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Without any textures installed, you cannot create a map, so this is a rather essential section of the options dialog.


valve hammer editor Textures options dialog

  1. Click on the Textures options tab.
  2. In the Textures options, click on the Add WAD button.
  3. An Open dialog will appear. Use it to browse to your C:\Sierra\Half-Life\cstrike directory.
  4. Find and select the WAD files (see warning below, however).
  5. Click on the Open button to add it to your Textures list.

Important!
When you save a MAP file, all of the texture WADs that are listed in valve hammer editor's options will be referenced in the MAP file. For this reason, it is currently not recommended that you have valve hammer editor setup for more than one game or mod at a time as problems will result from Half-Life not being able to find textures. For example, if you've got Half-Life and Counter-Strike texture WADs in valve hammer editor, and you make a single-player Half-Life map, Half-Life will look for the Counter-Strike WAD files, even if you haven't used any textures from them.

Another problem avoidance tip is to not add a huge list of texture WAD files to valve hammer editor's options. Try to only add WADs that contain textures that you will be using. If you experience problems like running out of memory, valve hammer editor writing empty map files, or valve hammer editor crashing when attempting to save or compile a map, try removing some unnecessary texture WADs.