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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Yoshiaki Yatsu
Organization: Legends

Created by Spike


• NAME ENTRY
NicknameYatsu Short Name Yatsu Long Name Yoshiaki
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance3-Amaresu
SizeMedium
Face-253
ChestM1-Bare
WaistM1-Short Tights
Upper ArmS1-Bare
Lower ArmS2-Small Wristband
Wrist-1-Bare
ThighS3-Long Tights
Knee-4-Short Shoes
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation18 - Legends
Weight Class1 - Heavy Class
Height186 cm
Weight120 kg
Year of Birth1956
Month of Birth7
Day of Birth19
Birthplace2 - Japan
Fighting Style3 - Wrestling
Defensive Style1 - Orthodox
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness3 - Strong
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance2 - Medium
Foot Endurance3 - High
Movement Speed3 - Medium
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music8
Voice 1 Quality (V1 Category)3 - Nihon-jin 3
Voice 1 Kind (V1 Sample)40
Voice 2 Quality (V2 Category)3 - Nihon-jin 3
Voice 2 Kind (V2 Sample)50

• PARAMETER EDIT
ATTACKDEFENSE
Punch4Punch7
Kick4Kick4
Suplex8Suplex7
Submission3Submission4
Stretch5Stretch6
Power6Flying4
Instant-P6Crush6
Arm Power6Versus Lariat6
Technical4Technical6
Rough6Rough7
Ground5Ground5

Points Used: 156


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
    1 Standing XX-6-Slap (Chest)
  Standing AX-10-Kick
    2 Standing B+DPadB-16-Dropkick
    1 Standing BX-12-Thigh Kick
    1 Standing X+AB-10-Spear
  Running X27-Kitchen Sink Kneelift
    1 Running A16-Jumping Neckbreaker Drop
  Run Counter X58-Shoulder Throw
    1 Special Run Counter A70-Powerslam
  Running Toward Corner B5-Back Elbow
  Running Toward Outside BNone
    1 Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X3-Diving Elbowdrop
  Post A6-Diving Kneedrop
  Post B30-Sledgehammer
  Post X+A33-Diving Neckbreaker Drop
    1 Grappling XX-9-Overhand Slap
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-46-Fireman's Carry
  Grappling X + DownX-34-Single Leg Takedown
  Grappling AA-32-Headlock
    1 Grappling A + UpA-37-Vertical Suplex
    1 Grappling A + Left/RightA-1-Headbutt
    1 Grappling A + DownA-72-Pendulum Backbreaker
  Grappling BB-49-Cobra Twist
    2 Grappling B + UpB-107-Avalanche Hold
    1 Special Grappling B + Left/RightB-101-Bulldog Headlock
  Grappling B + DownB-145-Jumping Piledriver
    2 Finisher Grappling X+AB-77-Sumo Style Belly-to-Belly Suplex
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-12-Leg Lift Style Backdrop
  Back Grappling BB-2-Sleeperhold
    1 Back Grappling B + Up/DownA-18-Pendulum Backbreaker
    1 Special Back Grappling B + Left/RightB-42-German Suplex
  Back Grappling X+AB-19-Backslide
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A55-Normal Pin
  Special Opponent Face Up, at Foot A26-Upright Figure Four Leglock
  Opponent Face Down, at Head A28-Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B8-Elbowdrop
  Opponent Face Up, at Foot B5-Stomping (Legs)
  Opponent Face Down, at Head B21-Stomping (Back)
  Opponent Face Down, at Foot B4-Leg Hanging Kneebreaker
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down14-Kushi-zashi Stomping
    1 Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
    1 Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B13-Boston Crab
  Mount Position Counter1-Front Neck Lock
  Front Facelock X2-Body Punch
  Front Facelock A11-Piledriver
  Front Facelock B5-Front Neck Lock
  Front Facelock Counter3-Water Wheel
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B7-Body Scissors Choke Sleeper
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
    2 Grapple Opponent on Apron6-Suplex to the Inside
    2 Grapple Opponent from Apron11-Shoulderbutt
    2 Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT1-Single Hand Raised 1
  Performance Analog RIGHT19-Two Hand Clapping
  Performance Analog UP65-Two Arm Crossing
  Performance Analog DOWN 105-Head Bow

FINISHER NAME: ???-?-?????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent42%  B10%
 Stall for time13%  B+D-Pad2%
 Circle the opponent15%  X+A0%
 X10%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent49%  B8%
 Stall for time9%  B+D-Pad4%
 Circle the opponent10%  X+A2%
 X10%
 A8%

