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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Ultimate Warrior
Organization: WWF

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameWarrior Short Name Warrio Long Name r
Flipoff Seperator 4-None

R
G
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8
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26
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1
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3
6
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8
0
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22
22
22
31
31
31
0
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0
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0
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0
27
0

• WRESTLER MAKE (Appearance)
Stance4-Power
SizeMedium
Face-204
ChestL1-Bare
WaistM6-Shima Stripes
Upper ArmL2-Arm Band
Lower ArmM3-Large Wristband
Wrist-1-Bare
ThighL1-Bare
Knee-16-Jeans + Kneepad
Ankle-10-Western Boots

• SKILL EDIT (Profile)
Group Affiliation10 - WWF
Weight Class3 - Free Class
Height192 cm
Weight133 kg
Year of Birth1957
Month of Birth6
Day of Birth16
Birthplace3 - United States
Fighting Style5 - Power
Defensive Style3 - Power
Critical Type3 - Power
Special Skill5 - Start Dash
Recovery Power3 - Fast
Recovery Power (Bleeding)1 - Slow
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner1 - Cannot Ascend
Theme Music12
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch8Punch8
Kick5Kick7
Suplex6Suplex5
Submission2Submission3
Stretch7Stretch7
Power10Flying7
Instant-P8Crush9
Arm Power9Versus Lariat8
Technical3Technical4
Rough6Rough7
Ground6Ground7

Points Used: 207


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadB-7-Lariat Attack
  Standing BB-7-Lariat Attack
  Standing X+AB-7-Lariat Attack
  Special Running X8-Running Clothesline
  Special Running A14-Flying Lariat
  Run Counter X58-Shoulder Throw
  Run Counter A30-Front High Kick
  Running Toward Corner B9-Bodysplash
  Running Toward Outside B6-Plancha Suicida
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X3-Diving Elbowdrop
  Post A30-Sledgehammer
  Post B19-Diving Bodysplash
  Post X+A19-Diving Bodysplash
  Grappling XX-5-Hammer Punch
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-43-Arm Whip
  Grappling X + DownX-15-Hammer Blow
  Grappling AA-35-Neck Hanging Tree
  Special Grappling A + UpA-45-Front Drop Lift Up Slam
  Grappling A + Left/RightA-16-Short Arm Clothesline
  Grappling A + DownA-74-Backbreaker Slam
  Grappling BB-48-Bearhug
  Grappling B + UpB-57-Argentine Backbreaker
  Special Grappling B + Left/RightB-106-Running Powerslam
  Grappling B + DownB-166-Powerbomb Whip
  Grappling X+AB-166-Powerbomb Whip
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-19-Side Buster
  Back Grappling BB-2-Sleeperhold
  Back Grappling B + Up/DownA-22-High Angle Atomic Drop
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Back Grappling X+AA-11-Carry Style Backdrop
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Opponent Face Up, at Head A56-Double Hand Press Fall
  Opponent Face Up, at Foot A16-Boston Crab
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Opponent Face Down, at Foot A19-Half Boston Crab
  Opponent Face Up, at Head B22-Guillotine Drop
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Finisher Opponent Down, Running B3-Running Splash
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right6-Corner Mount Knuckle Arrow
  Corner Grappling B + Down10-Kushi-zashi Hammer Blow
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X19-Lift-Up Press
  Mount Position A1-Mount Headbutt
  Mount Position B3-Mount Knuckle Arrow
  Mount Position Counter7-Kick opponent off
  Front Facelock X11-Piledriver
  Front Facelock A12-Powerbomb Whip
  Front Facelock B8-Jumping DDT
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X12-Reverse Powerbomb
  Back Mount Position A1-Back Mount Headbutt
  Back Mount Position B3-Back Mount Knuckle Arrow
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron7-Out-to-Floor Nodowa Otoshi
  Grapple Opponent from Apron8-Drop-Down Style Stun Gun
  Front Avalanche Setup Counter5-Top Rope Sunset Flip Powerbomb Whip
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT78-Loud Shouting
  Performance Analog RIGHT81-Stamping in place
  Performance Analog UP78-Loud Shouting
  Performance Analog DOWN 78-Loud Shouting

FINISHER NAME: ???????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent60%  B0%
 Stall for time8%  B+D-Pad0%
 Circle the opponent10%  X+A6%
 X12%
 A4%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent64%  B0%
 Stall for time5%  B+D-Pad0%
 Circle the opponent8%  X+A10%
 X10%
 A3%

While Grappling (Small Damage)
 X8%  A Up3%  B Left/Right0%
 X Up14%  A Left/Right0%  B Down0%
 X Left/Right8%  A Down0%  X+A0%
 X Down22%  B5%  Y25%
 A10%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X0%  A Up14%  B Left/Right5%
 X Up3%  A Left/Right8%  B Down1%
 X Left/Right0%  A Down10%  X+A0%
 X Down8%  B5%  Y22%
 A8%  B Up8%  R Trigger8%

While Grappling (Large Damage)
 X0%  A Up15%  B Left/Right16%
 X Up0%  A Left/Right8%  B Down5%
 X Left/Right0%  A Down10%  X+A0%
 X Down5%  B3%  Y25%
 A0%  B Up3%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X30%  Back X+A0%
 Back A5%  Back Y20%
 Back B15%
 Back B Up/Down25%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A0%
 Back A10%  Back Y30%
 Back B5%
 Back B Up/Down30%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X35%
 Running A0%
 Counter X35%
 Counter A30%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X34%
 Running A51%
 Counter X5%
 Counter A10%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B75%
 Grapple B Up0%
 Grapple B Left/Right10%
 Grapple B Down15%

Opponent is dazed in corner (Large Damage)
 Running B62%
 Grapple B Up20%
 Grapple B Left/Right8%
 Grapple B Down10%

Opponent is downed around a corner (Large Damage)
 Don't Ascend98%
 Ascend X0%
 Ascend A0%
 Ascend B2%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally74%
 Running B Downed Move26%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally25%
 Running B Downed Move75%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A10%
 Leg A0%
 Head B58%
 Leg B22%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A10%
 Leg A5%
 Head B30%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up43%
 Roll opponent over0%
 Head A32%
 Leg A0%
 Head B15%
 Leg B10%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A10%
 Leg A0%
 Head B60%
 Leg B20%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over10%
 Head A10%
 Leg A5%
 Head B22%
 Leg B8%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up38%
 Roll opponent over15%
 Head A22%
 Leg A0%
 Head B20%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally97%
 Post X0%
 Post A3%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally45%
 Running X35%
 Running A20%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally40%
 Running X22%
 Running A38%

Opponent Standing Dazed (Small Damage)
 Go behind60%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A40%

Opponent Standing Dazed (Large Damage)
 Go behind30%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A70%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind40%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A60%

Defense against opponent grappling from behind
 X Back Counter70%
 A Back Counter30%

Opponent is outside of ring
 Follow Outside40%
 Apron Slingshot Attack to Outside20%
 Running to Outside Diving Attack20%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait20%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT20%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform80%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT30%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform70%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT30%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform70%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High90%
 Low10%

Serious Time (Discretion)
 High20%
 Low80%

Flexibility (Adaptability against opponent's style)
 High80%
 Low20%

Cooperation (Used for Tag matches)
 High60%
 Low40%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon1%
 Don't Use Weapon99%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.