The Holy War is Over.
The Demons of Gologotha have been banished, yet the cost has been
terribly high. The Creator, God of the Fyllid, has been defeated and the
faith of the people has begun to wane. Petty squabbles among the five
remaining Gods has caused the land to split into five mystical territories -
each at war with one another. Into this divided land steps a wizard, a man
haunted by his past, whose choices will shape the future. Which God will he
choose? Will he sacrifice himself to change this world for the better, or
will what remains of the world be sacrificed for one God's glory?
The people had untold power, and as is always the case this power
corrupted. It was through this corruption that "The Fallen One" created
great devastation by summoning forth demons that set about to slaughter and
ravage the world. The forces unleashed caused the earths surface to shatter
and in the end, lead to the banishment of the creator.
The world began to change with Elysium growing lush and green, Empyria
cold and bare, Helios became hot with lava and magma, and Glebe became even
more rocky and barren. The lands of Dys became rife with pestilence and
began to rot and decay. Into this came five new gods, Persephone, Charnel,
James, Stratos and Pyro each with their own unique strengths and of course,
allegiances. It is here that you enter the game as a wizard from another
world who is set to right all the wrongs in this world
One to Four players will be able to control powerful wizards, armies of
creatures, and utilize a myriad of spells and incantations to wreak havoc
across a revolutionary 3D landscape. With vast worlds of clearly viewed
terrain, multiple landscape designs, unlimited camera angles, and over 50
different kinds of fantastic creatures at your command, Sacrifice will be
the new benchmark against which all other RTS games are measured.
In Sacrifice, players control a wizard and battle up to 4 other wizards
in various landscapes ruled by Five Gods. These landscapes are vast,
floating islands, whose composition and architecture are defined by the Gods
themselves. The wizards can cast spells to summon creatures to fight for
them or simply opt to destroy their opponents and their creatures using
attack magic in the form of over 50 different spells. It is even possible to
cast spells that harness the elements to alter the landscape or the weather
system, plunging your opponents into a newly created canyon, or blasting
them with a bolt of highly charged lightning. The only rule is that if your
Altar (i.e. home base) is destroyed, then your game is over.
One of the most anticipated features of Sacrifice is its use of the
creatures within the game. Several different categories of creatures will be
used, and they will range from Demons, and other evil rascals, hulking
brutes and giant Dragons that can launch themselves into the air. Many of
the creatures have the ability to use magic, and can be formed into large
groups and sent to attack. Imagine viewing the carnage from the eye of a
high flying dragon as you see 10 Goblins chasing down a group of enemies
miles away, as you dive down at top speed and blast them with a breath of
fire. Sacrifice will feature this type of intense battle on a constant
basis, in both single and multiplayer modes.
Unlike other real time strategy games Sacrifice does not emphasize
complicated resource management and technology trees. Although resource
management does exist in Sacrifice it is streamlined to be simple and
consume very little of the time spent playing the game. Sacrifice places the
emphasis squarely on combat and it is through combat that players gain
additional resources and gain access to new creatures and spells. Your
enemies' untimely demise allows you to steal their souls allowing you to
bring your minions to life.
Complementing this emphasis on combat is the technology behind Sacrifice.
Sacrifice allows players to experience a real sense of scale as it places
them down on the battlefield to witness the destruction of massive towers
and the birth of titanic creatures. All of these factors combine to provide
the player with a real sense of immersion allowing them to concentrate on
combat, providing a faster and more rewarding game experience."