While Grappling (Small Damage)
 X12%  A Up2%  B Left/Right2%
 X Up12%  A Left/Right2%  B Down0%
 X Left/Right8%  A Down0%  X+A0%
 X Down16%  B4%  Y24%
 A8%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X1%  A Up12%  B Left/Right8%
 X Up4%  A Left/Right10%  B Down2%
 X Left/Right1%  A Down8%  X+A8%
 X Down5%  B6%  Y15%
 A8%  B Up4%  R Trigger8%

While Grappling (Large Damage)
 X0%  A Up2%  B Left/Right14%
 X Up1%  A Left/Right6%  B Down12%
 X Left/Right1%  A Down4%  X+A12%
 X Down2%  B4%  Y18%
 A1%  B Up8%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A2%
 Back A30%  Back Y10%
 Back B18%
 Back B Up/Down15%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X12%  Back X+A11%
 Back A20%  Back Y5%
 Back B10%
 Back B Up/Down22%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X24%
 Running A20%
 Counter X36%
 Counter A10%
 Counter L Trigger10%

Opponent thrown to ropes (Large Damage)
 Running X15%
 Running A35%
 Counter X15%
 Counter A35%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B20%
 Grapple B Up10%
 Grapple B Left/Right30%
 Grapple B Down40%

Opponent is dazed in corner (Large Damage)
 Running B28%
 Grapple B Up52%
 Grapple B Left/Right5%
 Grapple B Down15%

Opponent is downed around a corner (Large Damage)
 Don't Ascend95%
 Ascend X4%
 Ascend A1%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend99%
 Ascend X1%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally84%
 Running B Downed Move16%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally99%
 Running B Downed Move1%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A10%
 Leg A0%
 Head B43%
 Leg B32%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up58%
 Roll opponent over4%
 Head A12%
 Leg A12%
 Head B6%
 Leg B8%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up54%
 Roll opponent over0%
 Head A20%
 Leg A23%
 Head B0%
 Leg B3%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over5%
 Head A12%
 Leg A10%
 Head B40%
 Leg B23%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up58%
 Roll opponent over8%
 Head A8%
 Leg A12%
 Head B2%
 Leg B12%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up65%
 Roll opponent over6%
 Head A2%
 Leg A20%
 Head B2%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally97%
 Post X0%
 Post A0%
 Post B2%
 Post X+A1%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally75%
 Running X5%
 Running A20%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally82%
 Running X0%
 Running A18%

Opponent Standing Dazed (Small Damage)
 Go behind57%
 Attack B3%
 Attack B+D-Pad39%
 Attack X+A1%

Opponent Standing Dazed (Large Damage)
 Go behind86%
 Attack B2%
 Attack B+D-Pad10%
 Attack X+A2%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind89%
 Attack B1%
 Attack B+D-Pad5%
 Attack X+A5%

Defense against opponent grappling from behind
 X Back Counter58%
 A Back Counter42%

Opponent is outside of ring
 Follow Outside40%
 Apron Slingshot Attack to Outside22%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait38%

Mount Position (Small Damage)
 Mount X52%
 Mount A30%
 Mount B18%

Mount Position (Large Damage)
 Mount X32%
 Mount A38%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X15%
 Front Facelock A22%
 Front Facelock B63%

Front Facelock Position (Large Damage)
 Front Facelock X20%
 Front Facelock A30%
 Front Facelock B50%

Back Mount Position (Small Damage)
 Back Mount X50%
 Back Mount A40%
 Back Mount B10%

Back Mount Position (Large Damage)
 Back Mount X42%
 Back Mount A38%
 Back Mount B20%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP2%
 Analog DOWN0%
 Do Not Perform88%

Performance (Opponent downed)
 Analog LEFT2%
 Analog RIGHT15%
 Analog UP2%
 Analog DOWN0%
 Do Not Perform81%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT30%
 Analog UP2%
 Analog DOWN0%
 Do Not Perform68%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT6%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform94%

Everytime I am particular (Entertainment)
 High65%
 Low35%

Serious Time (Discretion)
 High70%
 Low30%

Flexibility (Adaptability against opponent's style)
 High85%
 Low15%

Cooperation (Used for Tag matches)
 High80%
 Low20%

Outside Return Count
 Fast70%
 Slow30%

Touchwork
 Fast62%
 Slow38%

Weapons Usage
 Use Weapon1%
 Don't Use Weapon99%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.