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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Hiroshi Tanahashi
Organization: New Japan

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameTanahashi Short Name Tanah Long Name ashi
Flipoff Seperator 4-None

R
G
B
12
6
4
18
10
8
23
13
9
28
16
10
29
19
13
30
22
16
4
2
2
22
18
16
28
26
24
4
3
2
8
6
4
16
10
8
8
6
4
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
16
16
16
20
20
20
24
24
24
28
28
28
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
12
0
2
16
2
4
21
4
6
26
6
8
16
16
16
20
20
20
24
24
24
28
28
28
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
12
0
2
16
2
4
21
4
6
26
6
8
0
27
0
0
27
0
0
27
0
0
27
0
11
11
11
16
16
16
22
22
22
31
31
31
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeSmall
Face-8
ChestM1-Bare
WaistM7-Side Line
Upper ArmM1-Bare
Lower ArmM2-Small Wristband
Wrist-1-Bare
ThighM15-Short Spats 2
Knee-6-Kneepad + Shoes 1
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation1 - NJPW
Weight Class3 - Free Class
Height183 cm
Weight109 kg
Year of Birth1976
Month of Birth11
Day of Birth13
Birthplace2 - Japan
Fighting Style1 - Orthodox
Defensive Style1 - Orthodox
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness1 - Poor
Awareness (Bleeding)1 - Poor
Neck Endurance2 - Medium
Arm Endurance1 - Low
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed4 - Medium Fast
Ability to Climb Corner2 - Can Ascend
Theme Music2
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch3
Kick3Kick3
Suplex5Suplex4
Submission3Submission3
Stretch3Stretch3
Power4Flying5
Instant-P7Crush2
Arm Power3Versus Lariat2
Technical4Technical3
Rough3Rough2
Ground4Ground3

Points Used: 88


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-5-Slap (Face)
  Standing AX-10-Kick
  Standing B+DPadX-10-Kick
  Standing BX-10-Kick
  Standing X+AB-21-Enzuigiri
  Running X36-Spinning Once Dropkick
  Special Running A6-Jumping Elbow Pat
  Run Counter X61-Cyclone Whip
  Run Counter A58-Shoulder Throw
  Running Toward Corner B17-Dropkick
  Running Toward Outside B5-Tope Con Hilo
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside BNone
  Post X3-Diving Elbowdrop
  Post A40-Missile Dropkick
  Post B23-Moonsault Press
  Post X+A23-Moonsault Press
  Grappling XX-10-Backhand Chop
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-46-Fireman's Carry
  Grappling X + DownX-50-Single Leg Tackle into mount
  Grappling AA-11-Headlock Punch
  Grappling A + UpA-42-Snap Suplex
  Grappling A + Left/RightA-62-Swinging Neckbreaker
  Grappling A + DownX-50-Single Leg Tackle into mount
  Grappling BB-47-Back Roll Neck Lock
  Grappling B + UpB-68-Small Package Hold
  Finisher Grappling B + Left/RightB-132-Machine Suplex
  Special Grappling B + DownB-130-Front Neck Chancre
  Grappling X+AB-130-Front Neck Chancre
  Back Grappling XX-2-Neck Smash
  Back Grappling AA-10-Backdrop
  Back Grappling BB-3-Body Scissors Sleeperhold
  Back Grappling B + Up/DownB-43-German Suplex Whip
  Special Back Grappling B + Left/RightB-42-German Suplex
  Back Grappling X+AB-42-German Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A10-Forward Rolling Prawn Hold
  Opponent Face Up, at Head A55-Normal Pin
  Opponent Face Up, at Foot A16-Boston Crab
  Opponent Face Down, at Head A36-Crucifix Armhold
  Special Opponent Face Down, at Foot A35-Japanese Leg Roll Clutch
  Opponent Face Up, at Head B23-Stomping (Face)
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B4-Leg Hanging Kneebreaker
  Opponent Down, Running B10-Jumping Elbowdrop
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team4-Combination Nodowa Otoshi
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X18-Jackknife Hold
  Mount Position A12-Giant Swing
  Mount Position B19-Lift-Up Press
  Mount Position Counter6-Grounded Rana
  Front Facelock X9-Double Arm Suplex
  Front Facelock A8-Jumping DDT
  Front Facelock B7-Stomach Hold
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X11-Belly-To-Back
  Back Mount Position A10-Karelin Lift
  Back Mount Position B9-Jado Clutch
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron8-Out-to-Floor Dragon Screw
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter9-Top Rope Swinging DDT
  Back Avalanche Setup Counter3-Sunset Flip
  Performance Analog LEFT83-Bow
  Performance Analog RIGHT68-Two Hand Cross Cut
  Performance Analog UP16-Two Hand Guts Pose
  Performance Analog DOWN 16-Two Hand Guts Pose

