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The settings in the Build Programs dialog affect how valve hammer editor handles things when you compile your map.


valve hammer editor Build Programs options

Configuration
Choose which game configuration you are setting up the Build Programs for here. If you've only created a Counter-Strike (mod) game configuration, that's all you'll have access to here.

Game Executable
Specify the game executable here - C:\Sierra\Half-Life\hl.exe. Type in the path and filename here, or click on the Browse button and browse to the Half-Life directory. Select hl.exe and click the Open button.

CSG, BSP, VIS, and RAD executable
This is where you specify the compile tools that will be used. Browse to wherever you've saved you tools and select qcsg.exe, qbsp2.exe, vis.exe, and qrad.exe.

Place compiled maps in this directory before running the game:
Compiled Counter-Strike (mod) maps must be placed in C:\Sierra\Half-Life\cstrike\maps folder. If no Maps directory exists in the cstrike folder, you must create one.

also if you are using zoners compile tools then instead of using the csg, bsp, vis and rad executables use the hlcsg, hlbsp, hlvis and hlrad executables

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