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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Kenzo Suzuki
Organization: New Japan

Created by Spike


• NAME ENTRY
NicknameSuzuki Short Name Suzuki Long Name Kenzo
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeLarge
Face-182
ChestM1-Bare
WaistM1-Short Tights
Upper ArmM1-Bare
Lower ArmM2-Small Wristband
Wrist-1-Bare
ThighM15-Short Spats 2
Knee-6-Kneepad + Shoes 1
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation1 - NJPW
Weight Class1 - Heavy Class
Height191 cm
Weight118 kg
Year of Birth1974
Month of Birth7
Day of Birth25
Birthplace2 - Japan
Fighting Style1 - Orthodox
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music11
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)38
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)5

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch5
Kick3Kick4
Suplex4Suplex4
Submission3Submission3
Stretch3Stretch3
Power5Flying6
Instant-P7Crush4
Arm Power4Versus Lariat6
Technical2Technical2
Rough2Rough3
Ground2Ground2

Points Used: 88


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-7-Horizontal Chop
  Standing AX-10-Kick
  Standing B+DPadB-11-Football Tackle
  Special Standing BB-10-Spear
  Standing X+AB-16-Dropkick
  Running X17-Shoulder Tackle
    2 Special Running A19-Spear
  Run Counter X30-Front High Kick
  Run Counter A57-Original Frankensteiner
  Running Toward Corner B9-Bodysplash
  Running Toward Outside B4-Tope Suicida
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside B2-Swan Dive Missile Kick
  Post X6-Diving Kneedrop
  Post A10-Double Foot Stomp
  Post B30-Sledgehammer
  Post X+A40-Missile Dropkick
  Grappling XX-21-Elbow Pat
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-15-Hammer Blow
  Grappling AA-11-Headlock Punch
  Grappling A + UpA-39-Delayed Suplex
  Grappling A + Left/RightA-79-DDT
  Grappling A + DownA-71-Side Slam
  Grappling BB-49-Cobra Twist
  Grappling B + UpB-136-Olympic Slam
    1 Special Grappling B + Left/RightA-60-Leglift Sheer Drop Backdrop
  Special Grappling B + DownB-66-Frankensteiner
  Grappling X+AB-68-Small Package Hold
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-12-Leg Lift Style Backdrop
  Back Grappling BB-8-Cobra Twist
  Back Grappling B + Up/DownA-11-Carry Style Backdrop
    1 Finisher Back Grappling B + Left/RightA-16-Leg Lift Sheer Drop Style Backdrop
  Back Grappling X+AB-52-High Speed German Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A19-Bulldog Headlock
  Opponent Face Up, at Head A53-Crucifix Arm Hold
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A29-Goumon Camel Clutch
  Opponent Face Down, at Foot A17-Boston Crab
  Opponent Face Up, at Head B24-Stomping (Stomach)
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B5-Elbowdrop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right14-Kushi-zashi Stomping
  Corner Grappling B + Down11-Kushi-zashi Shoulder
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team2-Triple Impact
  Mount Position X1-Mount Headbutt
  Mount Position A13-Boston Crab
  Mount Position B19-Lift-Up Press
  Mount Position Counter1-Front Neck Lock
  Front Facelock X4-Side Body Kneelift
  Front Facelock A5-Front Neck Lock
  Front Facelock B13-Back Switch
  Front Facelock Counter3-Water Wheel
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B8-Crucifix Arm Hold
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron4-Elbow Butt
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT2-Single Hand Raised 2
  Performance Analog RIGHT16-Two Hand Guts Pose
  Performance Analog UP43-One Finger Pointing Up
  Performance Analog DOWN 24-Throat Cut Pose

FINISHER NAME: ??????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent49%  B4%
 Stall for time8%  B+D-Pad2%
 Circle the opponent10%  X+A1%
 X16%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent55%  B10%
 Stall for time8%  B+D-Pad0%
 Circle the opponent10%  X+A2%
 X10%
 A5%

While Grappling (Small Damage)
 X11%  A Up5%  B Left/Right0%
 X Up13%  A Left/Right0%  B Down0%
 X Left/Right9%  A Down3%  X+A0%
 X Down12%  B6%  Y20%
 A6%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X7%  A Up8%  B Left/Right0%
 X Up11%  A Left/Right10%  B Down3%
 X Left/Right2%  A Down9%  X+A0%
 X Down5%  B7%  Y17%
 A6%  B Up0%  R Trigger15%

While Grappling (Large Damage)
 X5%  A Up4%  B Left/Right14%
 X Up8%  A Left/Right10%  B Down4%
 X Left/Right0%  A Down3%  X+A3%
 X Down4%  B2%  Y20%
 A0%  B Up8%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X25%  Back X+A0%
 Back A20%  Back Y20%
 Back B35%
 Back B Up/Down0%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A5%
 Back A10%  Back Y10%
 Back B5%
 Back B Up/Down20%
 Back B Left/Right50%

Opponent thrown to ropes (Small Damage)
 Running X40%
 Running A20%
 Counter X30%
 Counter A0%
 Counter L Trigger10%

Opponent thrown to ropes (Large Damage)
 Running X0%
 Running A65%
 Counter X0%
 Counter A35%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B35%
 Grapple B Up0%
 Grapple B Left/Right35%
 Grapple B Down30%

Opponent is dazed in corner (Large Damage)
 Running B80%
 Grapple B Up10%
 Grapple B Left/Right0%
 Grapple B Down10%

Opponent is downed around a corner (Large Damage)
 Don't Ascend97%
 Ascend X3%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend99%
 Ascend X1%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally95%
 Running B Downed Move5%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A15%
 Leg A10%
 Head B30%
 Leg B30%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up35%
 Roll opponent over5%
 Head A5%
 Leg A35%
 Head B10%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up40%
 Roll opponent over10%
 Head A5%
 Leg A45%
 Head B0%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B30%
 Leg B35%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up55%
 Roll opponent over0%
 Head A5%
 Leg A15%
 Head B5%
 Leg B20%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up50%
 Roll opponent over0%
 Head A0%
 Leg A50%
 Head B0%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally70%
 Post X0%
 Post A0%
 Post B0%
 Post X+A20%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B10%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally85%
 Post X0%
 Post A0%
 Post B0%
 Post X+A10%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B5%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally20%
 Running X0%
 Running A80%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally20%
 Running X0%
 Running A80%

Opponent Standing Dazed (Small Damage)
 Go behind55%
 Attack B30%
 Attack B+D-Pad5%
 Attack X+A10%

Opponent Standing Dazed (Large Damage)
 Go behind60%
 Attack B35%
 Attack B+D-Pad5%
 Attack X+A0%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind65%
 Attack B35%
 Attack B+D-Pad0%
 Attack X+A0%

Defense against opponent grappling from behind
 X Back Counter70%
 A Back Counter30%

Opponent is outside of ring
 Follow Outside55%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait45%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A30%
 Mount B40%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A30%
 Front Facelock B30%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A40%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X50%
 Back Mount A30%
 Back Mount B20%

Back Mount Position (Large Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform95%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP10%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High25%
 Low75%

Serious Time (Discretion)
 High85%
 Low15%

Flexibility (Adaptability against opponent's style)
 High15%
 Low85%

Cooperation (Used for Tag matches)
 High80%
 Low20%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.