FINISHER NAME: ??????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent49%  B0%
 Stall for time12%  B+D-Pad0%
 Circle the opponent15%  X+A0%
 X15%
 A9%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent58%  B0%
 Stall for time7%  B+D-Pad0%
 Circle the opponent10%  X+A5%
 X12%
 A8%

While Grappling (Small Damage)
 X13%  A Up5%  B Left/Right0%
 X Up16%  A Left/Right0%  B Down0%
 X Left/Right12%  A Down5%  X+A0%
 X Down7%  B3%  Y22%
 A5%  B Up2%  R Trigger10%

While Grappling (Medium Damage)
 X5%  A Up10%  B Left/Right5%
 X Up5%  A Left/Right8%  B Down10%
 X Left/Right5%  A Down5%  X+A0%
 X Down1%  B5%  Y20%
 A8%  B Up3%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up5%  B Left/Right15%
 X Up3%  A Left/Right8%  B Down10%
 X Left/Right2%  A Down8%  X+A0%
 X Down0%  B8%  Y18%
 A3%  B Up5%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X30%  Back X+A0%
 Back A22%  Back Y20%
 Back B10%
 Back B Up/Down13%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A10%  Back Y10%
 Back B15%
 Back B Up/Down28%
 Back B Left/Right37%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A36%
 Counter X14%
 Counter A10%
 Counter L Trigger15%

Opponent thrown to ropes (Large Damage)
 Running X15%
 Running A60%
 Counter X5%
 Counter A15%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B68%
 Grapple B Up5%
 Grapple B Left/Right15%
 Grapple B Down12%

Opponent is dazed in corner (Large Damage)
 Running B40%
 Grapple B Up45%
 Grapple B Left/Right5%
 Grapple B Down10%

Opponent is downed around a corner (Large Damage)
 Don't Ascend80%
 Ascend X20%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend96%
 Ascend X4%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally90%
 Running B Downed Move10%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally97%
 Running B Downed Move3%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A5%
 Leg A15%
 Head B42%
 Leg B28%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up35%
 Roll opponent over0%
 Head A10%
 Leg A20%
 Head B25%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up50%
 Roll opponent over0%
 Head A32%
 Leg A10%
 Head B8%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A15%
 Leg A5%
 Head B40%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up37%
 Roll opponent over0%
 Head A20%
 Leg A15%
 Head B18%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up45%
 Roll opponent over10%
 Head A10%
 Leg A30%
 Head B3%
 Leg B2%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally90%
 Post X0%
 Post A10%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally54%
 Post X0%
 Post A6%
 Post B40%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally56%
 Running X2%
 Running A42%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally90%
 Running X0%
 Running A10%

Opponent Standing Dazed (Small Damage)
 Go behind98%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A2%

Opponent Standing Dazed (Large Damage)
 Go behind70%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A30%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind80%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A20%

Defense against opponent grappling from behind
 X Back Counter65%
 A Back Counter35%

Opponent is outside of ring
 Follow Outside30%
 Apron Slingshot Attack to Outside30%
 Running to Outside Diving Attack20%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait20%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT2%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform98%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT14%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform86%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT8%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform92%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High80%
 Low20%

Serious Time (Discretion)
 High60%
 Low40%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon3%
 Don't Use Weapon97%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.