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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Hiroshi Wajima
Organization: Legends

Created by Spike


• NAME ENTRY
NicknameWajima Short Name Wajima Long Name Hiroshi
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeMedium
Face-268
ChestL1-Bare
WaistL1-Short Tights
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-1-Bare
ThighM1-Bare
Knee-4-Short Shoes
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation18 - Legends
Weight Class1 - Heavy Class
Height186 cm
Weight132 kg
Year of Birth1948
Month of Birth1
Day of Birth11
Birthplace2 - Japan
Fighting Style5 - Power
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill8 - One Hit Finisher
Recovery Power1 - Slow
Recovery Power (Bleeding)1 - Slow
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)3 - Strong
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance3 - High
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music1
Voice 1 Quality (V1 Category)3 - Nihon-jin 3
Voice 1 Kind (V1 Sample)12
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)121

• PARAMETER EDIT
ATTACKDEFENSE
Punch5Punch9
Kick1Kick6
Suplex7Suplex5
Submission1Submission1
Stretch8Stretch6
Power8Flying2
Instant-P3Crush8
Arm Power8Versus Lariat8
Technical1Technical1
Rough4Rough5
Ground1Ground1

Points Used: 126


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
    1 Standing XX-6-Slap (Chest)
  Standing AX-10-Kick
    1 Standing B+DPadA-6-Hook Shouda
    2 Standing BX-11-Toe Kick
    1 Standing X+AB-11-Football Tackle
    1 Special Running X17-Shoulder Tackle
  Running A8-Running Clothesline
    1 Run Counter X58-Shoulder Throw
    2 Finisher Run Counter A65-Scruff Buster
  Running Toward Corner B5-Back Elbow
  Running Toward Outside BNone
    2 Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
    2 Post X30-Sledgehammer
    2 Post A30-Sledgehammer
    2 Post B30-Sledgehammer
    2 Post X+A30-Sledgehammer
  Grappling XX-10-Backhand Chop
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
    1 Special Grappling X + DownX-27-Toe Kick
  Grappling AA-32-Headlock
  Grappling A + UpA-37-Vertical Suplex
    1 Grappling A + Left/RightA-68-Coconut Crush
    1 Grappling A + DownA-81-Piledriver
  Special Grappling BB-49-Cobra Twist
  Grappling B + UpA-56-Leglift Style Backdrop
    1 Grappling B + Left/RightB-101-Bulldog Headlock
  Grappling B + DownB-104-Russian Legsweep
    2 Special Grappling X+AB-94-High Angle Nodowa Otoshi
  Back Grappling XX-3-Sledgehammer
    1 Back Grappling AA-21-Atomic Drop
  Back Grappling BB-14-Surfboard Stretch
  Back Grappling B + Up/DownA-20-Knee Crusher
    1 Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Back Grappling X+AB-19-Backslide
  Back Counter X2-Struggle
    2 Back Counter A16-Back Press
  Opponent Face Up, at Head A55-Normal Pin
    1 Opponent Face Up, at Foot A25-Spinning Toehold
  Opponent Face Down, at Head A38-Normal Pin
    1 Opponent Face Down, at Foot A19-Half Boston Crab
  Opponent Face Up, at Head B15-Kneedrop (Stomach)
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B19-Stomp (Chest)
    1 Corner Grappling B + Up44-Second Rope Superplex
    2 Corner Grappling B + Left/Right5-Sumo Slap Rush
    1 Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
    2 Back Double Team4-Combination Nodowa Otoshi
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
    2 Mount Position X6-Mount Shouda
  Mount Position A13-Boston Crab
    1 Mount Position B19-Lift-Up Press
    1 Mount Position Counter7-Kick opponent off
  Front Facelock X4-Side Body Kneelift
  Front Facelock A5-Front Neck Lock
    1 Front Facelock B11-Piledriver
    1 Front Facelock Counter3-Water Wheel
  Back Mount Position X4-Back Mount Shouda
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B3-Back Mount Knuckle Arrow
    1 Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
    1 Grapple Opponent on Apron4-Chest Hammer Blow
  Grapple Opponent from Apron11-Shoulderbutt
    1 Front Avalanche Setup Counter4-Elbowbutt
    1 Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT3-Single Hand Half Raised
  Performance Analog RIGHT96-Sumo Pose
    2 Performance Analog UP81-Stamping in place
  Performance Analog DOWN 108-Ganko

