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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Kanda Yasushi
Organization: Toryumon

Created by Spike


• NAME ENTRY
NicknameKanda Short Name Kanda Long Name Yasushi
Flipoff Seperator 1-Space

R
G
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8
5
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22
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29
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22
18
16
28
26
24
5
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5
18
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8
20
14
10
0
27
0
0
27
0
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B
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0
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18
4
5
24
5
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28
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3
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2
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15
0
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16
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• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeSmall
Face-263
ChestS1-Bare
WaistS3-Belt with Tights 2
Upper ArmS3-Supporter
Lower ArmS5-Supporter 2
Wrist-1-Bare
ThighS4-Kaiser Tights
Knee-7-Kneepad + Shoes 2
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation6 - Toryumon
Weight Class2 - Junior Heavy Class
Height175 cm
Weight88 kg
Year of Birth1978
Month of Birth8
Day of Birth29
Birthplace2 - Japan
Fighting Style7 - Junior
Defensive Style5 - Junior
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance1 - Low
Arm Endurance2 - Medium
Waist Endurance1 - Low
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed4 - Medium Fast
Ability to Climb Corner2 - Can Ascend
Theme Music11
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)85
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)169

• PARAMETER EDIT
ATTACKDEFENSE
Punch5Punch4
Kick3Kick4
Suplex4Suplex4
Submission2Submission2
Stretch3Stretch3
Power2Flying6
Instant-P6Crush2
Arm Power2Versus Lariat3
Technical5Technical5
Rough6Rough6
Ground2Ground2

Points Used: 98


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-5-Slap (Face)
  Standing AX-11-Toe Kick
  Standing B+DPadB-7-Lariat Attack
  Standing BB-5-Rolling Elbow
  Standing X+AB-16-Dropkick
  Running X5-Elbow Pat
  Running A6-Jumping Elbow Pat
    1 Run Counter X67-Tilt Slam
    1 Run Counter A70-Powerslam
  Running Toward Corner B4-Jumping Elbow Pat
  Running Toward Outside B4-Tope Suicida
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside B5-Swan Dive Body Attack
  Post X6-Diving Kneedrop
    2 Finisher Post A5-Delfin Elbowdrop
  Post B30-Sledgehammer
  Post X+A40-Missile Dropkick
  Grappling XX-21-Elbow Pat
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-47-Drop Toehold
  Grappling AA-15-Short Elbow
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-71-Side Slam
  Grappling A + DownA-31-Groin Punch
  Grappling BB-137-Northern Light Suplex
  Grappling B + UpB-132-Machine Suplex
  Special Grappling B + Left/RightB-124-Uranage
  Grappling B + DownB-163-Powerbomb
  Special Grappling X+AB-128-Rock Bottom
  Back Grappling XX-12-Groin Punch
  Back Grappling AA-15-Twisting Backdrop
  Back Grappling BB-20-Rollup
  Special Back Grappling B + Up/DownB-32-Uranage
  Special Back Grappling B + Left/RightB-45-High Bridge German Suplex
  Back Grappling X+AB-43-German Suplex Whip
  Back Counter X1-Back Elbowsmash
  Back Counter A5-Back Groin Kick
  Opponent Face Up, at Head A56-Double Hand Press Fall
  Opponent Face Up, at Foot A16-Boston Crab
  Opponent Face Down, at Head A29-Goumon Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B8-Elbowdrop
  Opponent Face Up, at Foot B11-Groin Stomp
  Opponent Face Down, at Head B6-Jumping Elbowdrop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B10-Jumping Elbowdrop
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right13-Corner Footchoke
  Corner Grappling B + Down10-Kushi-zashi Hammer Blow
  Front Double Team6-Combination Powerbomb
  Front Triple Team1-Triple Hammer Blow
  Back Double Team5-Backdrop + Neckbreaker
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team3-Triple Powerbomb
  Mount Position X6-Mount Shouda
  Mount Position A7-Mount Elbow Strikes
  Mount Position B13-Boston Crab
  Mount Position Counter1-Front Neck Lock
  Front Facelock X2-Body Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B13-Back Switch
  Front Facelock Counter3-Water Wheel
  Back Mount Position X4-Back Mount Shouda
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B6-Choke Sleeper
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron5-Elbow Butt
  Grapple Opponent from Apron6-Leg Pull to Outside
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT41-Fingers Raised Diagonally
  Performance Analog RIGHT20-Two Hand Shaking
  Performance Analog UP35-Double Middle Finger
  Performance Analog DOWN 24-Throat Cut Pose

