some cases is considered a Selfie.
B)Instants= When you roll or state and action when your turn is yet to be called.
C)Doubles= Rolling Double out of anything and multiplying it x2.
14) If an outside Forum challenge is issued, you both (in Forum Combatant and out Forum Combatant)will be issued a set dice,HP and MP. The Dice is a 2d20,Hp=50 Mp=50. Note: Make sure you have the terms straight ..and the person challangeing you have read the Attack and Defence page and Forum laws, and LOG it aswell.
This Forum's dice start out and will be a 1d(for humans),and a 2d(for any type of supernatural being,gods etc.). Hit charts do not exist in this forum.

For those new to this forum, or just new to rp in general, this is how we get our xps (Experience Points):
As I stated above,The ENTIRE forum and all it's guilds have only 1d's and 2d's. This is how we prevent Moders from taking over this forum as they did in Rhydin. Everyone knows that Moders tend to.... exagerate on their dice. Also There is no hitcharts in this forum,the rolls that you roll ARE the damages once they have been properly tallied.

Types of Combat:
Xp values to liberating:
*Captured villages - 500 xp's times the people you've adventured with.
*Captured cities- 1000 xp's times the people you've adventired with.
Gold values to both are:
Villages-200 gps x # of people adventuring with he/she, and
Cities-500 gps x # of people adventuring with he/she.
Xp value for dethrowning a tyrant:
*Pirate types -
xp= 250 xp x # of people adventuring.
gp= 100 gp x # of people adventuring.
*Rebelion Leader types -
xp= 500 xp x # of people adventuring.
gp= 200 gp x # of people adventuring.
*King types-
xp= 1000 xp x # of people adventuring.
gp= 500 gp x # of people adventuring.
*Dragons or any type of creature with a morale of champion & up and size of huge and gargantuan-
xp= 5000 xp x # of people adventuring.
gp= 1500 gp x # of people adventuring.
Tyrants can be, not only kings but rebelion leaders, pirates or any type of power, including dragons.
*There is a special kind of spar that holds a maximum of three teams. The rules for this particular type of spar are as follows: Who ever survives the spar is the victor. The winner gains 100 xp's x2 on point spread. The loser only gains 50 xp's.
*On the Melee or Mass Spar the winner gains 100 xp's times how ever many people there are and the point spread of the last person that the winner fought. The losers all gain 50 xp's plus how ever many people there are in the spar.
*On the Special Team Mass Spar, there can be two teams, sometimes even three. If there are two teams, then each team can be made up of four people, one of the people being the leader, the other three are combatants. If there are three teams, then each team can only be made up of three combatants, one being the leader of the team, the other two regular warriors.
The winner is declared in two ways:
The values of xp and gp in this type of spar: If the 1st option occurs then the last one standing gets 200 xp's x the number of members in the team. The team gets 100 xp's x the number of teams. The losers get 50 xp's x the number of teams. If the 2nd option occurs then the team gets 100 xp's x the number of teams. The losers get 50 xp's x the number of teams.
~Gauntlet alone~ the number of monsters killed times 200.
~Gauntlet with additional person(two combatants and a GC or Proctor)~ 100 xp's if you have defeated the opponnent times the number of monsters killed. The loser gets 50 xp's times the number of monsters killed.
GC/proctor: ~~SOF Match:Gauntlet~~
GC/proctor; ~~Terms:No healing,no SID's,and no Enhancers allowed,magic is allowed(these aren't the exact terms to all matches,they are declared only by the proctor)~~
GC/proctor; ~~# of monsters =10(depending on roll)~~
GC/proctor: ~~State # of Combatants~~(before the match takes place the GC or proctor will ask who is going to participate in these types of matches depending where they are or the rp situation.)
GC/proctor; ~~ 1 combatant~~
GC/proctor; (from here on is to the combatant{s})
~~state Guild,Dice,Hps(other info can be asked too)~~
com.#1; WoS,2d10,100
GC/proctor; ~~roll init 1d6~~
OH; Com#1 has rolled a 1d6 : 4
OH; GC/proctor has rolled a 1d6: 2
GC/proctor; ~~com#1 strikes first~~
~The fight begins~
The points of each are displayed like this;Com#1-100/100 -mon#1 50/50
Also the monsters will have different dice and hp's during every kill a new monster appears and will be using their attack dice and the hp will be displayed on the next scoring display.
~ The fight then ends~
GC/proctor; ~~com#1 defeated 6/10 monsters~~
GC/proctor; ~~com#1 gets 1200 xp~~
~~Log Off~~
If it is a spar gauntlet, the terms are the same; only two combatants, both must state their information when asked then roll the init 1d6. The scoring is different though; ex. Com#1100/100-Com#2100/100-Mon#1 50/50-Mon#2 50/50
Wrestilng Matches-There can be Wrestling spars aswell. but the Hp is set to 50 hps,the only way to win this is to have the opponent reach 0 hp's with either pinning,submissions or just knock outs. the winners get 300 hp's. This spar is the same as a regular spars only now weapons such as swords,magic...etc are not allowed.
Death Match rules- If its an in Forum DM then the combatants MUST have a proctor other then themselves there..meaning you must have a 3rd party and that person will be the one distributing the terms. But before ANY in guild DM occurs the FL MUST receive the Scroll(email) stating the warriors who will fight,the reason why they are having this DM and the place. But before the DM is official the FL or FVP must approve of it first.if its not approved then the DM CANNOT take place..if this happens with out anyones approval then the ones doing the illegal DM will be punished any way the FL Desires.If it IS approved then the match can occur.This is how its shown:
proctor;~~match type: Death Match~~
proctor;~~Terms: No SID'S allowed,Magic,Healing,and Enhancers are allowed.~~
proctor;~~Death Match closed~~
proctor;~~ State Guild,dice,hp..etc~~

We currently have two guilds in this forum. The first one is WoS, acronym for, "Warriors of Shadowdale",this guild is of Good alignment. The Last one is DKoM, acronym for, "DeathKnights of Moonshae", which is of Evil Alignment.
These are the two guilds of this forum. You have two options, if you wish to join any of these guilds, then you must go to the recruting halls/bars/inns which have the Guild acronym and the SOF Forum Acronym on the room name. The other options is to just be a freelancer to the forum by contacting the King of the forum by via email, or personally. The option to create a guild under this forum is only when your character becomes a rank of D.Lrd or has a high level of 17 or above.