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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Dick Vrij
Organization: RINGS

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameVrij Short Name Vrij Long Name Dick
Flipon Seperator 1-Space

R
G
B
10
6
4
18
12
10
22
15
13
26
19
16
28
22
18
30
25
20
4
2
2
22
18
16
28
26
24
10
6
1
14
10
4
20
15
8
8
6
4
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
18
12
0
21
15
2
27
21
6
30
24
8
12
0
0
13
1
1
19
3
3
22
4
4
     
R
G
B
12
0
0
13
1
1
19
3
3
22
4
4
12
0
0
13
1
1
19
3
3
22
4
4
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
16
16
16
20
20
20
24
24
24
28
28
28
11
11
11
16
16
16
11
11
11
16
16
16
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance6-Shooting
SizeMedium
Face-187
ChestM1-Bare
WaistM22-Trunks
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-4-Glove 2
ThighM18-Trunks
Knee-21-Kick Pads
Ankle-8-Kick Pads

• SKILL EDIT (Profile)
Group Affiliation13 - RINGS
Weight Class3 - Free Class
Height187 cm
Weight111 kg
Year of Birth1965
Month of Birth5
Day of Birth2
Birthplace18 - Holland
Fighting Style11 - Shooter
Defensive Style10 - Shooter
Critical Type5 - Striking
Special Skill1 - None
Recovery Power1 - Slow
Recovery Power (Bleeding)3 - Fast
Breathing1 - Below
Breathing (Bleeding)3 - Above
Awareness1 - Poor
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance3 - High
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music12
Voice 1 Quality (V1 Category)6 - Gaijin 2
Voice 1 Kind (V1 Sample)2
Voice 2 Quality (V2 Category)6 - Gaijin 2
Voice 2 Kind (V2 Sample)5

• PARAMETER EDIT
ATTACKDEFENSE
Punch8Punch10
Kick10Kick9
Suplex1Suplex1
Submission2Submission2
Stretch3Stretch3
Power5Flying1
Instant-P7Crush1
Arm Power6Versus Lariat1
Technical1Technical1
Rough8Rough10
Ground6Ground4

Points Used: 140


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
    1 Standing XX-14-Low Kick
    1 Standing AX-17-Middle Kick
    1 Standing B+DPadA-4-Uraken
    1 Standing BA-4-Uraken
    1 Standing X+AA-9-High Kick
  Running X27-Kitchen Sink Kneelift
  Running A27-Kitchen Sink Kneelift
  Run Counter X14-Straight Shouda
  Run Counter A8-Uraken
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
    1 Grappling XX-13-Shouda
  Grappling X + UpX-29-Face Kneelift
    1 Grappling X + Left/RightX-31-Forceful Kneelift
  Grappling X + DownX-24-Low Kick
  Grappling AX-3-Straight Punch
  Grappling A + UpX-51-Hip Throw
  Grappling A + Left/RightA-13-Body Punch Rush
  Grappling A + DownX-52-Neck Throw
  Special Grappling BA-28-Machine Gun Face Kneelift
  Special Grappling B + UpB-21-Cyber Kneelift
  Special Grappling B + Left/RightB-29-Shouda Combination
  Special Grappling B + DownB-20-Cyber Blow
  Finisher Grappling X+AB-22-Cyber Machine Gun Kick
  Back Grappling XX-4-Back Liver Blow
  Back Grappling AX-1-Enzui Headbutt
  Back Grappling BA-5-Machine Gun Kneelift
  Back Grappling B + Up/DownB-2-Sleeperhold
  Back Grappling B + Left/RightA-10-Backdrop
  Back Grappling X+AB-3-Body Scissors Sleeperhold
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Opponent Face Up, at Head A5-Mount Punch
  Opponent Face Up, at Foot A31-Achilles Tendon Hold
  Opponent Face Down, at Head A36-Crucifix Armhold
  Opponent Face Down, at Foot A30-Achilles Tendon Hold
  Opponent Face Up, at Head B5-Mount Punch
  Opponent Face Up, at Foot B33-Heel Hold
  Opponent Face Down, at Head B11-Kneedrop (Neck)
  Opponent Face Down, at Foot B19-Half Boston Crab
  Opponent Down, Running BNone
  Corner Grappling B + Up12-Kushi-zashi Kneelift
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X2-Mount Punch
  Mount Position A4-Elevated Punches
  Mount Position B6-Mount Shouda
  Mount Position Counter1-Front Neck Lock
  Front Facelock X1-Face Punch
  Front Facelock A2-Body Punch
  Front Facelock B3-Face Kneelift
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X2-Back Mount Punch
  Back Mount Position A4-Back Mount Shouda
  Back Mount Position B3-Back Mount Knuckle Arrow
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron3-Hook Shouda
  Grapple Opponent from Apron3-Hook Shouda
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT1-Single Hand Raised 1
  Performance Analog RIGHT1-Single Hand Raised 1
  Performance Analog UP18-Two Hand Invitation
  Performance Analog DOWN 18-Two Hand Invitation

FINISHER NAME: ???-????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent15%  B5%
 Stall for time15%  B+D-Pad0%
 Circle the opponent15%  X+A10%
 X20%
 A20%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent20%  B10%
 Stall for time10%  B+D-Pad0%
 Circle the opponent15%  X+A15%
 X15%
 A15%

While Grappling (Small Damage)
 X10%  A Up5%  B Left/Right0%
 X Up10%  A Left/Right10%  B Down0%
 X Left/Right10%  A Down10%  X+A0%
 X Down10%  B10%  Y0%
 A10%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X0%  A Up10%  B Left/Right10%
 X Up10%  A Left/Right10%  B Down5%
 X Left/Right0%  A Down10%  X+A5%
 X Down0%  B10%  Y0%
 A5%  B Up10%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right10%
 X Up0%  A Left/Right10%  B Down10%
 X Left/Right10%  A Down10%  X+A10%
 X Down0%  B10%  Y0%
 A5%  B Up10%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A0%
 Back A20%  Back Y0%
 Back B20%
 Back B Up/Down20%
 Back B Left/Right20%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A20%
 Back A20%  Back Y0%
 Back B20%
 Back B Up/Down20%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up33%
 Grapple B Left/Right33%
 Grapple B Down34%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up35%
 Grapple B Left/Right30%
 Grapple B Down35%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A10%
 Leg A40%
 Head B10%
 Leg B40%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A10%
 Leg A40%
 Head B10%
 Leg B40%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A25%
 Leg A25%
 Head B25%
 Leg B25%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A25%
 Leg A25%
 Head B25%
 Leg B25%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up100%
 Roll opponent over0%
 Head A0%
 Leg A0%
 Head B0%
 Leg B0%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A25%
 Leg A25%
 Head B25%
 Leg B25%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind85%
 Attack B10%
 Attack B+D-Pad0%
 Attack X+A5%

Opponent Standing Dazed (Large Damage)
 Go behind85%
 Attack B10%
 Attack B+D-Pad0%
 Attack X+A5%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind80%
 Attack B10%
 Attack B+D-Pad0%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform95%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP10%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP20%
 Analog DOWN0%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High80%
 Low20%

Flexibility (Adaptability against opponent's style)
 High0%
 Low100%

Cooperation (Used for Tag matches)
 High0%
 Low100%

Outside Return Count
 Fast100%
 Slow0%

Touchwork
 Fast0%
 Slow100%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.