FINISHER NAME: ????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent45%  B6%
 Stall for time8%  B+D-Pad5%
 Circle the opponent12%  X+A2%
 X12%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent48%  B5%
 Stall for time8%  B+D-Pad8%
 Circle the opponent10%  X+A5%
 X8%
 A8%

While Grappling (Small Damage)
 X14%  A Up5%  B Left/Right0%
 X Up12%  A Left/Right3%  B Down0%
 X Left/Right10%  A Down0%  X+A0%
 X Down16%  B2%  Y28%
 A5%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X5%  A Up12%  B Left/Right3%
 X Up4%  A Left/Right12%  B Down0%
 X Left/Right0%  A Down10%  X+A0%
 X Down5%  B12%  Y24%
 A8%  B Up0%  R Trigger5%

While Grappling (Large Damage)
 X2%  A Up5%  B Left/Right12%
 X Up3%  A Left/Right2%  B Down12%
 X Left/Right0%  A Down4%  X+A10%
 X Down2%  B5%  Y25%
 A0%  B Up10%  R Trigger8%

Grapple with opponent from behind (Small Damage)
 Back X25%  Back X+A5%
 Back A20%  Back Y20%
 Back B20%
 Back B Up/Down5%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X10%  Back X+A15%
 Back A5%  Back Y20%
 Back B15%
 Back B Up/Down5%
 Back B Left/Right30%

Opponent thrown to ropes (Small Damage)
 Running X76%
 Running A10%
 Counter X10%
 Counter A2%
 Counter L Trigger2%

Opponent thrown to ropes (Large Damage)
 Running X30%
 Running A10%
 Counter X15%
 Counter A45%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B30%
 Grapple B Up10%
 Grapple B Left/Right25%
 Grapple B Down35%

Opponent is dazed in corner (Large Damage)
 Running B30%
 Grapple B Up20%
 Grapple B Left/Right35%
 Grapple B Down15%

Opponent is downed around a corner (Large Damage)
 Don't Ascend70%
 Ascend X20%
 Ascend A10%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend85%
 Ascend X10%
 Ascend A5%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally90%
 Running B Downed Move10%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally99%
 Running B Downed Move1%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B15%
 Leg B50%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A20%
 Leg A15%
 Head B10%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over0%
 Head A0%
 Leg A30%
 Head B5%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A10%
 Leg A20%
 Head B5%
 Leg B50%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over0%
 Head A15%
 Leg A20%
 Head B15%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up52%
 Roll opponent over0%
 Head A28%
 Leg A10%
 Head B5%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally50%
 Post X0%
 Post A0%
 Post B30%
 Post X+A20%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally30%
 Post X0%
 Post A0%
 Post B40%
 Post X+A30%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally70%
 Running X30%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally70%
 Running X20%
 Running A10%

Opponent Standing Dazed (Small Damage)
 Go behind70%
 Attack B10%
 Attack B+D-Pad15%
 Attack X+A5%

Opponent Standing Dazed (Large Damage)
 Go behind65%
 Attack B15%
 Attack B+D-Pad10%
 Attack X+A10%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind65%
 Attack B15%
 Attack B+D-Pad10%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter70%
 A Back Counter30%

Opponent is outside of ring
 Follow Outside30%
 Apron Slingshot Attack to Outside30%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait40%

Mount Position (Small Damage)
 Mount X50%
 Mount A30%
 Mount B20%

Mount Position (Large Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X50%
 Front Facelock A30%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A40%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X50%
 Back Mount A30%
 Back Mount B20%

Back Mount Position (Large Damage)
 Back Mount X50%
 Back Mount A20%
 Back Mount B30%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP5%
 Analog DOWN5%
 Do Not Perform85%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT1%
 Analog UP10%
 Analog DOWN8%
 Do Not Perform81%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT1%
 Analog UP5%
 Analog DOWN19%
 Do Not Perform75%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High85%
 Low15%

Serious Time (Discretion)
 High90%
 Low10%

Flexibility (Adaptability against opponent's style)
 High80%
 Low20%

Cooperation (Used for Tag matches)
 High99%
 Low1%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.