Adventures in Mid-Land fantasy rules
Published by Adventures in Mid-Land live action role-playing club
All rights reserved. The reproduction of material from this book for the purpose of personal or corporate profit by photographic, electronic, or other method of retrieval is prohibited.
© 2003 by Adventures in Mid-Land live action role-playing club.
Adventures in Mid-Land Trademarks applied for.
3rd Edition 1995
Revised 3rd Edition 1997
4th Edition 1999
5th Edition 2003
This book contains information needed to run live action role playing games of the variety run by Adventures in Mid-Land live action role playing club. Groups not associated with Adventures in Mid-Land may still use these rules for their own purposes as long as they are not a professional organization. The charging of admission, or collection of membership, for non-sanctioned games is prohibited. The use of the name "Adventures in Mid-Land" for any group or event not sponsored by Adventures in Mid-land is also prohibited.
Table of contents
1. Introduction
2. Fundamentals
3. Character Creation
4. Magic and Spell Use
5. Spell List
6. Combat
7. Armor
8. Locks and Traps
9. Searching and Theft
10. Weapons - Tutorial by Hivemind
11. Playing an NPC
12. Treasure
13. Game Masters
14. Crime and Punishment
15. Glossary
16. Character Sheet Download (.pdf)
Campaign Setting Rules Coming Soon
Alchemy Rules
Potion List
Poison Rules
Poison List
Monster List
Religion Info
Maps
Other Useful Links
Adventures in Midland Boards
Adventures in Midland Home Page
Disclaimers and notices
Adventures in Mid-Land, nor its individual owners, partners, employees, or members, assumes no responsibility nor liability for any injuries, physical, mental or emotional, received, or allegedly received, due to the playing of the game, Adventures in Mid-Land, or any variation thereof.
This book is the result of over thirteen years of play testing by experts in live action role-playing, table top gaming, historical re-enactment, and martial arts. The information in this book, especially in regards to safety is not to be taken lightly. Members of Adventures in Mid-Land are expected to follow the rules set down in this book. People intending to use this book to run live action role-playing games outside of Adventures in Mid-Land, are urged to consider all changes to the basic system before playing.