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~Abigail Falconhand~

History:

Beautiful, but deadly descride this fair maiden of death and misery. She was only 2 two years of age when her parents were slaughtered infront of her and her siblings. It caused her a scar for life about ever trusting her own family. I came right down to the point that Janus Falconhand kidnapped her by the threatening order of Alex Falconhand. 16 years past by her 18th birthday this woman became the ultimate female assassin that has ever lived. She was taught and trained under the watchful eye of Janus,who at the time left Alex and Mal, to do his own life away from both Falconhands and enemies. One night she came upon a Cave..a Strange one that she has never encountered. She went inside only to discover a Beautiful,but eerie sword named "Knightmare". The sword was harmless. It was harmless til abi touched it. The pain that she felt was non other than her flesh burning alive,her soul ripped away from her shell of a body.

She was dead,but, she was then given a second chance to live in order to seek evil and destroy it. Her appearance changed from a normal woman to a eerie ghost skined woman. She was very loyal to her brother Magnus, til she was casted away in banishment by Lord Ao. She was casted down to exile where she awaited for 3 years.

She soon grew tired of Magnus and began a small hatred against him for not rescuing her. Malakhyte then freed her from exile and is now free to roam Faerun, and get her revenge on Magnus.

4 years passed as battles against her brother magnus she failed to kill him. She was then shown the truth about the plot that malakhyte was planning. She felt guilty for days before rejoining him in the later battles. She vowed her alliegance with her brother to stop the madman from destroying all in faerun.

Character Info:

Class: Assassin/Wizard

Race: Half-Elf(deceased)

Alignment:Neutral/Evil

Deity:Cyric

Lvl:1/1

Current Age:Died and remains at 33 yrs.

Gender:Female

Ht: 5'8"

Wt:155 lbs.

Eyes:Aquamarine/White

Hair:Silver/ white

Other Character traits: Has the ability to phase in and out from the physical realm to the Spectral realm. She uses these tactics in her battles. Also in spectral form she can still cast spells. Incorporeal (1 per day lvl 1)

Character Abilities

Ability Name/Score/Modifier

  • Str:16/+3

  • Dex:18/+4

  • Con:16/+3

  • Int:17/+3

  • Wis:15/+2

  • Cha:15/+2

    Other Stats

  • HP:13

  • Hit Die:10

  • Speed:(W/out Armor) 30Ft./ (w/ armor)20ft.

  • AC:21

  • Arcane Spell Failure:40%

  • Armor Check penalty:-7

  • Initiative:13

  • Base Attack Bonus:+0

    Saving Throw Modifiers

  • Fortitude:+3

  • Reflex:+6

  • Will:+4

    Combat Modifiers

  • Melee Attack Bonus:+3

  • Ranged Attack Bonus:+4

    Skill Check Modifiers

    As Wizard

  • Alchemy:d20+7

  • Concentration:d20+7

  • Craft(Leatherworking):d20+4

  • Knowledge(All knowledge skills):d20+7

  • Profession(Bookeeper):d20+2

  • Scry:d20+3

  • Spellcraft:d20+7

    As Rogue

  • Open Lock:d20+8

  • Balance*:d20+5

  • Perform(Dancer):d20+3

  • Climb*:d20+7

  • Decipher Script:d20+4

  • Pick Pocket*:d20+8

  • Disable Device:d20+7

  • Disguise:d20+2

  • Escape Artist*:d20+8

  • Search:d20+7

  • Spot:d20+6

  • Hide*:d20+8

  • Jump*:d20+7

  • Listen:d20+6

  • Move Silently*:d20+8 *= Armor Penalty negation to roll.

  • Languages Spoken:5

    Common, Elven, Draconic, Goblin, Underdark.

    Spells

  • # of spells:4

  • List of spells:

  • Lvl 0 spells (Cantrips):

  • Ray of Frost:Ray deals 1d3 cold dam.

  • Mage Hand:can move 5lb. objects by telekenesis up to 15ft. away.

  • Read Magic: can read scrolls and spellbooks.

  • Lvl 1 Spells:

  • True Strike:Adds +20 bonus to the next attack roll.

    Special Abilities

  • Lvl 1:

  • (As Rogue)Sneak Attack (AKA Assassination attempts in other realms):+1d6 dam., Target nce hit must make a Fortitude Save roll + the damage dealt, if failed, the target dies.

  • (As Wizard)Summon Familiar: Ability to sommun familiar from Summon Natures Ally I.

  • (As Wizard)Scribe Scroll:The caster can create scrolls from which the caster ,or another spellcaster can cast the scribed spells.

    Character Equipment:

    Weapons:

    Bastard Sword +1(Knightmare):

    Total Melee Att. Bonus:d20+3

    Damage:1d10+1

    Critical:x2 dam. on a natural att. roll of 19-20

    Range:none

    Wt:10 lb.

    Weapon Type:Slashing

    Size:Medium

    Special Properties: a +1 dam. weapon.

    Light Crossbow: (20/20 Bolts)

    Total Ranged Att. Bonus:d20+4

    Damage:1d8

    Critical:x2 dam. on a natural att. roll of 19-20

    Range:80ft.

    Wt:6 lb.

    Weapon Type:Piercing

    Size:Small

    Special Properties: None

    Armor:

    Two-piece plate mail:

    Type:Heavy

    Armor Bonus:+4

    Max Dex. Bonus:+0

    Armor Skill Check Penalty:-7

    Speed:20ft.

    Wt:15 lbs.

    Money:

    Total in gps:220 gps(hidden).

    cps:5,000 cps = 50 gps

    sps:1,000sps = 100 gps

    gps:70 gps.

    Gear/Wt:

    Inside BackPack:

    BedRoll/5 lbs.

    Winter Blanket/3 lbs.

    20 Caltrops/2 lbs.

    Map Case/1/2 lbs.

    Scroll Case/1/2 lbs.

    Flint & Steel/ * lbs.

    Grappling Hook/4 lbs.

    1 oz. Vial of Ink/* lbs.

    Inkpen/* lbs.

    Clay Jug/9 lbs.

    10 Parchment Sheets/ *lbs.

    2 Belt Pouches /6 lbs.(being worn)

    10 sets of Rations /10 lbs.

    Silk Rope (50ft.) /5 lbs.

    10 sticks of Torches /5 lbs.

    Oil (1pt. flask) /1 lbs.

    Climbers kit /5 lbs.

    Disguise Kit /2 lbs.

    Thieves' Tools /1 lbs.

    Artisan's Outfit /2 lbs.

    Entertainer's Outfit /2 lbs.

    Carrying Capacity:

    Light Load: 76 lbs.

    Medium Load: 77-153 lbs.

    Heavy Load:154-230 lbs.

    Lift Over Head:230 lbs.

    Lift Off Ground:460 lbs.

    Push or Drag:1150 lbs.

    XP / Next To Lvl Up: 0 / 1,000