FINISHER NAME: ?????D???-????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent45%  B0%
 Stall for time13%  B+D-Pad8%
 Circle the opponent12%  X+A2%
 X10%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent47%  B2%
 Stall for time12%  B+D-Pad8%
 Circle the opponent10%  X+A5%
 X8%
 A8%

While Grappling (Small Damage)
 X18%  A Up5%  B Left/Right0%
 X Up15%  A Left/Right5%  B Down0%
 X Left/Right12%  A Down0%  X+A0%
 X Down10%  B0%  Y25%
 A5%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X0%  A Up15%  B Left/Right2%
 X Up5%  A Left/Right15%  B Down0%
 X Left/Right5%  A Down5%  X+A0%
 X Down5%  B5%  Y20%
 A15%  B Up3%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up5%  B Left/Right10%
 X Up5%  A Left/Right0%  B Down8%
 X Left/Right0%  A Down10%  X+A14%
 X Down0%  B8%  Y20%
 A5%  B Up5%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X10%  Back X+A7%
 Back A30%  Back Y10%
 Back B20%
 Back B Up/Down20%
 Back B Left/Right3%

Grapple with opponent from behind (Large Damage)
 Back X20%  Back X+A15%
 Back A15%  Back Y0%
 Back B10%
 Back B Up/Down20%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X30%
 Running A30%
 Counter X20%
 Counter A5%
 Counter L Trigger15%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A25%
 Counter X20%
 Counter A25%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B30%
 Grapple B Up10%
 Grapple B Left/Right40%
 Grapple B Down20%

Opponent is dazed in corner (Large Damage)
 Running B40%
 Grapple B Up35%
 Grapple B Left/Right15%
 Grapple B Down10%

Opponent is downed around a corner (Large Damage)
 Don't Ascend70%
 Ascend X25%
 Ascend A5%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend50%
 Ascend X10%
 Ascend A40%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally90%
 Running B Downed Move10%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally99%
 Running B Downed Move1%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A10%
 Leg A15%
 Head B40%
 Leg B20%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A15%
 Leg A20%
 Head B10%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over0%
 Head A30%
 Leg A0%
 Head B0%
 Leg B10%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A15%
 Leg A10%
 Head B20%
 Leg B40%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A20%
 Leg A15%
 Head B10%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over0%
 Head A0%
 Leg A30%
 Head B5%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally70%
 Post X0%
 Post A0%
 Post B10%
 Post X+A20%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally60%
 Post X0%
 Post A0%
 Post B0%
 Post X+A40%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally70%
 Running X20%
 Running A10%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally70%
 Running X10%
 Running A20%

Opponent Standing Dazed (Small Damage)
 Go behind70%
 Attack B5%
 Attack B+D-Pad10%
 Attack X+A15%

Opponent Standing Dazed (Large Damage)
 Go behind70%
 Attack B5%
 Attack B+D-Pad15%
 Attack X+A10%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind70%
 Attack B15%
 Attack B+D-Pad10%
 Attack X+A5%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside45%
 Apron Slingshot Attack to Outside20%
 Running to Outside Diving Attack30%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait5%

Mount Position (Small Damage)
 Mount X35%
 Mount A35%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A30%
 Mount B40%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A30%
 Front Facelock B30%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A35%
 Front Facelock B35%

Back Mount Position (Small Damage)
 Back Mount X30%
 Back Mount A40%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT5%
 Analog RIGHT5%
 Analog UP5%
 Analog DOWN5%
 Do Not Perform80%

Performance (Opponent downed)
 Analog LEFT10%
 Analog RIGHT10%
 Analog UP10%
 Analog DOWN5%
 Do Not Perform65%

Performance (Opponent outside of ring)
 Analog LEFT5%
 Analog RIGHT10%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High55%
 Low45%

Flexibility (Adaptability against opponent's style)
 High90%
 Low10%

Cooperation (Used for Tag matches)
 High98%
 Low2%

Outside Return Count
 Fast30%
 Slow70%

Touchwork
 Fast100%
 Slow0%

Weapons Usage
 Use Weapon15%
 Don't Use Weapon85%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.